"Even the darkest of creatures need some comfort."
A card that nullifies your opponent's AOE cards or burn cards, allows Warlocks to actually have a heal (e.g.Bloodbloom) and counter its many self-damage dealing effects, allows Priest to survive for even LONGER, and is given to two classes which are mostly control-oriented. Also, made with lots of help from the community. Love you guys!
It might seem a bit overpowered, but this card damages both enemy AND friendly minions. Also, cards with "damaged" and "undamaged" minions are ALWAYS discounted.
A big thanks to Toxibrah and MrUncreative for helping with this one!
This spell has a very interesting mechanic imho. This is the most effective board clear i have seen/made and with the bonus of damaging the enemy hero. It has a downside which mana crystals are destroyed, but it tries to safeguard some of them by destroying the full ones only, Helping you to control the number of mana crystals destroyed, maybe my playing a Bloodmage Thalnos. The 2 mana cost also prevents players from going all out and regretting it. I can be used for Otk also! Malygos a turn before will result in 16 damage! (See why i say it has an interesting mechanic?)
Flavor-wise, there's a justification for this card being mage and warlock. The Dark Portal was created by the coordonated effort of Medivh [Mage] on Azeroth's side and Gul'dan [Warlock] on Draenor's side. Also, flavor-wise, the portal works both ways so it's not shocking to see e.g. a Goldshire Footman popping from it. There are a lot of beasts in the Blasted Lands too.
Gameplay-wise it combines the zoo side of Warlock and the casino side of Mage.
"Beyond the Dark Portal" is also the name of the add-on of Warcraft 2.
Thansk to everyone who helped me on the discussion thread!
My card for this week is a card that would be very good for the priest and paladin classes. These classes usually can make a minion pretty big by buffing it, and in that situation, this card would be very strong. On the other hand, if you don't have a board, your opponent can play around this card by only playing big minions. In my opinion, having cards like this which don't involve RNG and encourage your opponent to play around them is good for the game.
Simple yet beautifully situational. Only discovers collectible weapons. Could be fun to get a Eaglehorn Bow as a secret paladin, or summon some 1/1's with your warrior!
Good luck everyone! Very fun theme this week. Mechanically, this card is probably best in control warrior but hopefully people familiar with WoW lore will understand why this makes sense as a shaman / warrior split card.
REMOVED
"Even the darkest of creatures need some comfort."
A card that nullifies your opponent's AOE cards or burn cards, allows Warlocks to actually have a heal (e.g.Bloodbloom) and counter its many self-damage dealing effects, allows Priest to survive for even LONGER, and is given to two classes which are mostly control-oriented. Also, made with lots of help from the community. Love you guys!
Class: Rogue/Druid
My inspiration for this card was that Druid and Rogue are the two primary "Mill" style classes.
VOTE FOR MY CARD in the Card Creation Competition of the week.
Because everyone knew Diablo was secretly a Murloc.
Control Shaman and Paladin need more love :)
It might seem a bit overpowered, but this card damages both enemy AND friendly minions. Also, cards with "damaged" and "undamaged" minions are ALWAYS discounted.
A big thanks to Toxibrah and MrUncreative for helping with this one!
This spell has a very interesting mechanic imho. This is the most effective board clear i have seen/made and with the bonus of damaging the enemy hero. It has a downside which mana crystals are destroyed, but it tries to safeguard some of them by destroying the full ones only, Helping you to control the number of mana crystals destroyed, maybe my playing a Bloodmage Thalnos. The 2 mana cost also prevents players from going all out and regretting it. I can be used for Otk also! Malygos a turn before will result in 16 damage! (See why i say it has an interesting mechanic?)
"Pandaren are a peaceful race. If this guy ever kills something, it's only to end their suffering."
Click here to check out my Custom Cards!
I am pretty unsure about manacost. Maybe it can use restrictions like "Choose a non-Taunt minion" or smth.
Native language: Russian — Sorry if my English is bad!
Flavor-wise, there's a justification for this card being mage and warlock. The Dark Portal was created by the coordonated effort of Medivh [Mage] on Azeroth's side and Gul'dan [Warlock] on Draenor's side. Also, flavor-wise, the portal works both ways so it's not shocking to see e.g. a Goldshire Footman popping from it. There are a lot of beasts in the Blasted Lands too.
Gameplay-wise it combines the zoo side of Warlock and the casino side of Mage.
"Beyond the Dark Portal" is also the name of the add-on of Warcraft 2.
Thansk to everyone who helped me on the discussion thread!
Custom cards :
CLASSES : Alchemist (CCC#5 | Phase V) | Chef (CCC#4)
EXPANSIONS : Year of the Scorpion (Year Comp)
I
Great against enrage minions/acolyte of pain, obviously not great against 1 hp minions (except those with powerful deathrattles).
Flavor text should be like "Nothing can be wrong with it, it was in the fridge all the time"
My card for this week is a card that would be very good for the priest and paladin classes. These classes usually can make a minion pretty big by buffing it, and in that situation, this card would be very strong. On the other hand, if you don't have a board, your opponent can play around this card by only playing big minions. In my opinion, having cards like this which don't involve RNG and encourage your opponent to play around them is good for the game.
Simple yet beautifully situational. Only discovers collectible weapons. Could be fun to get a Eaglehorn Bow as a secret paladin, or summon some 1/1's with your warrior!
A tempo card for the 5 drop slot, especially for Hunters, with Beast synergy, which is specific for both classes.
Ironbark Protector
Legendaries crafted so far: Dr. Boom, Kazakus, Lord Jaraxxus, Sylvanas Windrunner, Fire Plume's Heart, Mal'Ganis, Bloodreaver Gul'dan, Baku the Mooneater, Genn Greymane, Aya Blackpaw, Patches the Pirate, Leeroy Jenkins, Zilliax, Raid the Docks and ancharr
Good luck everyone! Very fun theme this week. Mechanically, this card is probably best in control warrior but hopefully people familiar with WoW lore will understand why this makes sense as a shaman / warrior split card.
Doomhammer
Gorehowl
Flavour Text: "NEVER LUCKY. ALWAYS GOOD."
Voices over lines:-
Summon: "After you. No, me first!"
Attack: "Hittin stuff is fun. Hah aha ha ha ha!"
Effect triggering: "Once is not enough. It's just as high as we can count."
WCD #8.06: Curse of the Flesh WCD #8.05: Pet Egg