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    posted a message on Yogg's Gambit

    It's a fun deck. So yeah, maybe the power level is too low. Especially with all the power creep going on. Hopefully they will eventually implement social groups like guilds or the option to give an AI opponent one of your decks. That way the power level of decks could be more even. But until then it's true: You will lose very often with the deck. I'm personally are still having fun though. If that's not for you and you're more of a "spike" (someone who only has fun when winning) then I guess the deck is not for you.

    Posted in: Yogg's Gambit
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    posted a message on OdD sHoT

    Too many 3 drops? For me it was more than consistent enough in the early game. Not sure about Baited Arrow but it fits the requirement and doesn't seem that bad. Where do you get the point of the deck is to "SMOrc"? I guess it's a Hunter deck that doesn't completely change the Hero Power and also the last stage of the quest allows for some ridiculous burst. Yeah... don't particularly like that part but I guess it's part of the deck... so something boring like Skill Command might be better. Well... I won't be playing much with that kind of deck anyway so whatever, lol.

    Posted in: OdD sHoT
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    posted a message on MAXIMUM SECURITY

    Wand Thief and Ethereal Lackey.

    Posted in: MAXIMUM SECURITY
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    posted a message on Blackthorn's Cauldron

    I wanted to make it into a full Deathrattle deck with N'Zoth, Undatakah, etc. I just couldn't think of a better name for the deck I guess. It still should be good. The only real bad pull is Teron Gorefiend but otherwise played he should be really good in this swarmy deck so it's worth to include him I think.

    (Wait. I just realized! Witch's Cauldron would be really good in the deck because of all the sticky Deathrattles! How could I forgot?! Okay I cut the two Clockwork Gnomes. That will then also improve the pulls from Blackthorn.)

    Posted in: Blackthorn's Cauldron
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    posted a message on Plague Cauldron

    But Taunt + Cauldron is a good combo. The opponent can't just put 4 attack into Cauldron and remove it because of Taunt. That's at least the idea behind it. That and because of all the cool new Taunt synergy. We shall see.

    Posted in: Plague Cauldron
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    posted a message on The HearthPwn Tavern Is Closing Its Doors

    I remember when I was joining the site. The reason was at first just to have a place to keep all of my silly decks. But I always enjoyed the other aspects and even though I didn't participate that much I will miss it. With things like the "Real Casual Play Network" I made a lot of new friends.

    This change couldn't have come at a more fitting time for me. With the Dalaran Heist the Solo Content now offers so much new and exciting ways to play that the Multiplayer now just pales in comparison. I will probably keep at it a little with the monthly card back and occasionally a fun meme gimmick duel with a friend if I get the 80 gold quest, but otherwise the Singleplayer now has the awesomeness I always wanted. Sure, some things could be improved, but overall it's interesting, but also sad to say that I probably won't even miss the community aspect.

    So at last thanks to everyone that participated here. It was a great time and this will be a big change for many. Let's see what the future brings.

    Posted in: News
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    posted a message on POLL: Hearthstone Classic / Vanilla
    Quote from MaximGorkij >>
    Quote from user-14157642 >>

    I think we rather need some form of guild/lobby system where you can play the game the way you want with your friends. Because for example I wouldn't be interested in that, but I'm sure some others might enjoy it. So you could go ahead and make such a guild/lobby and invite people to see if they're interested in it. Maybe with an option to make it public, but if everyone can do that everything might get flooded so it's probably better to stick with invite-only. Just like with the current group system in the client. But that in-game with some options to customize the game to your preferred playstyle. That's what we need.

     You can do that right now. Agree with your friends to play Classic cards only and invite them to battle. Done.

     As I said I'm not interested in that idea in particular. But yes you could do that in this way. But it also would be much better if we had some real social features in the game to organize that. And moreover there is much more that could be implemented with such a system. For example more starting health, mana, cards in deck, what cards can go into a deck, hero powers, etc. And that is certainly not something you can do right now. But I guess that wasn't really the point here... so my bad, sorry. It still would be better to find like-mined people. Or perhaps it might be important there that it's more "automatic". You create such a lobby/guild and all your friends (but only them to not have like 1 million in a giant list) can see that. And if you see something you like join in. Because I'm not going to go through my friends list asking who likes to play Shudderyogg. And even the current groups in the client I'm part of are not very active. It would be really nice to have such a feature in the game. If someone is afraid of trolling and such it's probably for the best to make it optional. I think some better social features like guilds/lobbies would be a great addition to the game.

    Posted in: General Discussion
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    posted a message on POLL: Hearthstone Classic / Vanilla

    I think we rather need some form of guild/lobby system where you can play the game the way you want with your friends. Because for example I wouldn't be interested in that, but I'm sure some others might enjoy it. So you could go ahead and make such a guild/lobby and invite people to see if they're interested in it. Maybe with an option to make it public, but if everyone can do that everything might get flooded so it's probably better to stick with invite-only. Just like with the current group system in the client. But that in-game with some options to customize the game to your preferred playstyle. That's what we need.

    Posted in: General Discussion
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    posted a message on Heroic Ungan Oddkind and Tala - how do you beat them??

    I beat Ungan Oddkind with the Golden Candle that turns everything into random Legendaries. (Guaranteed in my opening hand with the Right-Hand Man buff from the Tavern, lol.) But I probably got quite lucky with the Legendaries. But since the AI seems to be programmed to first use cards he didn't use his Hero Power which probably would have wrecked me.

