Balance Changes Coming Tomorrow - 8 Changes In Total! - News - HearthPwn
My takes (I mostly ignore stat changes on minions):
- Incanter's Flow for Mage to 3 mana - big thumbs up. Round 3 to do nothing and then another for another nothing. It's a huge deal.
- Darkglare in Warlock to 3 Mana - again, good change
- Flesh Giant to 9 Mana - not sure if this will matter that much but it does mean that you won't be able to drop them as consistently as before so should slow down games without killing the card
- Battleground Battlemaster to 6 Mana - the best change but it's still strong at 6
- Conviction (Rank 1) to 2 Mana for Paladin - fantastic change, it was a long time coming. For what this card does it was undervalued
- Kolkar Pack Runner to 3 mana for Hunter but stickier at 4 health- another great change, will this slow Hunters down? YES!
- Granite Forgeborn health down to 4 from 5 - totally irrelevant change, to show that they're doing something about Elem Shaman without actually doing it. This deck will pop even more due to other nerfs
- Il'gynoth from 4 to 6 mana to hit DH - the true solitaire deck of this expansion, hopefully dead an buried. With all the quest discounts I am not so sure but thinking it through it would rely on drawing Il'gynoth early for the discounts to apply to it and all combo pieces to come together in any reasonable time. I hope this will become a meme fringe deck at best. I will dust it and craft something I like.
Notable absentees:
- The Demon Seed - oops! We thought that moaning has started, leaving this alone will cause an uproar. People forget that the pure Quest version isn't THAT strong and the Zoolock variant just got hit so I think we should wait and see what happens
- Stealer of Souls - it's not nice to lose against it but in Standard it is really not that much of a problem at the moment. Now, because meta should (will?) slow down it might become a problem but again, we have to wait and see.
What are your thoughts?
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Happened to me too, it's a bug. It occurs when you select a new portrait for a specific deck; to avoid the bug you have to go to the Hero Menu (next to the Card Backs one) and choose a new favorite (for all decks of that class).
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Should be easy ;)
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This has always been my favorite card art
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New one:
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A more abstract approach... ;)
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Enter the Coliseum
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Hi guys,
It seems like Mech-Paladin is finally viable in the current meta. I have been on a winning streak from 12 to 7 and it seems like this deck is able to counter most of the meta decks atm (especially Bomb Warrior!).
The deck is able to build up huge Mechs most classes can't deal with, and finishes them of before they are able to stabalize. The only deck that can manage to hold up against this pressure is Spell Hunter.
It has plenty of draw and nice little synergies (Call to Adventure + Glow-Tron, as well as the Pyromancer and the secrets against swarmy decks)
Give it a try if you like to crush Bomb Warriors and most of the meta decks :D - Feedback is appreciated