I tried to make heal paladin stronger, although that may be impossible :D. This card has some pretty good synergy with lifesteal cards and is a good card with Lightwarden. It heals face while also healing minions, providing a better control of the board.
The rogue spell is pretty strong. being 5 mana, the card goes into odd rogue pretty well, and is really good in Kingsbane decks and/or Spectral Cutlass decks, provided that you get 1) prep, or 2) solid control of the board.
The druid spell has REALLY GOOD synergy with token decks, giving it much more burst and control. (in fact, I probably should've made it 1-2 cost higher).
It is the only permanent spell that can make a difference once played twice, meaning that if you chose to have +1 health the first turn, and you somehow acquired another copy of the spell and chose +1 attack, your minions would not have the +1 health buff and instead have the +1 attack buff.
I've always like the unique ways that the rogue quest The Caverns Below worked, giving your minions, as long as they were on--or previously on--your board the same 4/4 stats. It's the only buff-like card in hearthstone that gave a permanent buff to your cards, so I made up the concept of cards that would do that as well.
The spells are all legendary and so called "permanent", meaning that once played, they will continue to have effect to the end of that game. Effects cannot stack, which means that if you play two of the same permanent legendary spell, the effect would only be one's effect. However, DIFFERENT class permanent spells can stack, meaning that if priest gets hold of, say, druid's permanent spell, and plays both of them, the priest will have BOTH the effect of the druid permanent spell and also his/her own legendary spell.
(Note: all spells are supposed to begin with "For the rest of the game", but I sometimes forgot to put them there :P)
The mage legendary spell, Wild Magic, works similar to Dr.Boom's hero power. It will have an animation at the start of your turn that tells you which effect it has this turn. I believe the "wild magic" concept was first used in the Nafarian boss fight in BRM. I carried that concept a little further and combined it a little with the RNG fest that Hearthstone seems to like so much recently.
it seems weird to ask this, but why has no one thought of putting Crazed Chemist in odd rogue? It's basically like a 4/4/4 with a Cold Blood with a combo prerequisite. I mean, its sorta like Cobalt Scalebane (since it usually gets killed the turn after its played) but with an immediate effect.
Hmmm. the really good thing about Prince Keleseth is that it buffs ALL of your minions in your deck, resulting in a very minion-based deck.
However, zoolock currently is, first of all, not all demons. Even so, it only gives minions in your HAND buffs, so only about 2-3 minions will be buffed.
Consider Grimestreet Outfitter. 1/1 body, but all minions and battlecry. Much superior to this card. But did it see any play? hardly.
1
5 pages?(Think UI)
Overly Priced and yet not of any practical use?
Childish and unbalanced?
Yep. definitely something that Team 5 cooked up.
0
First time making cards for all 9 classes here, so feel free to post any suggestions or ideas of cards. XD
0
I tried to make heal paladin stronger, although that may be impossible :D. This card has some pretty good synergy with lifesteal cards and is a good card with Lightwarden. It heals face while also healing minions, providing a better control of the board.
0
The rogue spell is pretty strong. being 5 mana, the card goes into odd rogue pretty well, and is really good in Kingsbane decks and/or Spectral Cutlass decks, provided that you get 1) prep, or 2) solid control of the board.
0
The druid spell has REALLY GOOD synergy with token decks, giving it much more burst and control. (in fact, I probably should've made it 1-2 cost higher).
It is the only permanent spell that can make a difference once played twice, meaning that if you chose to have +1 health the first turn, and you somehow acquired another copy of the spell and chose +1 attack, your minions would not have the +1 health buff and instead have the +1 attack buff.
1
I've always like the unique ways that the rogue quest The Caverns Below worked, giving your minions, as long as they were on--or previously on--your board the same 4/4 stats. It's the only buff-like card in hearthstone that gave a permanent buff to your cards, so I made up the concept of cards that would do that as well.
The spells are all legendary and so called "permanent", meaning that once played, they will continue to have effect to the end of that game. Effects cannot stack, which means that if you play two of the same permanent legendary spell, the effect would only be one's effect. However, DIFFERENT class permanent spells can stack, meaning that if priest gets hold of, say, druid's permanent spell, and plays both of them, the priest will have BOTH the effect of the druid permanent spell and also his/her own legendary spell.
