I've always like the unique ways that the rogue quest The Caverns Below worked, giving your minions, as long as they were on--or previously on--your board the same 4/4 stats. It's the only buff-like card in hearthstone that gave a permanent buff to your cards, so I made up the concept of cards that would do that as well.
The spells are all legendary and so called "permanent", meaning that once played, they will continue to have effect to the end of that game. Effects cannot stack, which means that if you play two of the same permanent legendary spell, the effect would only be one's effect. However, DIFFERENT class permanent spells can stack, meaning that if priest gets hold of, say, druid's permanent spell, and plays both of them, the priest will have BOTH the effect of the druid permanent spell and also his/her own legendary spell.
(Note: all spells are supposed to begin with "For the rest of the game", but I sometimes forgot to put them there :P)
The mage legendary spell, Wild Magic, works similar to Dr.Boom's hero power. It will have an animation at the start of your turn that tells you which effect it has this turn. I believe the "wild magic" concept was first used in the Nafarian boss fight in BRM. I carried that concept a little further and combined it a little with the RNG fest that Hearthstone seems to like so much recently.
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👿In dalaran I am pimpy 👿in set reviews I was wimpy 👿as minions die my cost gets shrimpy 👿You guessed it right 👿I'm jumbo impy
The druid spell has REALLY GOOD synergy with token decks, giving it much more burst and control. (in fact, I probably should've made it 1-2 cost higher).
It is the only permanent spell that can make a difference once played twice, meaning that if you chose to have +1 health the first turn, and you somehow acquired another copy of the spell and chose +1 attack, your minions would not have the +1 health buff and instead have the +1 attack buff.
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👿In dalaran I am pimpy 👿in set reviews I was wimpy 👿as minions die my cost gets shrimpy 👿You guessed it right 👿I'm jumbo impy
The rogue spell is pretty strong. being 5 mana, the card goes into odd rogue pretty well, and is really good in Kingsbane decks and/or Spectral Cutlass decks, provided that you get 1) prep, or 2) solid control of the board.
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👿In dalaran I am pimpy👿in set reviews I was wimpy👿as minions die my cost gets shrimpy👿You guessed it right👿I'm jumbo impy
👿In dalaran I am pimpy 👿in set reviews I was wimpy 👿as minions die my cost gets shrimpy 👿You guessed it right 👿I'm jumbo impy
I tried to make heal paladin stronger, although that may be impossible :D. This card has some pretty good synergy with lifesteal cards and is a good card with Lightwarden. It heals face while also healing minions, providing a better control of the board.
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👿In dalaran I am pimpy👿in set reviews I was wimpy👿as minions die my cost gets shrimpy👿You guessed it right👿I'm jumbo impy
👿In dalaran I am pimpy 👿in set reviews I was wimpy 👿as minions die my cost gets shrimpy 👿You guessed it right 👿I'm jumbo impy
I've always like the unique ways that the rogue quest The Caverns Below worked, giving your minions, as long as they were on--or previously on--your board the same 4/4 stats. It's the only buff-like card in hearthstone that gave a permanent buff to your cards, so I made up the concept of cards that would do that as well.
The spells are all legendary and so called "permanent", meaning that once played, they will continue to have effect to the end of that game. Effects cannot stack, which means that if you play two of the same permanent legendary spell, the effect would only be one's effect. However, DIFFERENT class permanent spells can stack, meaning that if priest gets hold of, say, druid's permanent spell, and plays both of them, the priest will have BOTH the effect of the druid permanent spell and also his/her own legendary spell.
(Note: all spells are supposed to begin with "For the rest of the game", but I sometimes forgot to put them there :P)
The mage legendary spell, Wild Magic, works similar to Dr.Boom's hero power. It will have an animation at the start of your turn that tells you which effect it has this turn. I believe the "wild magic" concept was first used in the Nafarian boss fight in BRM. I carried that concept a little further and combined it a little with the RNG fest that Hearthstone seems to like so much recently.
👿In dalaran I am pimpy👿in set reviews I was wimpy👿as minions die my cost gets shrimpy👿You guessed it right👿I'm jumbo impy
👿In dalaran I am pimpy 👿in set reviews I was wimpy 👿as minions die my cost gets shrimpy 👿You guessed it right 👿I'm jumbo impy
The druid spell has REALLY GOOD synergy with token decks, giving it much more burst and control. (in fact, I probably should've made it 1-2 cost higher).
It is the only permanent spell that can make a difference once played twice, meaning that if you chose to have +1 health the first turn, and you somehow acquired another copy of the spell and chose +1 attack, your minions would not have the +1 health buff and instead have the +1 attack buff.
👿In dalaran I am pimpy👿in set reviews I was wimpy👿as minions die my cost gets shrimpy👿You guessed it right👿I'm jumbo impy
👿In dalaran I am pimpy 👿in set reviews I was wimpy 👿as minions die my cost gets shrimpy 👿You guessed it right 👿I'm jumbo impy
The rogue spell is pretty strong. being 5 mana, the card goes into odd rogue pretty well, and is really good in Kingsbane decks and/or Spectral Cutlass decks, provided that you get 1) prep, or 2) solid control of the board.
👿In dalaran I am pimpy👿in set reviews I was wimpy👿as minions die my cost gets shrimpy👿You guessed it right👿I'm jumbo impy
👿In dalaran I am pimpy 👿in set reviews I was wimpy 👿as minions die my cost gets shrimpy 👿You guessed it right 👿I'm jumbo impy
I tried to make heal paladin stronger, although that may be impossible :D. This card has some pretty good synergy with lifesteal cards and is a good card with Lightwarden. It heals face while also healing minions, providing a better control of the board.
👿In dalaran I am pimpy👿in set reviews I was wimpy👿as minions die my cost gets shrimpy👿You guessed it right👿I'm jumbo impy
👿In dalaran I am pimpy 👿in set reviews I was wimpy 👿as minions die my cost gets shrimpy 👿You guessed it right 👿I'm jumbo impy
First time making cards for all 9 classes here, so feel free to post any suggestions or ideas of cards. XD
👿In dalaran I am pimpy👿in set reviews I was wimpy👿as minions die my cost gets shrimpy👿You guessed it right👿I'm jumbo impy
👿In dalaran I am pimpy 👿in set reviews I was wimpy 👿as minions die my cost gets shrimpy 👿You guessed it right 👿I'm jumbo impy