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New Priest Card Reveal - Holy Water
A new Priest card has been revealed by Kripparrian.
Reveal Video
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Warrior upcoming card: 6 mana spell. Deal 5 damage to a minion. If that kills it, destroy it.
Which also includes your own minions.
So, Priest can now literally stealing ememy souls? Great Ben. I'm waiting to see they stealling mana crystals and armor or equiped weapon in the next few exp lul
So far looking like priests and warlocks are gonna be the winners of this expansion. I hope I can scrounge out a decent control hunter deck now at least.
You have to wait. We didn´t allready seen much magecards. If they will show us best at last, we can be very happy about magestone. kappa. But your right, Priest gets a lot of steel stuff, which i personally don´t like much. Especially if I have to play against.
I like your Lord Godfrey, I think I will take it!
Use it on your own Obsidian Statue. Kill an opposing minion with its Deathrattle, get another Obsidian Statue back in your hand.
People thinking this is OP also said that about Convert. It never saw play.
5 mana, deal 4 damage, conditionally draw a card (albeit a decent card). My guess it won't see much play. Priest has other things to do at 5+ mana than be greedy.
Don't you remember Entomb ? Yes it was a destroy effect, but its other effect made it a staple.
The difference is that Convert was just 2 Mana for the effect, this is 4 dmg with the extra effect.
But yeah, it's kinda overpriced, but again if this was 4 Mana, it would be way too broken. I would rather say this is a balanced card in some extension.
Correct me if I'm wrong, but I thought the main benefit of Entomb was to deny powerful deathrattles like Tirion or Sylvanas.
At the time entomb was printed, priest would very often just lose to a single minion they couldn't answer. A sylvanas, a cairne, a tirion, etc. Entomb let you totally remove that minion and anything it was going to do. There were also a lot fewer fatigue-cheating effects at the time, so control matchups were normally just fatigue matchups. Which meant that adding two cards to your deck, along with getting two additional threats over the course of the game, was enough to reliably win control matchups.
This card is sort of the inverse of entomb. Entomb was a very powerful removal effect with a sometimes relevant additional upside. This is a weak removal effect with a more powerful upside. I doubt it will actually see all that much play, but it's not awful, so maybe it works as a tool to out-greed your opponent.
kill lore walker cho with it, fun for days.
Wowhobbs just got a woody.
>come in to see discussion about new priest card
>loads of people complaining about lack of mage cards
Guys you know we are supposed to be discussing THIS card in here right?
it has a slow but infinite value if it kills a minion everytime you use itI think they really really want a tempo meta now instead of control or aggro meta.EDIT
scratch that, I read the card wrong thought it was some kind of echo card.
This card can get scary if it kills an legendary or a card with an effect you know it will effect the board.
It gives the MINION in your hand, not the spell itself... Already second one...
Where is the infinite value? I don't follow.