• 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]
    Quote from Tomerick88 >>
    Quote from Tomerick88 >>

    I would appreciate some feedback on this idea please:

     Riggs - The Jester Class   

     

    Cards

     

     

     I have made some changes to the original concept.  I have replaced the hero power with one that can either be used the same as the hunter power or target minions for a draw back if they die from it.  I fell that this balances the potential for early dominance.
    I have also reclarified the keyword.  I am using the definition of target as established by Mayor Noggenfogger.  So any time you would drag with a red arrow constitutes targeting.  Battlecries that require you to choose a target are also included in this definition.  Essentially if it would be effected by Mayor Noggenfogger it would also count as targeting for the purposes of activating a punchline.
    I have tweaked the minions, created a couple new cards and dropped the MSoG minion as per suggestion.
    what do people think of the new hero power and which cards would you say are better for the showcase?
     The hero power seems a little op my friend. You state that that the hero power can be used like the hunter hero power or on minions for a draw back which immediately makes it just a more powerful version of the hunter hero power because it is the hunter hero power and.... In order for your class to be a hearthstone class, (not realistically but for competition sake,) it can't have a hero power that is stronger than the other hearthstone hero powers. although this would change your class significantly, one suggestion I have for you is to make it so your hero power can't target face, making it better than mage hero power for board control but only if you don't do the finishing blow on a minion. I think this would make for a balanced and cool hero power!
    Also, as said in the competition rules, no basic cards in hearthstone have class specific keywords so you may want to change can of wyrms to a different set.
    Besides that, I really like your class! All your cards are well designed and cool!
    Posted in: Fan Creations
  • 11

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Submission Topic]

    NEW CLASS CONCEPT!!!: Frost Wielder

    Frost Armor!

    A big mechanic in this class is a Frost Armor. It works like normal Armor in the way that each armor blocks one damage, but whenever it is destroyed with combat damage, (a.k.a attacking, being attacked,) the character who destroyed it becomes Frozen. It always goes on top of normal Armor, (see example above,) and it is always destroyed before normal armor in the same way armor is destroyed before you take damage in health, even if you were to put on normal Armor afterward.

    First of all, Frost Wielder uses weapons to take advantage of it's Frost armor if you Ice Over right before attacking, you can freeze a minion with your attack. In addition, the frost armor also does give some health so using weapons to kill minions should not be so dangerous for your hero's hp. Glacial Guardian is a classic staple for this class because it makes every Frost Armor worthwhile rather than the waste that occurs when one minion destroys more than one Frost Armor. It also improves the class's weapon capabilities. Will of the Cold is influenced greatly by Dota 2's hero Axe. It works sort-of like frost nova, but more situational because it can be stronger or weaker depending on the board state. It also of course has some combos with the other cards here because as seen with Misdirection , when a minion attacks your hero on your turn, it takes damage from weapons or temporary attack buffs your hero has.

    New Keyword: Territorial

    Territorial makes it so you opponent may some times find themselves in a pickle of choosing whether to attack into your hero's Frost Armor or attack into minions with Territorial who enjoy getting poked from time to time. They may even find themselves not even attacking at all! This pushes the control/tempo theme i'm looking for in this class.

    The main goals of this class are either to win with control methods using big threats or with tempo minions. I'm worried that people will think that this class is just a better freeze mage, and that is not the case. first of all, I am not going to make many spells that can deal damage face. This is supposed to be a minion oriented class, so you can't simply be bursted down with spells. Also, these minions won't be incredibly difficult to remove like they might be with frost nova because Will of the Cold doesn't freeze all enemy minions if your opponent has a huge board, so some minions can still attack.

    This class is either meant to control the early game and finish your opponent with big minions like Cavern Colossus or just play a whole bunch of tempo minions to win board presence!

    Make sure to leave an upvote so I can keep submitting cards and developing this class!

    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]
    Quote from zvosher >>

     

    I'd like some feedback on my class before I submit, so here it is!

     

    Frost Wielder

    Frost Armor!

