Once again the community of Hearthpwn has come out en masse to vote on the new cards of the upcoming expansion.
Based on the results of those polls we have assigned a final score to each card. Below we have summarized a compendium
of the most interesting and powerful cards in "Journey to Un'Goro"!
Top 10 Rated Cards
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Quest Accepted!
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Storm, Earth & Fire, Heed My Call!
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Class Highlights
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Magma Rager Award
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Community Favorites
nurgling13 - Card Design ChampionThis is a great example of how a simple card can still be a great design, with lots of synergies. Two 1-Cost minions from the same card means it’s going to be auto-include in any Hunter Quest deck, and can trigger Ravasaur Runt and Nesting Roc by itself. It also should work well in Zoo, and might even push out Possessed Villager. It’s also the most plausible way to get a big Ozruk, although I’m not sure that will see much play.
SanderNightsite - ModeratorThis is one of my favorite cards from Un'Goro. Hunter will have access to a lot of powerful 1-Cost beasts this expansion which makes Stampede incredibly powerful. It's also playable if you only have one beast in your hand because every beast you play recycles itself. It's a fun card and I can't wait to experiment with it.
Asylum_Rhapsody - Card Design ChampionI think Tortollan Primalist will surprise you despite its high cost and randomness. Most Mage spells, for example, have no target and can't backfire, including Blizzard, Cabalist's Tome, and all of those juicy Secrets. Plus, it reminds me of one of my favorite HearthPwn mods.
FrostyFeetEU - ModeratorI’ve really liked Mana Bind ever since I first saw it as it has great art coupled with an awesome effect. Forcing your opponent to play around it will generally work in your favor. The spells you’re getting will also help you with the Mage quest. I expect the card to see a lot of play, at least in my Mage decks.
CheeseEtc - Card Design ChampionSpikeridged Steed combines a great effect with great flavor. Worst case scenario, it's a (8) mana 3/7 Taunt that summons a 2/6 Taunt when it dies, which doesn't strike me as awfully bad (at least not in all matchups). Best case scenario you have a minion to play this on on turn 6 and you get a huge wall. Sadly I don't think it will make Paladin great again, but it's nonetheless a cool card with a cool effect that fits the class very well which, for me, is what matters the most. Also, turtles riding dinosaurs? Yes please.
For all card scores visit the forum thread! To learn more about Journey to Un'Goro visit our guide!
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I am here for the compendium achievement.
Standard is going to miss a LOT of these cards come April!
So great to see Dinomancy, Stampede, and Zavas rated so high, and 3 of the Magma Rager awards actually saw or see play now, and Rogue Quest rated the lowest, also Tarim and Lyra rated in the mids haha.
Yay! Free achievement! Also, Tortollan Primalist is the best card in the set... you people are weird
Noice
Stampede
This expansion is the worst
A fine expansion in two years.
It's so fun to read it now heheheh
I love Spikeridged Steed's review: "Sadly I don't think it will make Paladin great again"
Such a painfully wrong prediction :)
This time around we let a lot of retards use the voting system. Why are Stampede and Dinomancy rated as the best cards?
Dude, this vote was BEFORE the expansion actually released, so people did not test card and those ratings are pretty not up to date.
And by the way among those "Retards" who made this rating are moderators and card design champions, so be careful with your statements.
Lock n Load was a card that existed before. It's basically a better version of Stampede. And that card saw almost zero play. Only one deck used it and it was a meme deck. So idk how they could think it will be a good card.
If you remember, there was a video showcasting hunter playing stampede. A lot of people (incuding myself) were hyped with it.
It's not even a unique and interesting card from a design standpoint. As I said, we already have Lock and Load, and that's more interesting and more usefull card. We also have Ram Wrangler, which is actually a good random Beast generator. Or Webspinner, Ball of Spiders, even Infest are all better, more unique and more interesting cards than Stampede.
Random beasts are useless cards like Ultrasaur, Core Hound or Grotesque Dragonhawk anyway.
Wada
predictsretrodicts the meta.Only 1 of the top 10 rated non-quest cards are seeing any significant play with only 4 seeing any kind of play at all. Some stupidly obvious cards *cough* Sunkeeper Tarim, Firefly, Gentle Megasaur*cough* rated way too low and plenty of other whiffs. We nailed it guys!
I am of course not without fault, so here are a few of my poor ratings: Dinomancy (I honestly thought it would be fast enough XD), overrated every quest, underrated living mana (it just felt off, but it spawned its own archetype and everything XD) among others of course. Well, with another expansion around the corner, here's hoping we learned a thing or two.
Getting those Compendium achievements!