Hearthstone is what you make of it. If you want a competitive deck to climb ladder not that hard to put together an aggro deck. If you want to play a lot of different decks that will cost you some real money. If you want to play some unique creative decks be prepared to lose to plenty of ladder decks. I usually play competitive decks to rank 15, and then switch to playing what ever I feel like. So, I usually rank between 15-10 and I am totally cool with that. If my janky gimmick deck gets creamed by pirate warrior I just laugh and queue up a new match at that point.
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JHUS posted a message on JHUS's Prince HunterPosted in: JHUS's Prince HunterDude, this list also run Deathstalker Rexxar and Dispatch Kodo. I do agree that Prince Keleseth is good if you draw him but you don’t really need to worry if you don’t draw him as what I have stated in the other comment. Cheers mate! :)
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gagandugan posted a message on Yet another priest complaint.Posted in: General DiscussionI have a feeling that 50% of the posters did not even read the original post.
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Kadakk posted a message on Toast's 100% Win Rate Tempo RoguePosted in: Toast's 100% Win Rate Tempo Roguescrew that :(
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Salohcin posted a message on I really need strong advice for this one!!Posted in: Card DiscussionCraft some paragraph breaks. Reading that wall of text was murder on my eyes.
Given that you already have guldan I would second crafting keleseth for zoo. I would add patches to this as the card is still possibly the strongest legendary in the game even if it is rotating out in 5 months time.
These 2 cards are also part of a lot of other decks so give options.
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Chimera posted a message on How to beat every cancer face deck.Posted in: General DiscussionRoping is a selfish tactic for those who are salty and incapable of countering other decks they dislike playing against. At that point you are just being an inconsiderate asshole to anonymous people who are perhaps just trying to enjoy the game. I am not sure what makes you think you are better than everyone else because you play what you consider "acceptable".
Truthfully, you are much worse of a person than any of your opponents in this case, regardless of their intentions with their deck of choice. You prove nothing to blizzard. At most they simply have statistical proof of you intentionally roping frequently and being worse for the game than the cards themselves. All you prove is that you have no consideration for other players and demonstrate your lack of skill through wasting time. You would rather spend a half-hour watching a rope burn to get your daily 3 wins than to legitimately play the game, because then perhaps someone will have real-life commitments and will concede. A true hero.
Cards are not balanced around douchebags, they are balanced around other cards. Locked.
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PiLoKo posted a message on Make dead mans hand 1 manaPosted in: General DiscussionThis is one card I hope they never touch, I love the mechanic, I love playing the deck, I am still at 46% with the damn deck...
Maybe you should try it yourself and see how it works for yourself, it is a expensive deck to play and is not worth the dust for many players but it is for sure an interesting deck to play if you are into control.
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jainaishot posted a message on Why the hate on aggro?Posted in: General DiscussionWell i don't hate aggro as archetype but i do hate aggro players because they farm casual and wild .Do you want to play a tier 1 standard aggro deck on ranked?Fine,we are cool.Ranked mode is about winning but if you ruin the fun of casual and wild with your cancer deck then you are ****.End of story
Now as for why people hate playing vs aggro,the reasons are:
A) It's braindead.No matter how much you try to sweeten the pill the answer is that the only aggresive deck that required calculations and thinking was vanilla zoolock.All the other aggro decks play like this:Dump hand,go face,win.Btw it's not like aggresive decks are the only ones that are stupid as f*ck to play,but it's one of the reasons people hate them.
B)Only the first turns matter.This is the main reason people hate aggresive decks.Against them only the first turns and as a result the starting hand and first draws matter.Even a monkey randomly throwing cards will beat the best player in the world if the latter draws like sh*t.Aggro punishes bad draws no matter how good you are or how good your deck is.You can make a well rounded and balanced deck but you know that 20-30% of the games vs aggro you will instant lose by draws.
C)Players are fed by it. Aggresive decks have been tier 1 for years now and people are tired of seeing them.When aggro becomes tier 1,it simply breaks the game because it makes anything else irrelevant.Why would you play another archetype when you have the same results but faster and easier.
D)Aggro is the fun police of casual.Nothing more to say about it.
