Doesn't save you from death, but it does stop you from going down to 1hp, so it's easier to recover if you manage to swing things back into your favor. Where Ice Block are essentially just extra turns, this is more of a save yourself from major damage on a turn card
- thecrazyguy18
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Member for 9 years and 6 months
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hun1nf3rn0 posted a message on New Rogue Secret Card Reveal: EvasionPosted in: NewsLooking forward to see the golden animation of this beautiful artwork.
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DamonCastle posted a message on New Mage Card Reveal: Leyline ManipulatorPosted in: NewsIt's one original Apprentice, two from Simulacrum (which now cost 0), then one Molten Reflection (which then costs 1). 7 + 2 + 0 + 0 + 1 = 10. It's bonkers.
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Soulbattle posted a message on Weekly Card Design Competition 6.20 - Submission TopicPosted in: Fan CreationsEdited to fix Hero Power Mana Cost
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Jackloon posted a message on Weekly Card Design Competition 6.18 - Submission TopicPosted in: Fan Creations -
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TheWamts posted a message on Weekly Card Design Competition 6.15 - Submission TopicPosted in: Fan Creations -
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OculusWindow posted a message on Weekly Card Design Competition 6.15 - Submission TopicAccompanying Weapon, Portrait, and Naga Matron summon in Spoiler below:
"She doesn’t think that she’s better than you. Just different, in a better way."
About: Queen Azshara takes Druid’s Mana ramping archetype and flips it on its head. You’ll be playing the remainder of your game with no Mana, and any Mana that you do happen to generate, from the start of each turn, ramp cards, and Azshara’s weapon, gets converted into pressure on board and eventually value in your hand. Of course, Azshara is meant to prepare an alternative win condition in a Quest Druid deck. If you don’t draw her early, you play typical Ramp Druid. If you do draw her, you save your ramp until after you get her Hero Power, to summon Naga faster and rush through your quest.
Don’t forget the potential for Astral Communion shenanigans in Wild! Hey, if Naga Sea Witch + Giants can be a thing, so can this.
TL;DR: Make Innervate Great Again. And dance, puppet!
Voice Lines in Spoiler below:
Summon: Ahahaha. Come to serve your queen?
Alternative Summon (when the enemy hero is Malfurion): Ah… Malfurian Stormrage. I’ve no need to fight you.
Alternative Summon (when the enemy hero is Tyrande): Whisperwind, what is Elune to the great Sargeras?
When Illidan Stormrage is played by enemy: Illidan?! You are better than this!
Attack (Night Elf Form): Scared?
Attack (Naga Form): I demand perfection.
Death (Night Elf Form; Non-Silenced): Pity. Let’s put an end to this.
Death (Night Elf Form; Silenced): Such insolence!
Concede: Call it a draw, I have more worthy opponents to attend to.
Thinking [1]: Ahhhh……
Thinking [2]: Ah! Or… No.
Thinking [3]: What to do with all this Mana…… oh wait.
Thanks: Yes, thank you .
Well Played: Hmph, well played.
Greetings: Ah, welcome to my court.
Wow: Hmm, interesting.
Oops: Unfortunate.
Threaten: Dance, puppet!
Note: Her voice would sound slow and snakelike, but also seductive and biting.
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PupleMD posted a message on Weekly Card Design Competition 6.11 - Submission TopicYou'll get four choices, like a discover, and each can only be selected once
Effects
Original Card
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Mewdrops posted a message on New Hero Card Reveal - Frost Lich JainaPosted in: Card Discussion... The most disappointing thing about this card is the art :P
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ShadowsOfSense posted a message on Weekly Card Design Competition 5.17 - Submission Topic"And 'lo upon the faded parchment it was written; 'Get (1) mana off your minions with promo code TEMPO'. "
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You can cut the quest from Exodia mage with this. Just create two copies of sorcerer’s apprentice with simulacrum, drop this card to make them cost 0. Then you can just play archmage, 3 apprentice and a molten reflection in one turn without the quest. Will let the deck cut all the bad cards like cabalist tome for more cycle and survival tools
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I'm guessing your making a reference to the warsong commander nerf.
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I would for sure put in southsea deckhand, after playing the quest it can give you lots of reach when you bounce it a couple of times.
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Add reno for ice block abuse
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Im fine with every class having some kind of weakness. It adds flavour and gives each class a unique feel. However I don't feel Blizzard can make this argument when there are classes which have no clear weaknesses, such as shaman which has access to strong early game, strong mid game, strong late game, strong single target removal, strong aoe and strong burst.
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Across all of there expansions rogue has gotten only three cards which have seen competitive play. Shadow Strike, Tomb Pillager and Tinker's Sharpsword Oil. That is absolutely disgusting blizzard.
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Hey guys so after Blizzard announced the new expansion it got me thinking what kind of new giant they might add to the game as they always seem to do. This is an idea I came up with that I though would be pretty cool, just wanted to here your opinions.
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I'm definatly going to miss playing Echo and control mage with echo of mediv and duplicate getting removed
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Losing antique healbot is a big change which I feel will really hurt handlock
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Rip Bloodfen raptor