Hearthstone has not been out nearly long enough for you to be an annoying hipster about it. I've been playing since beta and I can assure you, many of us "old boys" do not agree with you.
As someone who played this game since Beta too I can also assure that many of us "old boys" agree. And Kripparian, to name one.
Oh hey look, I'm someone who's played since Beta too and I actually like most of the design choices Blizzard makes! It's almost like there are plenty of old players who have sunk a lot of money into the game who feel happy about the general direction of the game. Give me numbers that indicate some kind of steep decline in playerbase and I'm sure you'll see Blizzard change their tune, but honestly the game is thriving better than ever it just has an extremely whiny and entitled vocal minority.
Oh look, it's the usual "vocal minority!" bullshit excuse. And I was taking you seriously for a second.
Oh hey look, I'm someone who's played since Beta too and I actually like most of the design choices Blizzard makes! It's almost like there are plenty of old players who have sunk a lot of money into the game who feel happy about the general direction of the game. Give me numbers that indicate some kind of steep decline in playerbase and I'm sure you'll see Blizzard change their tune, but honestly the game is thriving better than ever it just has an extremely whiny and entitled vocal minority.
Oh look, it's the usual "vocal minority!" bullshit excuse. And I was taking you seriously for a second.
Oh look, it's the usual "'vocal minority!' bullshit excuse" excuse. Let's face it, you (and even myself) are the minority; most players don't care about forums or Reddit more than browsing through them if they're content with the game. Most people who don't like the game simply don't play.
Now this is not to say there isn't value in a vocal minority; I think if you look at something like Warriors and Arena there was an impact because legitimately you had people like ADWCTA and Merps who don't cherry pick classes and have the data to back up their stance. Competitive players who compete seriously taking issue with format and tournament structure led to positive changes with HCT going to Swiss formats to help alleviate inherent variance in competition. Players complaining about Jade Idol because "OH MY GOD IT KILLS CONTROL SO MUCH" is neither constructive nor even a major concern, as we've had multiple decks that do exactly that for the lifespan of the game; even with legitimate concerns how typical forum users frame it is just whining incessantly about how something isn't fair.
If this was one month into release I'd totally get it, Jade Golem and Pirate Warrior making up a bulk of the ladder would be crazy to have for an entire month. But no, we are not even a week in and people have already taken to picking up pitchforks and ignoring basic logic. When you ignore basic logic pointing out how a deck is nowhere near oppressive and that there are multiple viable solutions, then yes you are being whiny and entitled; catering to ignorance is not a sound business move, and essentially that's what Hearthpwn and Reddit serve as echo chambers of.
Objectively this game is doing well for itself regardless of the strange momentum of doomsaying on it. Either neglecting the important players is paying off, or the people who think so highly of their own opinions aren't actually that important. I'd go with the latter.
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Articles I suggest every player reads to improve at the game;
I find it funny that OP is lamenting Priest's fate when it is quite strong at the moment. Of my decks , my Reno/Raza priest is the deck that does best against Warriors. Mulligan hard for potion of madness, holy smite, and shadow word pain. As for Jade druid you just have to realize as proest that you need to be the aggressor (and try to pull off brann/kazakus to maximize your mass polymorph chance as your win condition against big jade golems).
see you in the next expansion , hopefully team 5 are fired by then and the new guys make something special
mean while might i suggest you play elder scrolls legends, its amazingly strategic and complex, as well as fun, also its super f2p , one of the best models since tf2 idk. my username is acolyteofdarkness if you wanna add me
Hearthstone has not been out nearly long enough for you to be an annoying hipster about it. I've been playing since beta and I can assure you, many of us "old boys" do not agree with you.
We can safely assume even at this point that Pirate Warrior ain't going anywhere and it's gonna be the new Midrange Shaman that's 25% of the ladder. This meta ain't bad by any means tho, much more valid deck options then before...More dynamic.
Like Cthun druid, right?
Sry to break it down to you but the majority of the players, and this forum, have no clue about the game. Thats why meme/babrage about Rogue was not on point, actually rogue is argubally the best jade class, which counters druid, and counterfit coin is not ass.
At the same time majority of the people thought patches is a joke because math is hard.
