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GalaC'thun

  • Last updated Mar 3, 2020 (GA Week 4)
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Wild

  • 23 Minions
  • 4 Spells
  • 2 Weapons
  • Deck Type: Ranked Deck
  • Deck Archetype: Tempo Warrior
  • Crafting Cost: 9860
  • Dust Needed: Loading Collection
  • Created: 2/26/2020 (GA Week 4)
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  • Battle Tag:

    N/A

  • Region:

    US

  • Total Deck Rating

    54

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I made this deck as a meme, then somehow piloted it to rank 5 Wild in the latest ladder season with around a 60% win rate. I honestly believe that a better pilot than I could take it further with a few tweaks. The basic thought process behind this deck is to use the strong invoke of the Galakrond warrior shell for earlygame pressure and board control, then transition to high-value plays from C'Thun payoff cards (especially in conjunction with the insane +4/+4 bonus they get when we become Galakrond) to close out the game.

Nearly every card in this deck has great synergy with Brann Bronzebeard since we have a lot of battlecries. Kronx Dragonhoof, Ritual ChopperTwin Emperor Vek'lor, and Ancient Shieldbearer are worth calling out as being especially good value. Galakrond himself also synergizes extremely well but, realistically, it's pretty rare where you actually want to draw 8 cards at once...

Mulligan for literally any 1 and 2 cost cards that aren't Shield Slam. With coin, consider keeping EVIL Quartermaster and (situationally) Awaken! too.

Eternium Rover and EVIL Quartermaster are probably the weakest cards in this deck, and can be replaced with tech cards of choice as needed. I anecdotally noticed that the new Boompistol Bully is outstanding in Wild and is probably worth testing further here! I've also gone back and forth on adding a second Ancient Shieldbearer, Brawl, and extra draw (Battle Rage, Acolyte of Pain, or Coldlight Oracle perhaps).

 

Favored matchups: Mages (we pressure both quest and highlander mages hard, secrets honestly aren't that good versus this deck in general - just remember to play around Potion of Polymorph - so Aluneth decks are still a winnable matchup too). Face Hunter (armor gain and strong board control mean you stifle their win cons). Zoolock (they can't snowball as fast as other board-focused aggro decks so your soft removal cards are great here).

50-50: Mech pally and embiggen token druid (both of these boil down to early board control, if they snowball you will have a bad time). Pirate-based decks (I think we're slightly favored but, again, if they snowball or get a dream start you're in trouble)

Unfavored: Cubelock (outvalues us hard and makes it really difficult to catch up). Priests (they have a lot of tools to throw off our game plan, resurrection-heavy priest in particular is a nightmare to play against).