    A big mechanic in this class is a Frost Armor. It works like normal Armor in the way that each armor blocks one damage, but whenever it is destroyed with combat damage, (a.k.a attacking, being attacked,) the character who destroyed it becomes Frozen. It always goes on top of normal Armor, (see example above,) and it is always destroyed before normal armor in the same way armor is destroyed before you take damage in health, even if you were to put on normal Armor afterward.


    First of all, Frost Wielder uses weapons to take advantage of it's Frost armor if you Ice Over right before attacking, you can freeze a minion with your attack. In addition, the frost armor also does give some health so using weapons to kill minions should not be so dangerous for your hero's hp. Glacial Guardian is a classic staple for this class because it makes every Frost Armor worthwhile rather than the waste that occurs when one minion destroys more than one Frost Armor. It also improves the class's weapon capabilities. Will of the Cold is influenced greatly by Dota 2's hero Axe. It works sort-of like frost nova, but more situational because it can be stronger or weaker depending on the board state. It also of course has some combos with the other cards here because as seen with Misdirection, when a minion attacks your hero on your turn, it takes damage from weapons or temporary attack buffs your hero has.

     

     

    New Keyword: Territorial

     


     

    Hope you like my class! Please give feedback while there is still time to submit!

     

    I'm thinking of taking out Mountain Drake for the first submission (although it may come back in a less powerful form later on,) and adding in a win condition for this class, Cavern Colossus
    Thoughts on power level?
     
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]

    Quote from Mewdrops >>

    Quote from zvosher >> 

    I'd like some feedback on my class before I submit, so here it is!

    Frost Wielder

    Frost Armor!

    A big mechanic in this class is a Frost Armor. It works like normal Armor in the way that each armor blocks one damage, but whenever it is destroyed with combat damage, (a.k.a attacking, being attacked,) the character who destroyed it becomes Frozen. It always goes on top of normal Armor, (see example above,) and it is always destroyed before normal armor in the same way armor is destroyed before you take damage in health, even if you were to put on normal Armor afterward.


    First of all, Frost Wielder uses weapons to take advantage of it's Frost armor if you Ice Over right before attacking, you can freeze a minion with your attack. In addition, the frost armor also does give some health so using weapons to kill minions should not be so dangerous for your hero's hp. Glacial Guardian is a classic staple for this class because it makes every Frost Armor worthwhile rather than the waste that occurs when one minion destroys more than one Frost Armor. It also improves the class's weapon capabilities. Will of the Cold is influenced greatly by Dota 2's hero Axe. It works sort-of like frost nova, but more situational because it can be stronger or weaker depending on the board state. It also of course has some combos with the other cards here because as seen with Misdirection, when a minion attacks your hero on your turn, it takes damage from weapons or temporary attack buffs your hero has.

     

     

    New Keyword: Territorial

     


     

    Hope you like my class! Please give feedback while there is still time to submit!

     I just submitted, so to drown out my building nervousness, I'll do reviews! Yay!
    Hero Power/Frost Armor: Interesting concept! However, I'm scared that it makes the class way too strong against aggro - this can slow them down loads by freezing any minions they try to hit face with. Being able to constantly freeze stuff as a hero power is very, very strong. Also, I'd rather you found an art that isn't Glacial Shard for the HP as well. Unfortunately, I'm not sure if there's any way to fix this except a different concept, and my fears may be overblown. It seems very inherently stall-y, which can be a bad thing considering how much people hate Freeze Mage.
    First three cards: Seems cool to me. The last one might be able to cost (3), but I'm not sure.
    Territorial Keyword: This is also pretty cool, and has a nice synchronisation with your HP. Mountain Drake seems super powerful, though - I'd nerf it slightly.
    Random questions:
    - What win conditions does your class have? What is all this stalling building up to - a control playstyle fatigue grind, or a combo finish? The cards seem very stall-focused, but there's no point to that if you don't have anything to stall into. I think it'd be good to make a really cool high cost card and showcase that as a sort of potential endgame.
     

