Our free legendary weapon has been revealed!
- whythemy
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Member for 7 years, 10 months, and 22 days
Last active Sun, Sep, 8 2019 19:45:49 -
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Gosphor posted a message on New Shaman Weapon - The RunespearPosted in: Card Discussion -
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Lyra_Silvertongue posted a message on Kobolds and Catacombs - Week 1 Reveal SchedulePosted in: NewsI'm going to take a stab in the dark & say it will be whatever is the best performing deck after release.
:P
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Dr_Scaphandre posted a message on Kobolds and Catacombs Card Reveals Begin at 11 AM PST on Monday, November 20Posted in: NewsThank god it's not Day9.
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Adernain posted a message on Kobolds and Catacombs Card Reveals Begin at 11 AM PST on Monday, November 20Posted in: NewsWith Kibler? Then that's a stream I won't miss =)
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OilOliAndo posted a message on Death Knights are Being Removed from Arena Starting November 14Posted in: NewsThere. Are you happy now, kripp?
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zafkodlod posted a message on The Kobolds and Catacombs Information and Card Reveals PanelPosted in: NewsFun
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YourPrivateNightmare posted a message on Kobolds & Catacombs is the Next Hearthstone Expansion - BlizzCon 2017 Opening CeremonyPosted in: News*MUSEUM INTENSIFIES*
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davidwizard posted a message on New Warlock Hero Coming Soon - Nemsy Necrofizzle, the Gnome!Posted in: NewsHearthstone community: Why should we go to Fireside Gatherings? There's no special reward, these events are stupid!
Blizzard: Here's a totally cosmetic special reward.
Hearthstone community: HOW DARE YOU OFFER US A SPECIAL REWARD?!
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davidwizard posted a message on New Warlock Hero Coming Soon - Nemsy Necrofizzle, the Gnome!Posted in: NewsI feel there should be two options you either buy it or go get it for free. This is impossible for so many to get, either distance or health issues or they feel they're too old to go to a fire side gathering for a skin. Same shit that happened with the priest skin, not everyone could get it.
That's what makes them special. If everyone has it, it's not special anymore. -
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Beerweed posted a message on Interaction Between Thrall, Deathseer and Unlicensed Apothecary Fixed in Next PatchPosted in: Newsit's working as intended though
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Considering chaos: a game like chess has no random element other than the person playing you and your own inspiration/mistakes/deviation from planned strategies = low chaos. A game like poker has all the chaos of chess, but added randomness to the actual "pieces" used = higher chaos. HS has all the chaos of chess and poker and then the random cards you draw can have random effects or interactions = even higher chaos. Going into a match knowing that should help players find fun, rather than expect to receive it for a deck well-planned. Of course, human chaos leads to salt ;)
* My assertions are just for the sake of providing examples. If I'm incorrect in my judgement on the chaos present in chess or poker, that's my own ignorance.
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Instead of seeing the ladder as a playground where you can play a variety of decks, why not see it for what it is: people playing the most efficient decks they can find with the singular purpose of being better than the opponent they face. Playing whatever deck you want, that's what casual is for. You will find a variety of decks and the feeling of competition is almost completely gone.
However, you seem to believe that playing on a competitive ladder means that you will not face players who are trying to be pragmatic. This belief is dissonant with what ladder rewards, which is efficiency of play. The problem is your perception of the way things are versus reality. You should choose to see ladder as a competitive experience and choose to funnel your energy and your gameplay into being more efficient than your opponents.
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This, Dragonfire and Volcanic potion make me wonder why Blizz even created the Grimy Goons. Why spend three turns buffing your hand if your Kabal opponent can just wipe your board anyway?
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Trying to come up with something that is both a positive and a negative that can interact with both spells and minions. In this case, the keyword describes something that cards create and interact with:
Cards will give you and your opponent Red Mana. When you have Red Mana it will appear next to your Mana Crystals at the bottom of the screen. To use it, click it: your hero takes 2 damage and you get an extra Mana Crystal for that turn, much like Innervate. Here are some examples of how it can be used:
Any thoughts on this keyword?
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Thinking about all the cards that buff minions in hand, this 4-mana 6/3 could easily come out as a 4-mana 8/5 on turn 4. It's got potential in it's interaction being buffed by the Grimestreet buffing cards. It's usefulness is its raw stats that aren't lowered to make room for some battlecry or deathrattle.
I still doubt it'll see play, but it is possible that with all the hand-buffing we've seen so far, stat-strong minions that seem to have nothing else going for them could be amazing. Buff up your hand early game, drop buffed monster minions mid- and late-game.
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Was futzing around with the idea of playing with maximum health totals:
As has been stated before, Priest has terrible early game tempo. These cards are all cheap at the cost of maximum health (with the exception of Chain the Soul, which is just maximum health flavor) and are designed to give strong board presence early.
Effusion Elemental is a 1-Mana cheaper Pit Lord, but instead of taking 5 damage, you lose that health until the minion is removed. This downside should offset the massive value of the minion. You don't recover the health when it leaves play, you have to heal the lost amount.
Cantor of the Light gives a good body for 3-Mana, something Priest lacks, and provides an armor-like recovery throughout the rest of the game with their Chants of Light.
Sezz'izz provides an incredibly sticky minion that can only be gotten rid of with silence effects or stealing. It's cumulative maximum life loss might be a setback, but the value it provides should overcome the negative.
Chain the Soul is a way to bring your opponent into range of Priest's minions and spells without them 'escaping' by healing out of it. Priest isn't a class with easily accessible burst damage (apart from Mind Blast or Auchenai tricks) and bringing your opponent low and forcing them to stay there should help mitigate this.
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As the storehouse of thousands of generations of magical knowledge, Dalaran's archives hold the mysteries of how to cast any magic, no matter the source. All you need to know is where to look... don't you know the Dalaran Decimal System?
A card that has potential to create killer freeze mage combos, fuel for Archmage or Flamewaker, or even just an extra add to a chaotic Yogg deck. Be careful not to fill your hand too full and mill yourself!
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Trying to capture the flavor of the WoW weapon with its chance-on-hit to lower stats. Like a nega-version of Sword of Justice, only handing out negative stats seems more powerful than positive ones so it has less durability. Also, it seemed to fit rogue flavor the best.