I would appreciate some feedback on this idea please:
Riggs - The Jester Class
Cards
I have made some changes to the original concept. I have replaced the hero power with one that can either be used the same as the hunter power or target minions for a draw back if they die from it. I fell that this balances the potential for early dominance.
I have also reclarified the keyword. I am using the definition of target as established by Mayor Noggenfogger. So any time you would drag with a red arrow constitutes targeting. Battlecries that require you to choose a target are also included in this definition. Essentially if it would be effected by Mayor Noggenfogger it would also count as targeting for the purposes of activating a punchline.
I have tweaked the minions, created a couple new cards and dropped the MSoG minion as per suggestion.
what do people think of the new hero power and which cards would you say are better for the showcase?
The hero power seems a little op my friend. You state that that the hero power can be used like the hunter hero power or on minions for a draw back which immediately makes it just a more powerful version of the hunter hero power because it is the hunter hero power and.... In order for your class to be a hearthstone class, (not realistically but for competition sake,) it can't have a hero power that is stronger than the other hearthstone hero powers. although this would change your class significantly, one suggestion I have for you is to make it so your hero power can't target face, making it better than mage hero power for board control but only if you don't do the finishing blow on a minion. I think this would make for a balanced and cool hero power!
Also, as said in the competition rules, no basic cards in hearthstone have class specific keywords so you may want to change can of wyrms to a different set.
Besides that, I really like your class! All your cards are well designed and cool!
A big mechanic in this class is a Frost Armor. It works like normal Armor in the way that each armor blocks one damage, but whenever it is destroyed with combat damage, (a.k.a attacking, being attacked,) the character who destroyed it becomes Frozen. It always goes on top of normal Armor, (see example above,) and it is always destroyed before normal armor in the same way armor is destroyed before you take damage in health, even if you were to put on normal Armor afterward.
First of all, Frost Wielder uses weapons to take advantage of it's Frost armor if you
Ice Over
right before attacking, you can
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NEW CLASS CONCEPT!!!: Frost Wielder
Frost Armor!
A big mechanic in this class is a Frost Armor. It works like normal Armor in the way that each armor blocks one damage, but whenever it is destroyed with combat damage, (a.k.a attacking, being attacked,) the character who destroyed it becomes Frozen. It always goes on top of normal Armor, (see example above,) and it is always destroyed before normal armor in the same way armor is destroyed before you take damage in health, even if you were to put on normal Armor afterward.
First of all, Frost Wielder uses weapons to take advantage of it's Frost armor if you Ice Over right before attacking, you can