I like it. I understand that some people don't like it but Hearthstone is not only a competitive game (I would personally say not at all).
Not all the cards need to be OP to be played.
5
I like it. I understand that some people don't like it but Hearthstone is not only a competitive game (I would personally say not at all).
Not all the cards need to be OP to be played.
4
This is one of my few candidates for crafting in MSG set.
Good for aggro.
Also, awesome art: MSG version of The Joker
18
I'm going to summon a bigger and bigger man for my win condition. It's so simple why try anything else?
-7
Call to Arms possible nerfs:
Nerf 1. 4 mana -> 5 mana
Nerf 2. 4 mana -> 2 minions that cost (2)
Nerf 3. 3 mana -> 2 minions
Nerf 4. 4 mana -> 3 minions that cost (1) or less
I'm not sure what kind of nerf they can add to the list, but I'm 58% sure it won't get nerfed:
Nerf 1: This seems to me like the only reasonable nerf because it summons 3 minions from 1-2 drops, on average they are 3x1.5 mana = 4.5.
So if the card would cost 4.5 (joke) it would be perfect. But nerfing it too 5 mana seems too much.
Nerf 2: This nerf would lead the card to die, because it's just so huge. I don't think this will even be considered
Nerf 3: This one also seems pretty fair, from a 75% profit (3 minions/ 4 mana), you'll get 66% (2 minions/ 3 mana). It's not an exact nerf too because it's also cheaper, which just makes it different. But who knows if blizzard would consider this.
Nerf 4: This one is pretty much the doom for this card. It takes away so much from the list to summon, that it is actually unplayable.
So in my point of view, the only reasonable nerf would be to set it to 5 mana, which would make the card die. (just like Call of the Wild) But I'm pretty sure this card isn't the problem of the deck, it's the combination with small minions, Knife Juggler and Sunkeeper Tarim that makes the deck so good. Call to Arms is indeed one of the better cards, but nerfing it would seem to kill it directly.
I would recommend to nerf Corridor Creeper to 8 or even 9 mana, because this little shit is creeping everywhere.
1
Paletress cost one less and it was guaranteed effect at least once - you can play it and use hero power it was even better that this. With Rotface it is more harder, cause require more stuff than just HP, and even played in tempo - it can be countered by a lot of stuff, not only Polymorph effects - Fireball, Naturalize, Deadly shot, Shield slam, Siphon... I would like to be wrong about this card cause CW is one of my most favourite decks, but it looks really slow to play 4/6 on turn 8, that can potentialy bring you Nat Pagle or Zerus.
-4
Seems like Rotface will never survive damage after turn 8... And "..random Legendary.." already proved itself as a very bad effect - just let's see: Confessor Paletress, Sneed's Old Shredder, Prince Malchezaar... The same I suppose will be for those two guys with Sindragosa as well..
1
Rotface is pretty bad. Seems strange that they would release it in this expansion, where the majority of legendaries are battlecry/synergy based and the only one that might be more than a vanilla minion in warrior is Hadronox. Its better than paletress in the sense that you can activate it turn 8 and if it survives a turn absolute hilarity can ensue, but it is worse in the sense you require Blood Razor equipped or Animated Beserker on board for that to happen.
The mage card is also terrible, but it is a spell and a common. So check and check on things Blizzard needed to do with a bad mage filler spell
1
but it has ugly rng
-14
Why would you play Rotface over Grommash Hellscream?
This is reminding me of when people though Deathwing, Dragonlord would be OP.
3
a) Obsidian Statue is really fucking good. Dare I say, it's Drakonid Operative levels of good.
b) Eternal Servitude is also really fucking good late-game.
c) Finally, his DK card is also really good, especially in a deck that has Raza the Chained
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2
Funny that final was so boring because of jades and UI.
-5
Sorry, my bad
6
current miracle rogues actually may playing value game ( sherazin, giants,vilespine slayer etc)
1
BabyRage my pirate warrior will be not competitive anymore BabyRage
9
Because of druid power level overall.
1
I think depends on amount of aggro decks, because on turn 2 we always want to use Wild Growth .
-1
I'll make screenshots.
-4
Because of some folks here, i'll bet my entire collection on the fact that Rotface will completly sucks.So if i lose, i'll disenchant all my cards and delete hs.
-6
Thanks teachers of heartstone, then is the next lesson?
-6
I'm talking about standard only, also these combos are way too slow.