• 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2
    Quote from thazud8D >>

    Three games with three different decks, and in all three games I faced a deck that countered mine. I am not on the "THIS GAME IS RIGGED" train but damn it is frustrating. 

     I'm with ya .... check my post above this one. SO blatantly obvious, but impossible to prove it.  

    Posted in: General Discussion
  • 4

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    CONFORMATION BIAS MY ASS

    Would have made this a topic itself .. but unless you have a signed deposition from Blizzard stating the obvious is true, I guess posting tin foil hat threads is not allowed. 

    So far this season I have played 89 games with Quest Priest. I have had EXACTLY ONE mirror match. 88 games ... 

    Today I get the quest to play overload cards, so I switch to a Shudderwock deck. First match ... Quest priest. Usually a great matchup .. unless Shudderwock buries himself so deep in the deck the priest has time to beat you down. Literally lost with 3 cards left in the deck ..Shudderwock, Healing Rain, and Lifedrinker. 

    Decide to try out Stan's Even Shaman. Looks like a good deck, and quite frankly I am tired of the long games from Quest Priest. First match .. MIRROR MATCH. In the last 3 days, I have faced 4 shaman, and maybe 1 of them has been Stan's deck. 

    I am sorry, but matchmaking IS NOT RANDOM. Don't ask me why they would rig it .. BUT THEY DO. 

    This shit has been this way since the beginning, and honestly, I don't even care that they do it ... it's the fact that it is so damn obvious, but no one will admit it, and every attempt to "prove" it just gets met with the same "Conformation Bias" "Sample Size Too Small" bullshit responses. 

    Posted in: General Discussion
  • 2

    posted a message on Kibler's Quest Priest

    Been a really good deck so far. Biggest drawback is the games will often run 20+ minutes, even longer than other control decks I have played. 

    So far, I am about 60 games with it, with a 62% WR. 

    Shudderwock Shaman ... forget it. Probably best to just auto concede. Only match I was able to pull off was when I was able to play Benedictus really early, and got enough of the Shudder combo to win with it. 

    Tempo mage is tough, but winnable. You need to start good, and they need to start slow. 

    Just destroys Paladins. I honestly think I have won all but 1 matchup against them. 

    Taunt druid seems to be pretty favored as long as nothing goes weird at the end. Save your Mind Control, steal their cube. You need to be at full health and preferably some armor at this point, because you are going to take a full board to the face on that turn. The games I have lost were usually because they had an Anti-Magic shield to buff on that turn. 

    Secret Hunter can be problematic once they get DK Rex going. 

    Overall, its a very effective deck. I find it "fun" (but I like control). If you don't like long games, you will hate it. Have had some really fun wins with Benedictus. There is something satisfying when you beat someone with their own tools. 

    Oh .. and mirror matches. You should probably pack a light lunch, and maybe a snack. Only had one so far .. but it was the longest game I have ever played ... 43 turns, 52 minutes long    :-)  

    Posted in: Kibler's Quest Priest
  • 1

    posted a message on You know the nerf bat has been swinging when .....

    You get stomped by a MURLOC MAGE! ?


    What other interesting decks have you seen since the meta shift? 

    Posted in: General Discussion
  • 4

    posted a message on Why does charge exist?

     

    Quote from Alexandru_91 >>

    You will never use this card on a minion that can attack without the need of this card to be used so that only means :

    This card is just Rush and is different than Devilsaur because its a spell cannot be recruited to bypass battlecry so is basically Rush as intended use ( aka not to be used on a minion that could attack normally).

    Just a Rush with the name of Charge as intended use.

     Fixed that for you. 
     
    Posted in: Card Discussion
  • 6

    posted a message on (POLL) Kripp and the sniper guild

    Why should (or would) Blizzard do anything to prevent snipers? 

    If you don't want to be sniped,

    (a), don't choose to make your living playing a game on a live stream
    (b) use the tools provided by Twitch (delay, ect) to deal with the problem yourself

    Blizzard has ZERO responsibility in this. If any third party does, it would be Twitch. But the main responsibility lies with the streamer.  

    Posted in: General Discussion
  • 1

    posted a message on Let's make Miracle Rogue great again! v2 post nerf.

    My first impression is too many high cost cards for a typical Miracle deck.

    Edwin is usually only a threat if you get him out early, and big. Anything past turn 3, and your opponent is likely going to have removal or silence waiting. 

    From my experience, most of my losses to Miracle Rogue have come from Leeroy / Cold Blood, and Eviscerate's, while using spiders to soften me up enough to eventually burst me down. I think you definitely should try to get Leeroy and Cold Bloods into the list somewhere for the deck to have a chance at being effective.   

    Posted in: Rogue
  • 1

    posted a message on Cubelock nerfed too much?

     

    Quote from steeleon1972 >>

    It will still be all over the ladder until next spring, unless a good tech card comes out next expansion. I don't see this weakening it enough.

     
     My thoughts exactly. I don't think it will affect it hardly at all. The biggest problem in the deck was Doomguard charge, especially from Gul"Dan, and that wasn't touched. 

    Voidlord's are a pain in the ass, but they rarely beat you. Having 2 or 3 or more 5/7 chargers coming at you at once ... gets ya every time 
     
    Posted in: General Discussion
  • 2

    posted a message on Haha Warlocks, Enjoy Nerfs

    school let out ... I guess this was expected 

     

    Posted in: General Discussion
  • 1

    posted a message on Which variation, of Big Spell Mage worth to build?

    I cut Dragoncaller a while back. I just never seemed to get value out of her. Either by that point in the game, I had it won already, and it maybe forced a concede, or, it just got wiped one way or the other. 

    Now ... here me out here :-) 

    Try running The Darkness. You can thank me later. 

    It wrecks spiteful decks with the candles. 

    It gives your Raven Familiar better odds of winning the joust. 

    It gives you a solid finisher. 

    I actually put it in my deck as kind of a meme, and I can tell you it has won me more games than Allana ever did 

    Posted in: Mage
  • To post a comment, please login or register a new account.