The only thing that makes me sad is that this doesn't work very well in a wild deck with triple yogg :(
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Hearthsam posted a message on New Mage Epic Card Revealed - Yogg in the BoxPosted in: News -
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Breakfast1 posted a message on Multiple New Mage Cards RevealedPosted in: NewsWe're doing this again? Meh. I'm surprised Manufacturing Error contains no reference to Skull of Gul'dan considering the rest of the expansion. Anyway, no minion decks are all about burn and reactive cards. They're not fun for the game.
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Tranquillian posted a message on New Mage Epic Card Revealed - Yogg in the BoxPosted in: NewsMage is gonna be the most fun class to play this expansion. I love Casino mage.
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Hearthsam posted a message on Multiple New Mage Cards RevealedPosted in: NewsOh sweet mercilful lord it's Skull of Gul'dan
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Swaffel posted a message on New Mage Legendary Card Revealed - The Galactic Projection OrbPosted in: NewsThe trend for mage has been: 'discover or play previously existing spells'.. We get nothing new. And it's no different this time. I'd love to see new mage spells for a change.
Has blizzard lost creativity with mage?
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Nekkro2 posted a message on Multiple New Priest Cards RevealedPosted in: NewsIf you can assembled the perfect board state, Purifying Power is the ultimate Priest Card!
Beyond how good or not are the cards of this set, or how creative the desings. This whole set feels like a love letter to the game. I though it was going to be way more superficial, but it really feels like a 10year celebration, not only of Hearthstone but of the community itself.
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Nekkro2 posted a message on New Priest Legendary Card Revealed - Timewinder ZarimiPosted in: NewsExcuse meeeeeeee princess.
It looks really powerful. Both for standard and Wild.
But I have to admit that is kinda funny that they just did a card with Once Per game (Harth Stonebrew) and they immidiatly put it in a different way cause if HS is ever consistent with something the servers collapse.
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epicmask posted a message on New Priest Legendary Card Revealed - Timewinder ZarimiPosted in: NewsThis will be OP and annoying as hell to play against.
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Milhail posted a message on New Priest Legendary Card Revealed - Timewinder ZarimiPosted in: NewsThis sounds like a nightmare to balance.
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sewer_rat posted a message on Multiple New Priest Cards RevealedPosted in: NewsFinally Unicorn Priest !
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1
I think we rather need some form of guild/lobby system where you can play the game the way you want with your friends. Because for example I wouldn't be interested in that, but I'm sure some others might enjoy it. So you could go ahead and make such a guild/lobby and invite people to see if they're interested in it. Maybe with an option to make it public, but if everyone can do that everything might get flooded so it's probably better to stick with invite-only. Just like with the current group system in the client. But that in-game with some options to customize the game to your preferred playstyle. That's what we need.
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I would love a subscription model, but I guess we're in the minority here. But honestly in a wild-only subscription I probably wouldn't even be interested that much. If anything it really should include all the cards. Really sad to see that others don't like that. I also don't really understand it because it could be done as an alternative way for people like us. FeelsBadMan
1
From my first impression it looks rather good. Because of anomaly mode it should provide also a lot of replayability. That said though in my opinion it's only slightly better than dungeon run / monster hunt. Many different and random starting conditions are good, but not much of an improvement. That friendly tavern encounter is also nice, but the options there seem way too insignificant. And just like previously with only 8 bosses you might never get the chance to try out this or that cool thing. I'm still going to buy it because it looks awesome as usual, but considering it was free before it seems extremely expensive. Luckily most other people also care about the rewards (I don't except for the card backs because I always "buy the expansion" on launch day) and as explained above if you can make use of those packs and buy with real money you basically get the adventure "for free" or "as a bonus".
So overall pretty good, but could be better. But of course why should they do it if it doesn't make them more money? "Never lucky". I personally would love to spend more on better single player content, but for now it seems most would not. "Never lucky"..., again. Let's see how it will continue. I also didn't tried anomaly mode yet. Maybe it's better than I think. But even then there would still be much room for improvement. Most importanly better deck refinement and an endless mode. I always hate to end up with garbage decks and that if I can make an awesome deck I have to retire it even though I didn't even get a chance to see all possible craziness that could be pulled off with it.
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Next: A Discover card.
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Finally. And it looks very promising!
Unlocking the hero powers are like achievements. Being able to modify your deck is very good. The inability to do so in the previous dungeon run/monste hunt made it extremely annoying at times. Also that there is a random starting deck option is good. And lastly the anomaly mode sounds really fun.
The only thing that might be bad is that there probably is no endless mode. Sometimes I made a great deck in dungeon run/monster hunt and gotten through all the fights, but that's then it and if I want to play more I have to restart from the very beginning. And maybe the deck modification isn't good enough. It's hard to say from this preview.
Overall it looks amazing and is totally worth the price. I think I will have a lot of fun with it. Considering the anomaly mode, different hero powers, and randomized starting decks I really think this also adds a lot of replayability. I'm very excited!
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That's just very disappointing in pretty much any way.
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This has to be the worst brawl ever. "Let's see what cancer deck is the most disgusting." I won't even bother getting the pack for this. The only interesting thing is that some cards are pre-nerfed. But tavern brawls should be about having fun with crazy rules and not this tournament garbage. I guess it's a great brawl for tryhards though.
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Never Lucky :babyrage:
UNACCEPTABLE!
So that's why people say that this game is dying. Understandable.
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Agreed on all of that. Especially number 2 I find really annoying and would be nice if improved.
And I have also a suggestion. I almost exclusively play with fun/meme decks but as the "deck type" there is no such type you can choose. I always take "theorycraft" (or sometimes "none"), but that's not really what it is and by searching only for that I might miss out on other people's decks which would rather call it a ranked deck since it's somewhat decent and such. I would like to see something like "fun deck" or "meme deck" as deck types for the casual players that just want to have some fun.
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I like random card generation because it keeps the game interesting. At best everyone would have access to this "infinite value" and it would be a constant back and forth with many twists and turns. But I also just like to play the game, trying to do my best and don't care much for winning.