Am more of a Arena expert then Constructed, i spend almost all my time in Arena but my Constructed deck is jade Rogue which am 4-0 so far. People were thinking Rogue was finished but it's very strong so far. People will always take the fast aggro decks tho, a large amount of people that were zoo lock and such will make the convert to Pirate Warrior.
yeah also because aggro is regulary a much more easier deck figuring out a good one is faster the other ones
see you in the next expansion , hopefully team 5 are fired by then and the new guys make something special
mean while might i suggest you play elder scrolls legends, its amazingly strategic and complex, as well as fun, also its super f2p , one of the best models since tf2 idk. my username is acolyteofdarkness if you wanna add me
Hearthstone has not been out nearly long enough for you to be an annoying hipster about it. I've been playing since beta and I can assure you, many of us "old boys" do not agree with you.
We can safely assume even at this point that Pirate Warrior ain't going anywhere and it's gonna be the new Midrange Shaman that's 25% of the ladder. This meta ain't bad by any means tho, much more valid deck options then before...More dynamic.
Like Cthun druid, right?
Sry to break it down to you but the majority of the players, and this forum, have no clue about the game. Thats why meme/babrage about Rogue was not on point, actually rogue is argubally the best jade class, which counters druid, and counterfit coin is not ass.
At the same time majority of the people thought patches is a joke because math is hard.
Am more of a Arena expert then Constructed, i spend almost all my time in Arena but my Constructed deck is jade Rogue which am 4-0 so far. People were thinking Rogue was finished but it's very strong so far. People will always take the fast aggro decks tho, a large amount of people that were zoo lock and such will make the convert to Pirate Warrior.
yeah also because aggro is regulary a much more easier deck figuring out a good one is faster the other ones
Why do people quote the entire nonsense just to post one lame reply? oops
see you in the next expansion , hopefully team 5 are fired by then and the new guys make something special
mean while might i suggest you play elder scrolls legends, its amazingly strategic and complex, as well as fun, also its super f2p , one of the best models since tf2 idk. my username is acolyteofdarkness if you wanna add me
Hearthstone has not been out nearly long enough for you to be an annoying hipster about it. I've been playing since beta and I can assure you, many of us "old boys" do not agree with you.
We can safely assume even at this point that Pirate Warrior ain't going anywhere and it's gonna be the new Midrange Shaman that's 25% of the ladder. This meta ain't bad by any means tho, much more valid deck options then before...More dynamic.
Like Cthun druid, right?
Sry to break it down to you but the majority of the players, and this forum, have no clue about the game. Thats why meme/babrage about Rogue was not on point, actually rogue is argubally the best jade class, which counters druid, and counterfit coin is not ass.
At the same time majority of the people thought patches is a joke because math is hard.
Am more of a Arena expert then Constructed, i spend almost all my time in Arena but my Constructed deck is jade Rogue which am 4-0 so far. People were thinking Rogue was finished but it's very strong so far. People will always take the fast aggro decks tho, a large amount of people that were zoo lock and such will make the convert to Pirate Warrior.
yeah also because aggro is regulary a much more easier deck figuring out a good one is faster the other ones
Why do people quote the entire nonsense just to post one lame reply? oops
Oh boys. Let me put it this way. First of all, for the first two days of meta, I played HS more than 20+ hours as I was so excited about it and managed to reach Rank 8 as a Priest Player. The point of my OP is NOT to demonstrate how strong the jade mechanic is. It is about the way the HS goes. People say like oh this counters this and that counters that. Of course, some sort of decks will always an advantage over others and this totally makes sense, in fact I like the idea of it, YET as the new expansion arrived, the winner of the matches are already determined before turn 1. If you are aggro against Jade, you most likely win, if you are jade against control, you win or if you are control, you are probably gonna win against pirate if you draw perfectly - with taunts, early board clear or heal. Besides, there were some people out here that tells me to learn the game. Well, I played and tested every single priest deck out there for two years. (Even tried OTK priest and it was indeed the only game that I have won against a good jade idol druid player and I was a bit lucky as he didn't go for armor with Feral Rage.). So I feel obligated to repeat myself here. It is not about how strong certain type of decks against Priests. For instance, OTK decks were also good against Priests such as anyfhing can happen Pally, and I never complained about that since there were certain moves that you had to such as Entombing Warleader and pray that your opponent will not draw third or fourth anyfhing.
This is NOT how HS supposed to be. So it is entirely a black or white at the moment. The type of deck you play has become much more important and determining than the though/skill or RNG that you put into the game to win. Besides, it is just so easy to design such a mechanic: X totally counters Y, Y totally counters Z and Z totally counters X. Terrible.