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Lightspoon posted a message on RNG?Posted in: General DiscussionBad luck, no conspiracy around. Move on.
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gabugga posted a message on What's up with Bonemare?Posted in: Card DiscussionWhat's up with my opponents playing cards lately. Every time I lose it's when my opponent is playing cards. What gives?
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So far I have managed to get the initial combo off several times, but have only won 1 game. You really take a beating setting it up, and you are left exposed after Grumble sends any taunts you have back into your hand. Going to try paying a little more attention to my life total, even if it means holding off on the combo. Ultimately casting it on a empty board with at least 10 or more health to be safe. Almost wish that it actually cast Chain Gang instead of just copying Shudder ... i would rather have the board full of taunts than be left with an exposed face.
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I predict that "Shaman deserve to be broken as hell, look how bad we have been since ... " will be posted at least 5000 times in the next 3 months.
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To actually answer the OP, Dudeadin is either an easy win, or impossible for Exodia mage. Because of the low health of your minions, you are susceptible to board clears from Blizzard and Volcanic Potion. If the mage draws those, you are toast. But, you have a lot of early burst, so if you can rush them down.
The main key for really any class against Exodia is just pressure, the earlier the better. You can try to tech Dirty Rat, but that just weakens your deck against other, more common opponents. (and it's not 100% effective anyway, since most Exodia players run more ways to copy Apprentices than needed, so unless you get Antonidas, it really doesn't hurt that bad).
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The deck is actually quite strong, and it has the ability to beat most any deck out if it draws really well. It's pretty common in HS for a good deck to be under rated, especially when they actually have a level of difficulty to them. If all you go by is what the "Data man" says, then enjoy vomiting your Dude's all over the board.
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IMHO, Dudadin is really THE mindless, cancer deck. No attention to trades, hell, run 5 minions into a Tar Creeper ... why not, I'll just drop 5 more next turn, and the next.
Look, it's an effective deck, so I don't begrudge you for playing it. But what is pretty asinine is you actually complain about other decks.
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Didn't read through, so this may have already been said.
I would agree that Cubelock is, at least, "shaping" the meta ... maybe wouldn't go as far as saying "suffocating" it.
The big problem I see is that we have 3 very powerful decks that are absolutely dominating the meta, and they each counter the other so hard, it is creating the "Rock, Paper, Scissors" effect ... and completely rendering the 6 other classes and other decks practically useless. If you want to advance, you just about have to play one of the Big 3 right now, and even then, if you get into the wrong local meta, you can backslide very fast.
In my case, It's making the game really stale right now. I love Warlock, but I am burned out on it. I went on a grind for Golden Gul'Dan, so I am just sick of Cube and Control Warlock right now. And, I don't like the "Just go face" concept behind Secret Mage ... and for the cherry on top, if I hear "Reporting for Duty!" one more time, I may jam pencils in my ears!
Hoping WW brings something fresh to play that is viable. I see some potential decks emerging, but only time will tell.
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My problem is that she takes the spot of a class Legendary. If she were an epic, it would be "fun" card. Stats aren't great, but they aren't terrible, and the RNG effect could be game winning, or worthless. If it had been "Discover" a past legendary, then maybe it would be worth it, but for a random ... nah.
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I will continue to get the pre-orders up until I decide to quit the game entirely. So far, I haven't found a better way to waste time, so I'll stick around a little longer.
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Now, keep in mind, I was a complete HS noob, had not found Hearthpwn yet, and was just winging my way though the game. Also, HS was the first digital card game I had played since the original Magic Online, probably 10+ years before.
Anyway, I crafted the card thinking "Man, getting to have two turns each time will be great!" ... then I realized it was ONE extra turn, that was it. WTF!? I just spent 1600 dust on getting a single extra turn? Yeah, I know ... Read the Card Text, Dummy!
Probably the only thing that made it worse was, I am also fairly sure I dusted Barnes to make the card ... I mean, when am I ever going to want to have a 1/1 copy of some random minion in my deck :-)
Oh well, you live and learn, and while I may rant a lot about Hearthpwn, it was this site that finally stopped me from doing stupid crap like that :-)