(Note: all spells are supposed to begin with "For the rest of the game", but I sometimes forgot to put them there :P)
The mage legendary spell, Wild Magic, works similar to Dr.Boom's hero power. It will have an animation at the start of your turn that tells you which effect it has this turn. I believe the "wild magic" concept was first used in the Nafarian boss fight in BRM. I carried that concept a little further and combined it a little with the RNG fest that Hearthstone seems to like so much recently.
0
it seems weird to ask this, but why has no one thought of putting Crazed Chemist in odd rogue? It's basically like a 4/4/4 with a Cold Blood with a combo prerequisite. I mean, its sorta like Cobalt Scalebane (since it usually gets killed the turn after its played) but with an immediate effect.
Feel free to correct me in any way.
0
I did not add Zilliax because i do not currently own it, but it would be a good substitution to the 2nd Damaged Stegotron.
0
done
0
i have the same problem as well. Blizz tried to "optimize game space" but actually destroyed it lul.
and not just whizbang decks. even golden cards in my collection aren't animated. Only on mobile tho. it works on PC
but where is the option to do so? :D i if so, I would like hints to where it is.
0
his decks are actually pretty decent atm
1
viable until Aug 6th. All dates should be in PDT ( or somewhat close to )
0
For those of us who want to open our packs early, but don't want to get out, there's a SOLUTION!
with the power of fake GPS location, we can sneak in the gatherings below and open them damn packs :D
for instructions on how to use fake GPS, see here (ctrl left click so you don't close this window XD)
US
Esports Arena
Santa Ana, CA, US
August 4
17:00 to 22:00
120 W 5th St, Santa Ana, CA 92701, USA
(33.7495,-117.8732)
The Wall Gaming Lounge
Las Vegas, NV
August 5
11:00 to 15:30
3700 W Flamingo Rd, Las Vegas, NV 89103, USA
(36.11871,-115.18646)
Alley NYC
New York, NY
August 4
11:00 to 16:00
119 W 24th St, New York, NY 10011, USA
2nd Floor
(40.746183,-73.998775)
The Cave
Gaming Center
Fairfax, VA
August 4
12:00 to 18:00
10621 Braddock Rd, Fairfax, VA 22032, USA
Suite B
(38.825303,-77.31491)
Vigilante Gaming Bar
Austin, TX
August 4
12:00 to 16:00
7010 Easy Wind Dr, Austin, TX 78752, USA
Ste 150
(30.339167,-97.718436)
The Wasteland Gaming
Duluth, GA
August 4
14:00 to 22:00
3700 Satellite Blvd, Duluth, GA 30096, USA
Unit #7B
(33.954371,-84.141869)
The Treehouse at Full Sail University
Winter Park, FL
August 4
11:00 to 17:00
519 S Semoran Blvd, Winter Park, FL 32792, USA
Building 4E
(28.5978,-81.351)
CANADA
Meltdown Toronto
Toronto, Canada
August 4
13:00 to (Aug 5) 2:00
686 College St, Toronto, ON M6G 1C1, Canada
(43.655393,-79.417557)
Meltdown Quebec
Quebec, Canada
August 5
12:00 to (Aug 6) 3:00
441 Rue du Parvis, Québec, QC G1K 9L6, Canada
(46.814706,-71.22383)
Meltdown Montreal
Montreal, Canada
August 4
13:00 to (Aug 5) 2:00
2035 Rue Saint-Denis, Montréal, QC H2X 3K8, Canada
(45.516474,-73.566269)
4
Hmmm. the really good thing about Prince Keleseth is that it buffs ALL of your minions in your deck, resulting in a very minion-based deck.
However, zoolock currently is, first of all, not all demons. Even so, it only gives minions in your HAND buffs, so only about 2-3 minions will be buffed.
Consider Grimestreet Outfitter. 1/1 body, but all minions and battlecry. Much superior to this card. But did it see any play? hardly.
4
Yeah. they recently updated it so that it would work.