And lastly, for those, who believe 1 legendary out of 40 packs is normal, I have nothing to say to you. You clearly never opened a pack two years ago, the amount of good card that you could get was much fair, here I merely got duplicates and had 1.2k dust to earn through disenchanting, despite the fact that it was my first MSG pack opening.
Oh boys. Let me put it this way. First of all, for the first two days of meta, I played HS more than 20+ hours as I was so excited about it and managed to reach Rank 8 as a Priest Player. The point of my OP is NOT to demonstrate how strong the jade mechanic is. It is about the way the HS goes. People say like oh this counters this and that counters that. Of course, some sort of decks will always an advantage over others and this totally makes sense, in fact I like the idea of it, YET as the new expansion arrived, the winner of the matches are already determined before turn 1. If you are aggro against Jade, you most likely win, if you are jade against control, you win or if you are control, you are probably gonna win against pirate if you draw perfectly - with taunts, early board clear or heal. Besides, there were some people out here that tells me to learn the game. Well, I played and tested every single priest deck out there for two years. (Even tried OTK priest and it was indeed the only game that I have won against a good jade idol druid player and I was a bit lucky as he didn't go for armor with Feral Rage.). So I feel obligated to repeat myself here. It is not about how strong certain type of decks against Priests. For instance, OTK decks were also good against Priests such as anyfhing can happen Pally, and I never complained about that since there were certain moves that you had to such as Entombing Warleader and pray that your opponent will not draw third or fourth anyfhing.
This is NOT how HS supposed to be. So it is entirely a black or white at the moment. The type of deck you play has become much more important and determining than the though/skill or RNG that you put into the game to win. Besides, it is just so easy to design such a mechanic: X totally counters Y, Y totally counters Z and Z totally counters X. Terrible.
And lastly, for those, who believe 1 legendary out of 40 packs is normal, I have nothing to say to you. You clearly never opened a pack two years ago, the amount of good card that you could get was much fair, here I merely got duplicates and had 1.2k dust to earn through disenchanting, despite the fact that it was my first MSG pack opening.
What are you even saying? That packs were better "back in the good old days"? What the hell dude
Your bad luck this expansion doesn't mean the game is broken or Blizzard is messing with the rarities. Get over it.
Oh boys. Let me put it this way. First of all, for the first two days of meta, I played HS more than 20+ hours as I was so excited about it and managed to reach Rank 8 as a Priest Player. The point of my OP is NOT to demonstrate how strong the jade mechanic is. It is about the way the HS goes. People say like oh this counters this and that counters that. Of course, some sort of decks will always an advantage over others and this totally makes sense, in fact I like the idea of it, YET as the new expansion arrived, the winner of the matches are already determined before turn 1. If you are aggro against Jade, you most likely win, if you are jade against control, you win or if you are control, you are probably gonna win against pirate if you draw perfectly - with taunts, early board clear or heal. Besides, there were some people out here that tells me to learn the game. Well, I played and tested every single priest deck out there for two years. (Even tried OTK priest and it was indeed the only game that I have won against a good jade idol druid player and I was a bit lucky as he didn't go for armor with Feral Rage.). So I feel obligated to repeat myself here. It is not about how strong certain type of decks against Priests. For instance, OTK decks were also good against Priests such as anyfhing can happen Pally, and I never complained about that since there were certain moves that you had to such as Entombing Warleader and pray that your opponent will not draw third or fourth anyfhing.
This is NOT how HS supposed to be. So it is entirely a black or white at the moment. The type of deck you play has become much more important and determining than the though/skill or RNG that you put into the game to win. Besides, it is just so easy to design such a mechanic: X totally counters Y, Y totally counters Z and Z totally counters X. Terrible.
And lastly, for those, who believe 1 legendary out of 40 packs is normal, I have nothing to say to you. You clearly never opened a pack two years ago, the amount of good card that you could get was much fair, here I merely got duplicates and had 1.2k dust to earn through disenchanting, despite the fact that it was my first MSG pack opening.
What are you even saying? That packs were better "back in the good old days"? What the hell dude
Your bad luck this expansion doesn't mean the game is broken or Blizzard is messing with the rarities. Get over it.
That is what you get from the entire post? Besides, as a person who is coding like everyday, it takes a simple line of a code to mess up with the rarity of the cards, which Blizzard insistently doesn't fix or does it on purpose so that people will buy more and more packs or spend unfair and enormous amount of golds for it.