    Posted in: General Discussion
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    posted a message on Hearthstone Subscription Continued

    I would love a subscription model, but I guess we're in the minority here. But honestly in a wild-only subscription I probably wouldn't even be interested that much. If anything it really should include all the cards. Really sad to see that others don't like that. I also don't really understand it because it could be done as an alternative way for people like us. FeelsBadMan

    Posted in: General Discussion
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    posted a message on Let's make all Classic Cards F2P
    Quote from FortyDust >>
    Quote from user-14157642 >>
    Quote from rajaz1>>

    So basically, new players will get a head start with my money. Yeah perfect idea. Ingenius.

    That is exactly the attitude that will prevent this from happening.

     You know, the only reason f2p players are able to play Hearthstone at all is because others are willing to spend money on it.

    The definition of greed is "a selfish and excessive desire for more of something than is needed." It's the free players who are always asking for more. Remember, none of this is needed, because video games are a luxury, not a necessity.

    Paying players don't tend to worry about what Blizzard is or is not giving away. Paying players are happy and appreciative when something is free, and they pay when it's not free (instead of making ridiculous demands). If it's not worth paying for, people don't buy it, and Blizzard adjusts from there.

    Maybe that's worth remembering as you try to dictate Blizzard's business model.

    WTF are you talking about? I didn't say anything about greed and neither do I try to dictate their business model.

    But yes, you're right on the F2P part. So maybe I was a bit too harsh. But then again as you can see in this thread even if they technically wouldn't lose anything many people don't like the idea of giving things they paid for to others for free. To a certain degree it's understandable, but in the end they would've got something out of paying early. They could've already played it until it became free. That's what I was refering to.

    And btw I'm someone that does always buy the full expansion or anything else when it comes out. I do like this game a lot, but I don't like that some are so... inconsiderate of others a lot of the time. That was all.

    Posted in: Standard Format
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    posted a message on [Poll] Community's Preferred Single Player Content.

    I prefer the "random progression run", but I think it can be significantly improved.

    The fact that the Bosses need to be somewhat similar in the sort of mechanics they can use, the fact that they cannot truly create very unique situation and events for each boss, due to the fact that players need to be able to enter into these bosses with a random deck that might not be suited to encounter very specific events, creates a mode in which all the Bosses tend to be very similar.

    I think they could make it more customizable while still being randomized and that should be enough. For example you getting more cards to choose from and a separate collection for the run. I think there are many options how they could realistically bring back that "feeling" of the old adventures to those type of adventures. And even now it doesn't feel that much similar at all in my opinion. I think it's great, but indeed some things could be improved.

    When you go to the Tavern to trade cards, the minions are Randomly selected from your deck.

    This is so annoying. I had a random deck with a Dalaran Librarian in it that I wanted to get rid of. But was I able to do that? No. Those tavern events are better than nothing, but that whole aspect of customization should to be improved way more in my opinion. More of those events and/or more options there for example. Alternatively as mentioned before a separate collection and that you can edit your deck at any moment would be a dream. But it's also interesting to do it with such taverns events, but then it should give you more options and/or appear more often.

    the fact that whenever there is a loss, which a large portion of times for average players will come later in the Runs, it always forces the player to lose all progress and start from the beginning.

    You might have a really cool deck, start a bad hand, and the run is over, you have to restart, with no guarantee you'll get anything good next try.

    Yeah, that really sucks. And I also want to add that the same thing applies to the end of the run. Got a cool, awesome deck and want to keep playing? Too bad! You beat all the bosses and now you have to start from the beginning.

    So here are my ideas for improving that: For one I think the old "ante" from Magic would be great here. You already get cards if you win. So how about you lose some instead of losing your entire progress? Or maybe you're forced to add bad or even negative cards to your deck. That could be fun. And then some sort of "endless mode" where you can keep playing with your deck. Although maybe it doesn't even need to be a separate mode I think. You could have some encounter where you can "set your path" towards endless mode.

    When there are so many random factors influencing my run, and a high percentage of the time the error is not mine, it is frustrating. I don't like to be punished for an error I did not make.

    Punished? You just got "never lucky". It happens to the best of us. You can only do your best with what you got. Don't sweat it.

    Posted in: General Discussion
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    posted a message on Make the Card

    Next: A Discover card.

    Posted in: Fan Creations
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    posted a message on Let's make all Classic Cards F2P
    Quote from rajaz1>>

    So basically, new players will get a head start with my money. Yeah perfect idea. Ingenius.

    That is exactly the attitude that will prevent this from happening. But to be fair the main objective is to beat the opponent and don't give a shit about them. I personally like to play mostly meme decks just for fun and do care about my opponent. I'm really glad they improved the singleplayer content this expansion.

     

    Posted in: Standard Format
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    posted a message on May 14th Hearthstone Update - Dalaran Adventure Data

    Single-player Reconnect – Players can now resume in-progress single-player content after game disconnects, closures, and crashes.

    Is this what they meant with "Pause Mid-Game"? Because that was always a very annoying thing with the last adventures. This "Roguelike" approach is pretty cool, but what if you want to pause and resume later? If you're currently in a duel you would lose all your progress which sucks. "Saving" or "Pausing" is very important in single-player content in my opinion and that you're forced to end the duel if you begin one is quite annoying for me. I guess I'll see how it works, but I guess I can just "disconnect" to "pause", lol.

    Posted in: News
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