     

    Thanks! This is very helpful! Frost Armor does seem annoying to aggro, yes, but remember it can be gotten rid of with hero power or spells and no one gets frozen. I discussed the mountain drake nerf possibly in my response to @MrPrep , and if you have any suggestions i'm happy to listen. Win conditions! yes I should probably post some of those! My class will be very different from freeze mage because I'm not planning on making many damage spells. I'm hoping I can make the win condition Tempo using possibly dragon or elemental synergies, or just an entirely different type of tempo deck, or just big powerful minions after controlling a game. Thank you for the thought about displaying one of those win conditions. I might display one of those instead, and I will definitely make more if i make it to following rounds!

    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]
    Quote from MrPrep >>
    Quote from zvosher >>

     

    I'd like some feedback on my class before I submit, so here it is!

     

    Frost Wielder

    Frost Armor!

    A big mechanic in this class is a Frost Armor. It works like normal Armor in the way that each armor blocks one damage, but whenever it is destroyed with combat damage, (a.k.a attacking, being attacked,) the character who destroyed it becomes Frozen. It always goes on top of normal Armor, (see example above,) and it is always destroyed before normal armor in the same way armor is destroyed before you take damage in health, even if you were to put on normal Armor afterward.


    First of all, Frost Wielder uses weapons to take advantage of it's Frost armor if you Ice Over right before attacking, you can freeze a minion with your attack. In addition, the frost armor also does give some health so using weapons to kill minions should not be so dangerous for your hero's hp. Glacial Guardian is a classic staple for this class because it makes every Frost Armor worthwhile rather than the waste that occurs when one minion destroys more than one Frost Armor. It also improves the class's weapon capabilities. Will of the Cold is influenced greatly by Dota 2's hero Axe. It works sort-of like frost nova, but more situational because it can be stronger or weaker depending on the board state. It also of course has some combos with the other cards here because as seen with Misdirection, when a minion attacks your hero on your turn, it takes damage from weapons or temporary attack buffs your hero has.

     

     

    New Keyword: Territorial

     


     

    Hope you like my class! Please give feedback while there is still time to submit!

     

     

    Not sure about the power level of Mountain Drake, really like the rest and the general concept. Ice Armor feels... weird. Wait for someone more expert of these competitions to tell you if it'll probably be welcome or not.
    I love the consistence between Ice Armor and Territorial in the idea of taking advantage of being attacked somehow.
     Hm. would it be better if mountain drake was a 2/3? the power level is kind of hard to judge. it's relatable to Stegodon in the way that it's a 2/6 when first attacked but then it's much stronger against small minions. The real downfall of the card is it's weakness to spells, because it can be killed so much more easily with a four damage spell. But, if your opponent doesn't have any spells to kill it, then they can be in deep doo doo so i'm considering the nerf. Thoughts?
    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]

     

    I'd like some feedback on my class before I submit, so here it is!

     

    Frost Wielder

    Frost Armor!

    A big mechanic in this class is a Frost Armor. It works like normal Armor in the way that each armor blocks one damage, but whenever it is destroyed with combat damage, (a.k.a attacking, being attacked,) the character who destroyed it becomes Frozen. It always goes on top of normal Armor, (see example above,) and it is always destroyed before normal armor in the same way armor is destroyed before you take damage in health, even if you were to put on normal Armor afterward.


    First of all, Frost Wielder uses weapons to take advantage of it's Frost armor if you Ice Over right before attacking, you can freeze a minion with your attack. In addition, the frost armor also does give some health so using weapons to kill minions should not be so dangerous for your hero's hp. Glacial Guardian is a classic staple for this class because it makes every Frost Armor worthwhile rather than the waste that occurs when one minion destroys more than one Frost Armor. It also improves the class's weapon capabilities. Will of the Cold is influenced greatly by Dota 2's hero Axe. It works sort-of like frost nova, but more situational because it can be stronger or weaker depending on the board state. It also of course has some combos with the other cards here because as seen with Misdirection, when a minion attacks your hero on your turn, it takes damage from weapons or temporary attack buffs your hero has.

     

     

    New Keyword: Territorial

     


     

    Hope you like my class! Please give feedback while there is still time to submit!

     

    Posted in: Fan Creations
  • 0

    posted a message on DEATHWING NEEDS A FRIENDWING (Class Creation Competition #4) - Phase I [Discussion Topic]

    witch doctor is a really cool class idea, especially with the keyword 

    Posted in: Fan Creations
  • 0

    posted a message on Weekly Card Design Competition 5.18 - Discussion Topic

    What changes should I make to this? Note that it disables battlecries but can be good on certain minions. Also, I'm not sure about the name and card art.

