The Year of the No More Jade Golems! Couldn't be more delighted to see the most ill-conceived mechanic in Hearthstone history banished from Standard play!
- whythemy
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Member for 7 years, 10 months, and 22 days
Last active Sun, Sep, 8 2019 19:45:49 -
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Banquetto posted a message on The Year of the Raven is Coming to Hearthstone - Ice Block, Molten Giant, Coldlight Oracle to be Hall of FamedPosted in: News -
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YourPrivateNightmare posted a message on The Year of the Raven is Coming to Hearthstone - Ice Block, Molten Giant, Coldlight Oracle to be Hall of FamedPosted in: Newsprime reason for why I never considered any other onlien card game than hearthstone. I don't care if ESO or Gwent are better games, I don't like their visuals so I'll stick with Hearthstone.
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Melihakd posted a message on The Year of the Raven is Coming to Hearthstone - Ice Block, Molten Giant, Coldlight Oracle to be Hall of FamedPosted in: Newsoracle was fine actually. rip kingsbane rogue rip otk quest mage.
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SamTheHam posted a message on The Year of the Raven is Coming to Hearthstone - Ice Block, Molten Giant, Coldlight Oracle to be Hall of FamedPosted in: NewsThey unnerfed Molten Giant... and deleted him. Well played.
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jedipally posted a message on The Year of the Raven is Coming to Hearthstone - Ice Block, Molten Giant, Coldlight Oracle to be Hall of FamedPosted in: NewsMill Rogue dead in standard!
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Haussenfuss posted a message on Mike Donais Slams Nonsense, Talks About Cubelock Power and NerfsPosted in: NewsQuote from Rainbowhunter >>They just nerfed one of the only things that was able to beat Cubelock in WILD before they "locked you out" and this is their response? Pathetic, honestly.
???The only thing which is "honestly pathetic" is the silly hyperbole which the community constantly engages in - "one of the only things able to beat Cubelock". Christ.Looking at the VS data, the deck has a bunch of slightly favourable match-ups, and a couple unfavourable match-ups. In all cases, the standard error associated with the VS data is enormous - 4% to 7%. In other words, a skilled player playing an unfavoured deck will be favoured against a crappy player piloting Cubelock.FWIW - apart from pre-nerf KFT, the format has been dominated by Paladin since the launch of Un'Goro, despite constant complaints that either Naga Hunter, Reno Priest, or Cubelock are wrecking the Wild ladder. HSReplays tracks about 100,000 Wild games each day - Paladin is alone in Wild Tier One, and has been since the KFT nerfs, with win-rates consistently 2% to 4% better than the next best class. None of the aforementioned decks have come close to posting the sorts of numbers that Midrange Dude Paladin posted during Un'Goro (10 consecutive weeks between 56% and 58%), or which Aggro Dude is currently posting (57%). -
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H1st0ry posted a message on The Ranked Play Changes Have Been Announced and are Coming in March!Posted in: Newsbecause r20 is hard?
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gdelk716 posted a message on Hall of Champions is This Week's Brawl!Posted in: NewsSo much fun. 0-4 for probably 40 dust.
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1xbenx1 posted a message on I just released something about spiteful summoner and next standard rotation.Posted in: Standard FormatSo, what was released? Was it your new album?
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sherr posted a message on New Card Reveal: Rummaging KoboldPosted in: NewsOoze is still stronger tho. This is just 1/3 for 3 draw a good-ish card. Stonehill seems better.
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D'aww, I just noticed that some of the characters in the quest cards are Elise's scout troops along with Finley for the Murloc one. I don't remember who said it, but this is the most adorable expansion! Hey, why didn't we get any cards with the scout troop on them? Elise should've summoned or filled your hand with the scouts!
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It just says "your minions are...". There are no other listed restrictions to the buff.
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Oh, hell yes! First thing to do is craft two golden copies. Let the clown fiesta begin!
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Trying to capture the idea of riding a mount into combat. Tried to make the text clear. Is this clear: when the player selects a target for Ravasaur Mount, the minion adjacent to it also attacks, using up that minions attack for that turn. This works even if the minion was played that turn. If there are two minions adjacent, then the screen dims, both minions get an aura, and the player selects the one they want to attack. When the damage exchange happens, only Ravasaur Mount takes the damage, the other minion does not.
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I have an idea, but I'm unsure which class it fits better. I've created it for Rogue and Mage:
First, are the stats and such balanced for the effect? I wanted it to be expensive so that it was a choice to spend most of your turn playing this. I like it more for Rogue than Mage to add some control flavor to a class that really doesn't control stuff very well, but the theme of the Mana cost fits with a magical class more. For Rogue, I imagined it would be thematically more representative of impairing your opponent's ability to effectively lead.
Also, is the wording clear? Enemy minions opposite this minion require 1 Mana to attack. If your opponent does not have unspent Mana, those minions cannot attack. I figured it was clear enough, but let me know if it's not.
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