All reasonable nerfs IMO. Don't really get that the Molten Giant or Master of Disguise were that big of a problem. But beyond that I'm ok with everything.
Have they fixed any of the turn skipping nonsense with Nozdormu yet? For example lets say I play a pile of spells through the game. Then I play Noz and the next turn I play Yogg and immediately end turn. Will the spells take enough time to eat up my opponent's turn?
So is your dust and gold separate? Or at the introduction of standard can you go dust all of your old cards and craft the crap out of new sets (assuming you only care about standard)?
Faceless the Warsong, drop Dreadsteed and Undetaker. Ram dreadsteeds into patrons and power up the undertaker. Maybe toss in a Knife Juggler for the fun of it.
I've been toying with this since this season started. I like the play between inexpensive mobs and direct damage. However I'm looking at swapping out a few cards. In terms of legendaries my only options are Leeroy, ETC, Illidan, and Gelbin, so not much changing I can do there.
Flamestrike - A good card and all but I've yet to have any matches that get the point where I'll need it, and I imagine I'll be dead or out of steam by then anyhow,
Violet Teacher - If played early enough I get a few 1/1's out of it. However I'm wondering if I'd be better off with an Azure Drake for the free draw or just another inexpensive minion like Scarlet Crusader
Ice Barrier - Same situation as Flamestrike. If I need it, chances are I'm probably going to die anyhow.
Mostly I've been playing low ranked and unranked games (don't have a whole lot of time to invest in serious play), so as it sits it may be fine. But any help tweaking it would be appreciated
Druid would likely be your best bet IMO. No real combos per se, but many of the class specific cards have more than one ability and you're given a choice. For example, Starfall - Deal 5 damage to a target, OR deal 2 damage to all enemies, or Mark of Nature - Give a minion +4 attack OR +4 health and taunt.
0
Yeah I totally missed the "end of turn" thing. Well... crap.
0
Wondering if a control warrior deck with 2 of these plus two faceless manipulators and charge would be viable. 30 burst damage is attractive.
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Gnomergan Infantry, PW Tentacles, Inner Fire go!!!!!!!!!!! Toss in Coin and Divine Spirit for funzies.
-1
All reasonable nerfs IMO. Don't really get that the Molten Giant or Master of Disguise were that big of a problem. But beyond that I'm ok with everything.
0
0
Blood of the Ancient One on turn 8/9 followed by Faceless Manipulator and then give The Ancient One stealth
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Have they fixed any of the turn skipping nonsense with Nozdormu yet? For example lets say I play a pile of spells through the game. Then I play Noz and the next turn I play Yogg and immediately end turn. Will the spells take enough time to eat up my opponent's turn?
0
I'll play it once, end up fireballing myself and then sheeping Yogg and then blizzarding whatever else I have on board and never play it again
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So is your dust and gold separate? Or at the introduction of standard can you go dust all of your old cards and craft the crap out of new sets (assuming you only care about standard)?
3
Against patron:
Faceless the Warsong, drop Dreadsteed and Undetaker. Ram dreadsteeds into patrons and power up the undertaker. Maybe toss in a Knife Juggler for the fun of it.
0
ToC all the way!
Actually, I'd like to see everyone's favorite heroic 5 man, Occulus chosen
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I've been toying with this since this season started. I like the play between inexpensive mobs and direct damage. However I'm looking at swapping out a few cards. In terms of legendaries my only options are Leeroy, ETC, Illidan, and Gelbin, so not much changing I can do there.
Flamestrike - A good card and all but I've yet to have any matches that get the point where I'll need it, and I imagine I'll be dead or out of steam by then anyhow,
Violet Teacher - If played early enough I get a few 1/1's out of it. However I'm wondering if I'd be better off with an Azure Drake for the free draw or just another inexpensive minion like Scarlet Crusader
Ice Barrier - Same situation as Flamestrike. If I need it, chances are I'm probably going to die anyhow.
Mostly I've been playing low ranked and unranked games (don't have a whole lot of time to invest in serious play), so as it sits it may be fine. But any help tweaking it would be appreciated
0
Druid would likely be your best bet IMO. No real combos per se, but many of the class specific cards have more than one ability and you're given a choice. For example, Starfall - Deal 5 damage to a target, OR deal 2 damage to all enemies, or Mark of Nature - Give a minion +4 attack OR +4 health and taunt.