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Artanis Buffs, Arena and Matchmaker Changes, and More, Heroes of the Storm Remix
Legion Beta Patch - Build 20773
League of Explorers Wing 3 Launches Thursday
The third wing of The League of Explorers, Hearthstone's third Adventure, launches tomorrow (Thursday, Friday in EU) and although we don't know the exact release time of it, we can certainly check out what we're going to be up against!
If you don't want to be spoiled, don't read on! The information below on the third wing bosses can be helpful in the creation of decks to combat them quickly if you're aiming to beat all your friends, and the ladder, to the new cards.
New Cards Releasing this Week
Anyfin Can Happen this week with the 11 new cards we'll be adding to our collections via the The Ruined City wing. All of this week's cards and their sources can be found below.
Lord Slitherspear
Lord Slitherspear
Giantfin
Giantfin
Lady Nazj'ar
Lady Nazj'ar
Lady Nazj'ar
Lady Nazj'ar
Hunter Challenge
Shaman Challenge
Priest Challenge
Boss Abilities
Each fight has different specific cards assigned to them. Unfortunately, we won't know all the details going in, but at least you can get a glimpse of some of the mechanics we'll be playing against for each fight to help tune your initial decks.
Slitherspear
This fight is bonkers. Slitherspear has numerous hero powers, plenty of token minions, and he appears to have an army of Naga that are starving.
- His hero powers seem evolve to summon more deadly Naga over time. This may not be the case on Heroic, where it will just be randomized.
- He has an Enrage effect which may appear when he reaches low health, but it also have something to do with how starving he is - aka turn based.
- Naga Repellent appears to be a spell you will gain during the fight to help deal with the Naga.
- You need to save Finley by killing a Cauldron which will appear at some point.
The cards associated with this fight are:
- Normal Hero Power: Enraged!
- Normal Hero Power: Getting Hungry
- Normal Hero Power: Getting Hungry
- Normal Hero Power: Getting Hungry
- Normal Hero Power: Getting Hungry
- Normal: Hungry Naga
- Normal: Hungry Naga
- Normal: Hungry Naga
- Normal: Hungry Naga
- Normal: Hungry Naga
- Normal: Slithering Archer
- Normal: Cauldron
- Normal: Slithering Guard
- Normal: Naga Repellent
- Normal: Rare Spear
- Heroic Hero Power: Enraged!
- Heroic Hero Power: Endless Hunger
- Heroic: Rare Spear
- Heroic: Hungry Naga
- Heroic: Slithering Archer
- Heroic: Cauldron
- Heroic: Slithering Guard
- Heroic: Naga Repellent
Giantfin
Mrglglglgl! Giantfin is a Giant Murloc! His hero power is a Murloc-flavored Divine Favor, but costs 0 mana to play. This could be used to your advantage by forcing him into fatigue fairly quickly, but Murlocs do have some pretty good synergy so things could get tough. On Heroic difficulty though, he will only draw 2 cards - how unfortunate.
Whether an Aggro deck or a Fatigue deck will be king on heroic is yet to be determined, but we do know of a disgusting ability he has available, which brings Murlocs back from the dead.
- Normal Hero Power: Mrglmrgl MRGL!
- Normal: Mrgl Mrgl Nyah Nyah
- Heroic Hero Power: Mrglmrgl MRGL!
- Heroic: Mrgl Mrgl Nyah Nyah
Lady Nazj'ar
We don't know too much about Lady Nazj'ar, but we do know she is going to be replacing all minions with brand new ones, which cost 1 more mana. RNG is going to be a major factor in this fight, and you're going to want to swarm the board early on to take advantage of the free upgrades - well on normal at least.
The fight changes on Heroic difficulty, where only her minions are going to be replaced with ones that cost 1 more mana each turn.. so you're going to want to come prepared with some form of board clear.
- Normal Hero Power: Pearl of the Tides
- Heroic Hero Power: Pearl of the Tides
Anyphin can happen is one of the underratted cards but certainly one of the most OP.
Can't wait to get home from work and check it out!
Mrgl Mrgl Nyah Nyah, pretty funny name
what time U.S this wing is going to be released?
The wing is open, friend.
IDK why hearthpwn main page wasn't updated yet.
It still says that it's going to be released.
MURLOC BOYS !
Awesome! I FINK I will be trying out some murloc shaman after this wing!!
The release times are still different :( Feelsbadman
And if the have different release time, why don't they release it at a more convenient time. Not in the middle of the night, when you have to work next day. Feelsevenmorebadman
Now I just need to save the gold.
I like that blizzard continues to try to push the murloc theme introducing more good cards with each expansion. Murloc hype!
Anyfin Can Happen could be the new Dr. 10. Because if you play specific murlocs, then with one card you gonna get board like this: 6/3 6/3 7/4 7/4 8/3 with Charge 8/3 with Charge 14/6 with Charge.
This is not only a 30 Charge damage, but huge board as well with only one card. And if you up against a handlock, who have giants with Taunt, you could easily clear their moltens and smack the opponent for 14.
So, two minuses of this card is 10 Mana and you need to draw at least 5 good murlocs before you play this.
You all just don't see potential and I can already see videoclips, that shows, how stupid the card is.
You need to play and kill all 7 murlocs you need to perform that combo... amount of rng needed is definetely not worth playing this game anyway
Sure you will see Videos were this strategy works, but i guess that this will be more fun decks. To make it work you can include only those seven murlocs to get the right ones. The strength of murloc decks are the synergies between the murlocs. With just seven murlocs in the deck you have almost no synergy during the game and therefore you will struggle. Also, you need all seven murlocs dead. The probability that one or more murloc is in the last ten cards of your deck is so high (>96%) that you can play it only super late. And if you can survive that Long with a weaker deck is more than questionable.
Pre-TGT Mysterious Challenger:
"You need to put so many bad cards into your deck for it to work, so it's not gonna be played"
Yes, you never know. That's true. But there is a hugh difference between that combo and Dr. 6. You play Dr. 6 on turn 6 in the best case and you get all the secrets from your deck. Your combo is in over 96 % cases not playable when you have 10 cards left in your deck. So you can play it only at the end of your gam and therefore the comparison is not good. I don't say it is not working, but you must admit that it is hard to pull that combo of, if you can play it only that late in the game and thereforeit is not unreasonable to be sceptical.
Edit: I did some calculations. In over 75% of all cases you have a Murloc left in your last 5 cards. In around 54 % of all cases you have a Murloc left in your last 3 cards. And there is a23%chance that your last card is a Murloc. So to have that combo reliable you need to plan to go to fatigue.
6/11 good cards SeemsGood
Reno Jackson is going to make the meta more control oriented
I FEEL ICKY LIGHTNING BOLT CRACKLE LAVA SHOCK TROGGS RULE
Yes, the murloc knight nerf will soon be upon us. Let those wrenched moments wash away.
gotta wait till midnight in eu ^^