I may not be the most knowledgeable of players yet but what little I do understand is that any strong aggro deck will be favored in the meta for ranking almost completely regardless of whatever else is a tier 1 deck. The big story the last week vicious syndicate posted a data report (around thanksgiving) was that, despite less then 1% of players using it, aggro shaman was still a thing and could hit legend without much trouble.
Pirate warrior will essentially be the same way regardless of the tech because those four tech card you have to throw in will probably weaken you vs whatever else isn't playing aggro. So the meta will jump around for now while everyone refines and techs and counter techs. But being a regular though by no means exclusive midrange shaman player season before last I am pretty confident nothing this season is going to be quite as well rounded as that deck was. So however bad or good you think the meta is now its almost certainly moving, or at least inching, in a better direction. But i guess theres always more to be desired
Instead of seeing the ladder as a playground where you can play a variety of decks, why not see it for what it is: people playing the most efficient decks they can find with the singular purpose of being better than the opponent they face. Playing whatever deck you want, that's what casual is for. You will find a variety of decks and the feeling of competition is almost completely gone.
However, you seem to believe that playing on a competitive ladder means that you will not face players who are trying to be pragmatic. This belief is dissonant with what ladder rewards, which is efficiency of play. The problem is your perception of the way things are versus reality. You should choose to see ladder as a competitive experience and choose to funnel your energy and your gameplay into being more efficient than your opponents.
"Efficiency of play", "the way things are versus reality", "funnel your energy". Oh God. Capitalist language applied to games. It's all because of the virus of e-sports and the business that surrounds it. You don't play to have fun anymore, you play for efficiency.
It's not Hearthstone, it's the human race. We take our tiny, innocent pleasures and corrupt them to the extreme.
Well, Blizzard is a company, their products are designed to make money and entice consumers, and they exist in a capitalist nation, the USA. Further, this game, like all games, is designed to be won and excelled at. That is, actually, the joy that comes from the play. Competition as play is something inherent in our nature. I'm unsure why you are so surprised that it exists. In fact, I'm unsure what you are communicating in your response other than a lack of comprehension of facts.
i have this image in my head of OP being on a beach building a sand castle and then someone comes up next to him and builds a bigger more impressive sand castle and OP loses his shit and starts ranting about capitalism and tries to knock down the better sand castle "muh designspace!"
Instead of seeing the ladder as a playground where you can play a variety of decks, why not see it for what it is: people playing the most efficient decks they can find with the singular purpose of being better than the opponent they face. Playing whatever deck you want, that's what casual is for. You will find a variety of decks and the feeling of competition is almost completely gone.
However, you seem to believe that playing on a competitive ladder means that you will not face players who are trying to be pragmatic. This belief is dissonant with what ladder rewards, which is efficiency of play. The problem is your perception of the way things are versus reality. You should choose to see ladder as a competitive experience and choose to funnel your energy and your gameplay into being more efficient than your opponents.
"Efficiency of play", "the way things are versus reality", "funnel your energy". Oh God. Capitalist language applied to games. It's all because of the virus of e-sports and the business that surrounds it. You don't play to have fun anymore, you play for efficiency.
It's not Hearthstone, it's the human race. We take our tiny, innocent pleasures and corrupt them to the extreme.
Well, Blizzard is a company, their products are designed to make money and entice consumers, and they exist in a capitalist nation, the USA. Further, this game, like all games, is designed to be won and excelled at. That is, actually, the joy that comes from the play. Competition as play is something inherent in our nature. I'm unsure why you are so surprised that it exists. In fact, I'm unsure what you are communicating in your response other than a lack of comprehension of facts.
i have this image in my head of OP being on a beach building a sand castle and then someone comes up next to him and builds a bigger more impressive sand castle and OP loses his shit and starts ranting about capitalism and tries to knock down the better sand castle "muh designspace!"
Funny story, I give you that. Capitalism is the most diabolical thing that emerged in the history of human kind. Well, I believe your words clearly reflect the way your brain works - or not - not others'.
The meta isn't cancer, paying for cards isn't cancer. Quite simply the only thing that's cancer is your attitude. I won't try to convince you not to quit, I want less players like you around. ✌️️
Instead of seeing the ladder as a playground where you can play a variety of decks, why not see it for what it is: people playing the most efficient decks they can find with the singular purpose of being better than the opponent they face. Playing whatever deck you want, that's what casual is for. You will find a variety of decks and the feeling of competition is almost completely gone.
