Opening Moves Week Day 1 - Choosing a Win Condition
Blizzard is holding "Opening Moves Week" across all their Esports titles to celebrate the start of the new competitive year. Each day, a small blog post is going to be made which will talk about a different part of a competitive match. Today's topic is Choosing a Win Condition and tomorrow they'll be talking about how to round out your deck based on the chosen win condition.
Do you have any fun ideas for win conditions?
Quote from Kevin HovdestadWelcome to Opening Moves week! Across all Blizzard esports, we’re celebrating the start of new competitive years—and the start of new matches in those esports. Each day this week, you’ll find a new short story on every Blizzard esport about elements of the earliest portions of a competitive match. Let’s dive right in!
For Day 1 of Opening Moves week in Hearthstone, we’re starting right from the beginning with the first thing you have to do to get a game underway—namely, building a competitive deck.
The first step in building a great deck is identifying your win condition. Do you want to win the game on the board by playing multiple minions and closing it out with Savage Roar or Bloodlust? Maybe you’ve crafted a crazy combo that requires multiple pieces—perhaps pairing Malygos with some damage spells? Or what about simply surviving your opponent, wearing them down with removal and eventually running them out of resources?
Choosing a Win Condition"You basically have to decide what you want to do with your deck. You can be defensive or aggressive, or you can be mid-range; then, depending on that, you pick a class, and the class you pick also helps decide your archetype."
Choosing a win condition can often be difficult, because some win conditions aren’t immediately apparent. If you look back at the deck lists for the HCT World Championship, you’ll find things like Aggro Druid using Savage Roar, but you’ll also find complex interactions to facilitate Cube Warlock (which uses Carnivorous Cube and Dark Pact to create additional copies of Doomguard or Voidlord) or Highlander Priest (which looks to put together Prophet Velen, Mind Blast, and Holy Smite after having played both Raza the Chained and Shadowreaper Anduin—which is a lot of combo requirements!). There are also decks that don’t run any apparent win condition cards at all and simply look to win by taking favorable trades, like Tempo Rogue.
As you improve as a player, you’ll move from the more obvious win condition cards (C'Thun, minions with Charge, spells that you can kill your opponent directly with, etc.) toward some of these more complicated combinations. You may also find that your win condition requires some support to pull off—so join us tomorrow for Day 2, where we’ll evaluate how to round out a deck after you’ve picked your win condition!
interesting guide
I was looking for this guide
Old control priest where you didn't have a win condition, but you just kept removing the enemys minions and heal up untill your opponent had nothing left and you could start hitting face with your minions - Ah the best time in hearthstone for me - felt so good to win over an opponent who couldn't do anything.
Yes. I love those kind of decks. Control Big Spell mage is the closest we can get to in this meta.
"where you didn't have a win condition"
Every deck has a win condition. Control Priest's win condition was outlasting your opponent and controlling the board
You don't need to think of a win condition if you copy braindead Tier 1 decks
They should put their efforts in tournament mode instead of continue doing things that nobody cares about.
1. Just because you don't care about something, doesn't mean nobody cares about it. These things are nice for new players, or players that want to make their own decks etc and I assume you'd like more players to join the game not less, so talking about multiple aspects of the game and attracting players that like those aspects is good, no?
2. Thinking that doing one thing excludes doing one other thing is just wrong. Especially when they outsource some of the writing to influencers like TicTac.
Is just wrong.... The ladder inssuficient changes that have been announced is the only feature of the game oriented to competitive scene since the vanilla release of the game.
And no, continue OVEREXTENDING the casual aspect of the game is not good for everyone, do you think is there anybody in the entire planet that is going to play Dungeon Runs again? meh.... HS community...
My wincondition is my credit card. It allows me to open hundreds of packs in order to summon the forbidden one or even an other strong card! There‘s even a 0.2% chance of getting one of those necessary deathknight cards in order to stay competetive. And yes, Credit Card is a part of my deck (it even HAS to be a part of my deck, otherwise my deck is garbage and I lose every game)
If you lose, it is not the fault to Blizzard but players who don't know how to build a deck.^^
It would be maybe time that Blizzard thinks about the cards they create before launching an extention.
"cast Pyroblast randomly until a hero dies"
I'm failing to see the point of this, even for noobs.
you win!
easiest upvotes of your life
This article is completely pointless. The obvious first step is not to build a deck, it's to copy a Tier 1 deck code to your clipboard.