• 2

    posted a message on C'Thun Ramp Druid

    It is overburdened with heavy-cost minions. [card]Blood of The Ancient One [/card] will not be playable Im sure. Also Soggoth can be changed to another AoW for better curve. And Fandral Staghelm has very low amount of targets.

    So you can remove Fandral and focus more on early play (say 1 more bekoner) or shift deck more to pure ramp style with less cthun activators.

    And yes, BGH is mandatory card in any mid/control deck now IMO. :)

    Posted in: C'Thun Ramp Druid
  • 1

    posted a message on Card Nerf - Keeper of the Grove

    Well, Spellbreaker is much better for silence compared to Keeper in mid-end game because it is much more treat with 4/3 stats. The profits of Keeper is its versatility, as it can act as perfect antiaggro card with its 4 body and 2 damage, so this is nerf for antiaggro play only. If zoo and facehunt become unplayable in Standard we will just use 1-2 Spellbreakers in deck and that will not be worser.

     

    Posted in: Card Discussion
  • 4

    posted a message on Card Nerf - Blade Flurry

    For such cost they could just do "remove 1 durability" but not destroy weapon

    Posted in: Card Discussion
  • 1

    posted a message on Card Nerf - Force of Nature

    This nerf just ruined deck archetype at all and _nobody_ will use this card ever.

    I thought they will just make Savage Roar 4 mana cost. That would be decent nerf for druid faceplay just to make t9 combo, but the archetype would be still playable and you could use Force as a defensive spell.

    Posted in: Card Discussion
  • 0

    posted a message on Demented Frostcaller

    Looks like tempo mage is the class I will switch on in expansion from dru and pal. This card is going to give great amount of control, especially when it frozes target after aoe and flameworker were triggered. Anyway mage just getting best cards in expansion atm. If forceroar will be  it will be best class to play surely in tier1. And looks like it's a sure way to buy BWL instead of new busters pack right after expansion launch :)

    Posted in: Demented Frostcaller
  • 1

    posted a message on New Legendary Card - Deathwing, Dragonlord

    Control War is just waiting to see its playing for BGH and Brawl on same turn )

    Posted in: Card Discussion
  • 2

    posted a message on New Card - Twilight Summoner

    wtf with all this positive votes? even egg is a bit slowy, and this is 4 mana drop. For such price they could do do this at least 2-2 minion, so it could deal some damage, and this is actually just too slow 5/5 which will work in 2 turns for 4 mana. That can be some middle-quality rare card, but sure not an epic.

    Posted in: Card Discussion
  • -1

    posted a message on D e e R F o r C e (Breaking Away from Combo)

    I have seen such deck few days ago when was on my mid-paladin. This druid loosed absolutely easily, all game he had just few cards in  hand (he got tree and nourish card draws twice but after 10 turn), and using of reno and tree of life didn't help him at all.

     

    Posted in: D e e R F o r C e (Breaking Away from Combo)
  • 4

    posted a message on [Legend] Standard Oil Rogue
    Quote from ignazz1991 >>

    Kobold Geomancer should do, or Loot Hoarder.

     Not a choice. Bloodmage is good for both his abilities for its cost. One separate ability for 2 cost is not going good for this deck.
    So if you don't have Bloodmage take second Farseer or Healbot (if you was playing without it) or even a Belcher, they are pretty good vs Tempo mages, facehunts and paladins.
    And as for this exact deck second Shredder is musthave, so that will be best replacement.
    Posted in: [Legend] Standard Oil Rogue
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