However, you seem to believe that playing on a competitive ladder means that you will not face players who are trying to be pragmatic. This belief is dissonant with what ladder rewards, which is efficiency of play. The problem is your perception of the way things are versus reality. You should choose to see ladder as a competitive experience and choose to funnel your energy and your gameplay into being more efficient than your opponents.
"Efficiency of play", "the way things are versus reality", "funnel your energy". Oh God. Capitalist language applied to games. It's all because of the virus of e-sports and the business that surrounds it. You don't play to have fun anymore, you play for efficiency.
It's not Hearthstone, it's the human race. We take our tiny, innocent pleasures and corrupt them to the extreme.
Well, Blizzard is a company, their products are designed to make money and entice consumers, and they exist in a capitalist nation, the USA. Further, this game, like all games, is designed to be won and excelled at. That is, actually, the joy that comes from the play. Competition as play is something inherent in our nature. I'm unsure why you are so surprised that it exists. In fact, I'm unsure what you are communicating in your response other than a lack of comprehension of facts.
i have this image in my head of OP being on a beach building a sand castle and then someone comes up next to him and builds a bigger more impressive sand castle and OP loses his shit and starts ranting about capitalism and tries to knock down the better sand castle "muh designspace!"
Funny story, I give you that. Capitalism is the most diabolical thing that emerged in the history of human kind. Well, I believe your words clearly reflect the way your brain works - or not - not others'.
surely you must be trolling.
Capitalismn is the reason you got shoes you dont make yourself. Its the reason you can buy food in a store instead of growing them yourself. its the reason you got a computer, internet, and games like Hearthstone. Capitalismn is the main reason for prosperity in the western countries. sure some are poor, but please do direct me to a country with no poor, where all are equal.
Typical capitalist, who only thinks the other option is communism. If you think the amount of money you pay worth for obtaining those worthless cards that you disenchant straight away, then continue to make Blizzard more and more rich and be happy with the stupid system that is imposed upon us.
This thread was not you to convience me to keep playing. Actually, the people like you are the cancer itself, who just replies to forums without even discussing the underlying reasons why such a topic is created in the first place. Blizzard is there to serve us, not the other way around. Hope, you soon realize that and bring up something interesting to argue instead of merely typing on keyboard with limited amount of vocabulary.
I completely understands the op in this thread. I've been playing priest myself since the beginning. It's the only class I find challenging and fun to play. But it's not fun anymore. The class has objectively been the worst class for a year now. But that's not the main reason I just uninstalled the game. It's game design. It's not about if you can beat jade decks with your ingenious deck. It's about how you win or lose. I don't enjoy losing against a spam of jade golems. There's no strategy involved.
As it is now i'm relying of the luck of the draw and rng. If my opening hand is not very good I will always lose(or if I'm lucky and draw Reno or something stupid rng kicks in). The only real decision for one player is when to concede. You know how the game will play out almost from the opening hand, and certainly after round 3-4 (so are you going to play out the long game for another 30 mins or just concede?). To me, that's the definition of broken game design.
What little depth that was is gone. Hail Jade golems, Kazakus, rng and toxic game design. As it is now, the game is only intelligent in it's addictive game mechanics, albeit morally questionable, where all the focus is to create an easy game for kids and the illusion that you can excel in it by either buying packs or be good. The reality is that the difference in a good player and a mediocre one is very small, usually adjustable by luck and time spent playing. Incredible that I just realized this after 2 years(many of the salty apologist comments in this thread could be me 6 months ago). It has never really been fun to play, just an illusion of fun.
Articles I suggest every player reads to improve at the game;
MTG/Hearthstone biases to avoid
Reframing negative Hearthstone experiences to improve at the game
Who's the Beatdown?
I find it funny that OP is lamenting Priest's fate when it is quite strong at the moment. Of my decks , my Reno/Raza priest is the deck that does best against Warriors. Mulligan hard for potion of madness, holy smite, and shadow word pain. As for Jade druid you just have to realize as proest that you need to be the aggressor (and try to pull off brann/kazakus to maximize your mass polymorph chance as your win condition against big jade golems).
I enjoy.
