• 11

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Submission Topic]

    NEW CLASS CONCEPT!!!: Frost Wielder

    Frost Armor!

    A big mechanic in this class is a Frost Armor. It works like normal Armor in the way that each armor blocks one damage, but whenever it is destroyed with combat damage, (a.k.a attacking, being attacked,) the character who destroyed it becomes Frozen. It always goes on top of normal Armor, (see example above,) and it is always destroyed before normal armor in the same way armor is destroyed before you take damage in health, even if you were to put on normal Armor afterward.

    First of all, Frost Wielder uses weapons to take advantage of it's Frost armor if you Ice Over right before attacking, you can freeze a minion with your attack. In addition, the frost armor also does give some health so using weapons to kill minions should not be so dangerous for your hero's hp. Glacial Guardian is a classic staple for this class because it makes every Frost Armor worthwhile rather than the waste that occurs when one minion destroys more than one Frost Armor. It also improves the class's weapon capabilities. Will of the Cold is influenced greatly by Dota 2's hero Axe. It works sort-of like frost nova, but more situational because it can be stronger or weaker depending on the board state. It also of course has some combos with the other cards here because as seen with Misdirection , when a minion attacks your hero on your turn, it takes damage from weapons or temporary attack buffs your hero has.

    New Keyword: Territorial

    Territorial makes it so you opponent may some times find themselves in a pickle of choosing whether to attack into your hero's Frost Armor or attack into minions with Territorial who enjoy getting poked from time to time. They may even find themselves not even attacking at all! This pushes the control/tempo theme i'm looking for in this class.

    The main goals of this class are either to win with control methods using big threats or with tempo minions. I'm worried that people will think that this class is just a better freeze mage, and that is not the case. first of all, I am not going to make many spells that can deal damage face. This is supposed to be a minion oriented class, so you can't simply be bursted down with spells. Also, these minions won't be incredibly difficult to remove like they might be with frost nova because Will of the Cold doesn't freeze all enemy minions if your opponent has a huge board, so some minions can still attack.

    This class is either meant to control the early game and finish your opponent with big minions like Cavern Colossus or just play a whole bunch of tempo minions to win board presence!

    Make sure to leave an upvote so I can keep submitting cards and developing this class!

    Posted in: Fan Creations
  • 8

    posted a message on Weekly Card Design Competition 5.06 - Submission Topic

     A powerful card that is bad if drawn. First of all, you can't run two Shadowforms, or else it won't work (unless you get a Shadowform in your mulligan which is unlikely and would lower the consistency of your deck if you ran two Shadowforms and this.) So the likelihood that you will get a 3 damage ping is low and the likelihood that you will keep a 3 damage ping for a while is even lower

    Secondly, note that when you draw this it puts you out of any level of Shadowform (2 or 3),  so it can be a game changing topdeck (another possible addition to randuin wrynn?)

    Also, unlike Shadowform, you don't have a choice when you want to use each hero power, you're just stuck with no heal for the start of the game.

    Lastly, if you do get lucky enough to keep it in your mulligan, you are dragged down by the awful stat line and are basically playing down a card. 

     

    Because of all these drawbacks, It is balanced but still has a very powerful effect. If you could start out the game with a 2 damage ping, you would have a much easier time dealing with small minions like Small-Time Buccaneer and Flame Imp. It's anti-aggro but might not be as powerful in certain matchups (for example; freeze mage because you dont have the heal that preists normally have.)

     

    Posted in: Fan Creations
  • 6

    posted a message on Weekly Card Design Competition 5.05 - Submission Topic

     A Powerful card that could actually make taunt warrior good. With one taunt, It's just a 6/6 that gives a taunt minion +2/+2. But, If you have two taunt minions, it gives them both +4/+4. Once you get to three or four taunts it starts to get really powerful, and can even be combined with Emperor Thaurisan and Protect the king to create a fun win condition for control warrior. 

     

    Exponential!

    Posted in: Fan Creations
  • 5

    posted a message on Weekly Card Design Competition 5.04 - Final Poll!

    @Asylum_Rhapsody, My token that goes with my submission was not shown in the spoilers.

    please add this to the spoilers.

    Posted in: Fan Creations
  • 13

    posted a message on Weekly Card Design Competition 5.04 - Submission Topic

     

     

    Posted in: Fan Creations
  • 4

    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase I Submission

    Aethermancer class

      

    An ability that support's the theme of card draw for this class and also aids the hero power. Can be applied to spells, weapons, and creatures.

     

                                  

                    Casting Rune                                        Gifted Apprentice                                          Brainstorm

    This card is meant to push the idea          Because this class uses many              This card is an important card for

    of playing a lot of low cost spells in       spells, many of the minions in the         Aethermacer to help get it's draw

      one turn. I am also planning on           class are spell related. Also Gifted            Turns going. If used with other

    making more runes for this class           Apprentice's spell damage works           small damage spells, it can make 

                      in the future.                            well with playing a lot small spells.                  you draw a lot of cards.

     

    Aethermancer is a class who wins by playing a whole bunch of low curve removal spells (which casting rune helps with) and drawing a whole bunch of cards to replenish their hands. This effect of course also works well with your hero power to make it more relevant and not completely RNG based. Spell damage also takes a huge part in this class because of  the low cost removal (which I am planning on posting some of later.) Aethermancer also uses cards like brainstorm and runes like casting rune (I'm planning on making this a card type for the class, if only I could show more cards...) to make big turns. 

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition #5.01 - Submission Topic

    Cool addition for control decks that stops draw for you and your opponent temporarily. Super good vs. aggo and even has an application in a goons deck (and of course a mill deck because it basically doubles each player's draws when it dies.)

     

    Posted in: Fan Creations
  • 1

    posted a message on WCDC Season 4 Finale - Mini Comp #6 (Submission)

     

    Another cool 7 mana 5/5 choose one ancient for druids but this one takes on a more aggressive aspect. It also rhymes with ancient of war and ancient of lore.

    Posted in: Fan Creations
  • 5

    posted a message on WCDC Season 4 Finale - Mini Comp #5 (Submission)

    Silverback Patriarch loses some weight and gets playable!

    Posted in: Fan Creations
  • 6

    posted a message on Weekly Card Design Competition #4.19 - Submission Topic

     

    Sort of like returning a minion to your hand and replaying it without paying its mana cost and without the battlecry. Kind of an undo-silence effect (kinda.) Removes buffs but not deathrattles taunt and divine shield, also heals if the minion is damaged. Also gives a minion divine shield if they lost it. 

     

    Posted in: Fan Creations
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