    Posted in: Fan Creations
  • 8

    posted a message on Weekly Card Design Competition 5.06 - Submission Topic

     A powerful card that is bad if drawn. First of all, you can't run two Shadowforms, or else it won't work (unless you get a Shadowform in your mulligan which is unlikely and would lower the consistency of your deck if you ran two Shadowforms and this.) So the likelihood that you will get a 3 damage ping is low and the likelihood that you will keep a 3 damage ping for a while is even lower

    Secondly, note that when you draw this it puts you out of any level of Shadowform (2 or 3),  so it can be a game changing topdeck (another possible addition to randuin wrynn?)

    Also, unlike Shadowform, you don't have a choice when you want to use each hero power, you're just stuck with no heal for the start of the game.

    Lastly, if you do get lucky enough to keep it in your mulligan, you are dragged down by the awful stat line and are basically playing down a card. 

     

    Because of all these drawbacks, It is balanced but still has a very powerful effect. If you could start out the game with a 2 damage ping, you would have a much easier time dealing with small minions like Small-Time Buccaneer and Flame Imp. It's anti-aggro but might not be as powerful in certain matchups (for example; freeze mage because you dont have the heal that preists normally have.)

     

    Posted in: Fan Creations
  • 6

    posted a message on Weekly Card Design Competition 5.05 - Submission Topic

     A Powerful card that could actually make taunt warrior good. With one taunt, It's just a 6/6 that gives a taunt minion +2/+2. But, If you have two taunt minions, it gives them both +4/+4. Once you get to three or four taunts it starts to get really powerful, and can even be combined with Emperor Thaurisan and Protect the king to create a fun win condition for control warrior. 

     

    Exponential!

    Posted in: Fan Creations
  • 5

    posted a message on Weekly Card Design Competition 5.04 - Final Poll!

    @Asylum_Rhapsody, My token that goes with my submission was not shown in the spoilers.

    please add this to the spoilers.

    Posted in: Fan Creations
  • 13

    posted a message on Weekly Card Design Competition 5.04 - Submission Topic

     

     

    Posted in: Fan Creations
  • 4

    posted a message on ASYLUM'S GAUNTLET (Class Creation Competition #3) - Phase I Submission

    Aethermancer class

      

    An ability that support's the theme of card draw for this class and also aids the hero power. Can be applied to spells, weapons, and creatures.

     

                                  

                    Casting Rune                                        Gifted Apprentice                                          Brainstorm

    This card is meant to push the idea          Because this class uses many              This card is an important card for

    of playing a lot of low cost spells in       spells, many of the minions in the         Aethermacer to help get it's draw

      one turn. I am also planning on           class are spell related. Also Gifted            Turns going. If used with other

    making more runes for this class           Apprentice's spell damage works           small damage spells, it can make 

                      in the future.                            well with playing a lot small spells.                  you draw a lot of cards.

     

    Aethermancer is a class who wins by playing a whole bunch of low curve removal spells (which casting rune helps with) and drawing a whole bunch of cards to replenish their hands. This effect of course also works well with your hero power to make it more relevant and not completely RNG based. Spell damage also takes a huge part in this class because of  the low cost removal (which I am planning on posting some of later.) Aethermancer also uses cards like brainstorm and runes like casting rune (I'm planning on making this a card type for the class, if only I could show more cards...) to make big turns. 

    Posted in: Fan Creations
  • 2

    posted a message on Weekly Card Design Competition #5.01 - Submission Topic

    Cool addition for control decks that stops draw for you and your opponent temporarily. Super good vs. aggo and even has an application in a goons deck (and of course a mill deck because it basically doubles each player's draws when it dies.)

     

    Posted in: Fan Creations
  • 1

    posted a message on WCDC Season 4 Finale - Mini Comp #6 (Submission)

     

    Another cool 7 mana 5/5 choose one ancient for druids but this one takes on a more aggressive aspect. It also rhymes with ancient of war and ancient of lore.

    Posted in: Fan Creations
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