Oh boys. Let me put it this way. First of all, for the first two days of meta, I played HS more than 20+ hours as I was so excited about it and managed to reach Rank 8 as a Priest Player. The point of my OP is NOT to demonstrate how strong the jade mechanic is. It is about the way the HS goes. People say like oh this counters this and that counters that. Of course, some sort of decks will always an advantage over others and this totally makes sense, in fact I like the idea of it, YET as the new expansion arrived, the winner of the matches are already determined before turn 1. If you are aggro against Jade, you most likely win, if you are jade against control, you win or if you are control, you are probably gonna win against pirate if you draw perfectly - with taunts, early board clear or heal. Besides, there were some people out here that tells me to learn the game. Well, I played and tested every single priest deck out there for two years. (Even tried OTK priest and it was indeed the only game that I have won against a good jade idol druid player and I was a bit lucky as he didn't go for armor with Feral Rage.). So I feel obligated to repeat myself here. It is not about how strong certain type of decks against Priests. For instance, OTK decks were also good against Priests such as anyfhing can happen Pally, and I never complained about that since there were certain moves that you had to such as Entombing Warleader and pray that your opponent will not draw third or fourth anyfhing.
This is NOT how HS supposed to be. So it is entirely a black or white at the moment. The type of deck you play has become much more important and determining than the though/skill or RNG that you put into the game to win. Besides, it is just so easy to design such a mechanic: X totally counters Y, Y totally counters Z and Z totally counters X. Terrible.
And lastly, for those, who believe 1 legendary out of 40 packs is normal, I have nothing to say to you. You clearly never opened a pack two years ago, the amount of good card that you could get was much fair, here I merely got duplicates and had 1.2k dust to earn through disenchanting, despite the fact that it was my first MSG pack opening.
Just go play Wild, the only cancer deck in there is Secret Paladin - and you can easily counter that.
I may not be the most knowledgeable of players yet but what little I do understand is that any strong aggro deck will be favored in the meta for ranking almost completely regardless of whatever else is a tier 1 deck. The big story the last week vicious syndicate posted a data report (around thanksgiving) was that, despite less then 1% of players using it, aggro shaman was still a thing and could hit legend without much trouble.
Pirate warrior will essentially be the same way regardless of the tech because those four tech card you have to throw in will probably weaken you vs whatever else isn't playing aggro. So the meta will jump around for now while everyone refines and techs and counter techs. But being a regular though by no means exclusive midrange shaman player season before last I am pretty confident nothing this season is going to be quite as well rounded as that deck was. So however bad or good you think the meta is now its almost certainly moving, or at least inching, in a better direction. But i guess theres always more to be desired
GO WILD ... TRUST ME
I'm not minding it that much anymore. See, because of how retarded pirate warrior is the meta is starting to evolve against it.
Fuck cubelock
the only cancers i see in heartstone at this time are players like OP
The meta isn't cancer, paying for cards isn't cancer. Quite simply the only thing that's cancer is your attitude. I won't try to convince you not to quit, I want less players like you around. ✌️️
This thread was not you to convience me to keep playing. Actually, the people like you are the cancer itself, who just replies to forums without even discussing the underlying reasons why such a topic is created in the first place. Blizzard is there to serve us, not the other way around. Hope, you soon realize that and bring up something interesting to argue instead of merely typing on keyboard with limited amount of vocabulary.
I completely understands the op in this thread. I've been playing priest myself since the beginning. It's the only class I find challenging and fun to play. But it's not fun anymore. The class has objectively been the worst class for a year now. But that's not the main reason I just uninstalled the game. It's game design. It's not about if you can beat jade decks with your ingenious deck. It's about how you win or lose. I don't enjoy losing against a spam of jade golems. There's no strategy involved.
As it is now i'm relying of the luck of the draw and rng. If my opening hand is not very good I will always lose(or if I'm lucky and draw Reno or something stupid rng kicks in). The only real decision for one player is when to concede. You know how the game will play out almost from the opening hand, and certainly after round 3-4 (so are you going to play out the long game for another 30 mins or just concede?). To me, that's the definition of broken game design.
What little depth that was is gone. Hail Jade golems, Kazakus, rng and toxic game design. As it is now, the game is only intelligent in it's addictive game mechanics, albeit morally questionable, where all the focus is to create an easy game for kids and the illusion that you can excel in it by either buying packs or be good. The reality is that the difference in a good player and a mediocre one is very small, usually adjustable by luck and time spent playing. Incredible that I just realized this after 2 years(many of the salty apologist comments in this thread could be me 6 months ago). It has never really been fun to play, just an illusion of fun.