U face flik u die.
- sneakypantss
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Member for 5 years, 8 months, and 8 days
Last active Thu, Jun, 25 2020 10:45:53 -
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Awikun posted a message on PogoKrond RoguePosted in: PogoKrond RogueI always loved pogo rouges and recently this deck got a lot stronger :)
However you missed one of the most important cards for new pogo rouge deck that is Stowaway.
Drop 2 x Umbral Skullkers and add 2 x Stowaways and you will see it will work better.
There is one more difference in my build, but I'll keep it secret for some time :)
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Khatarnak2825 posted a message on Highlender Control WarlockPosted in: Highlender Control WarlockTested in 3 games so far. It is not so good vs mages as some control. Not speaking of aggro.
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FunkiMonki posted a message on New Wall Druid [Galakrond's Awakening]Posted in: New Wall Druid [Galakrond's Awakening]Witchwood Grizzly is by far worse than Winged Guardian in most matchups and is only there to help provide an extra turn to get to your better taunts against hyper aggressive decks. Having only 3 attack means after turn 5-6 your opponent can start to make favorable trades into it to kill it and keep their board alive whereas Emerald Explorer and Winged Guardian have more attack so they can clear more opponents minions. Rogue is also the most popular class right now so you'd rather draw your Winged Guardian from Predatory Instincts or res it from Witching Hour because it is more resilient vs Sap/Eviscerate/etc Also, the biggest swings turns in the game come from Witching Hour so once you pass the early game and are looking for value through the mid-late game ressing a Witchwood Grizzly is really bad because the 3 attack does not pressure your opponent at all. Remember, the goal is not only to survive, but also kill your opponent at some point in time too ;)
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muaddib4201 posted a message on [Rank 1] Tempo WarriorPosted in: [Rank 1] Tempo WarriorReally like this deck! Improve Morale is surprisingly good. I agree with the other comments, SN1P-SN4P for Rabid Worgen is stronger, as Rabid Worgen seems like the weakest card in the deck. SN1P-SN4P makes your Zilliax and Clockwork Goblin much better.
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Haven't lost yet with this deck.
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I really like this Deck. I have played 30+ games at rank 10. I have about a 70% Winrate. Most people don't know how to play against this deck. I substituted 2x Evil Quarter Master for 2x Acolyte of Pain and 2x Eternium Rovers for 2x Brawl. I believe Brawl increases your win rates dramatically vs certain decks and I face almost no aggro. Acolyte is good to combo with Awaken! and Disciple of C'thun and acts as a soft taunt most of the time.
I did try Battle Rage ( okay, but no board impact), Shield Block ( again no board impact) and Cold Light ( felt bad giving opponent 2 cards. Against Warlock and Priest Coldlight + Brann you can burn several cards)
Always Keep Brann - he is too good for this deck. He combos well with Town Crier or any Galakrond Minion to get 6 attack and help you get 4 Invokes. His best combos are with Kronx ( 15 damage face with 2x Kronx and 5 damage Galakrond weapon) and Scion of Ruin - this tempo swing is nuts. Do not be greedy with him, unless you know the match up will be slow and will need maximum value. One time I used Bran with Galakrond to draw 8 minions.
I keep Galakrond MInions as much as I could, but would try to get the best curve possible ( always keep Brann), slow match ups keep Galakrond.
I have used C'thun in maybe only a handful of games as a finisher or if they can't deal with him, so I almost never used Bran with C'thun minions unless it would kill opponent next turn from a bigger C'thun.
I think Death Rattle Hunter is the hardest match up for this deck that I have come across, the rest seem at least 50/50. Quest Priest you just play slow ( and pray they don't get that revive legendary, then you just concede) and don't attack until you have a decent board and will invoke Galakrond soon and have Kronx + Bran.
I am contemplating throwing in a Barista ( probably too Greedy) in somewhere, but don't know what I would cut. Maybe a shield slam or Acolyte.
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Great Deck Rank 10 - 5 with 75% win-rate. I kept 2 improve morale, because I think it is better for the spirit of tempo! A lot of times I top deck Grommash and had an improve morale to win the game. It also builds momentum early on. I had a few games where eternium rover or town crier traded a 2 health minion on turn two ( because of improve morale) and then got a lackey out ( which can also get 2 damage to trigger Grommash). Omega assembly is too slow for me in this deck.
Toughest decks for me were control warrior, mech paladin and secret paladin. Thankfully didn't face them too much.
Thank you!
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Any HELPFUL tips on this deck, not having any luck with it.