Good thing it clarified. Don't want to think it's 2/1 Leper Gnomes
- ribbaribbahey
- Registered User
-
Member for 6 years, 11 months, and 15 days
Last active Sun, Jan, 12 2020 14:11:05 -
- 1
- 7
- 17
- 0 Followers
- 27 Total Posts
- 38 Thanks
-
1
Slain posted a message on New Rogue Card - Pharaoh CatPosted in: Card DiscussionThis also can enable underbelly fence. Turn 1. This is easy 5 star card.
-
8
Rashock22 posted a message on New Druid Spell - OverflowPosted in: Card DiscussionAH SHIT, HERE WE GO AGAIN
-
2
aposteljoe posted a message on New Legendary Priest Card - High Priest AmetPosted in: Card DiscussionI can see some combo potential in this card.
Blizzard promoted: They don't like it, if someone cann pull out high damage out of nothing (reason for Leeroy nerf)
But they always print Inner Fire support cards...
-
7
AlexDasOriginal posted a message on EVIL RecruiterPosted in: EVIL RecruiterWell, 1 mana 1/1 lackey, 3 mana 3/3 and 5/5
3/3 + 5/5 - 1/1 = 7/7
1 + 3 = 4 mana
4 Mana 7/7, we have come full circle.
-
8
Trimutius posted a message on Whirlwind TempestPosted in: Whirlwind TempestThis looks mega fun
-
2
KingSevault posted a message on Weekly Card Design Competition 9.12 - Final PollPosted in: Fan CreationsYou guys seriously underestimate how powerful Start of Game effects are. Every single Start of Game effect in this set is 100% busted. Lord Anduin is the only entry that isn't OP and/or clunky, so it here my vote
-
1
Jennifer posted a message on New Hunter Hero Card Reveal - Zul'jinPosted in: NewsYeah. And really if you think about it deal 2 damage to any target is a pretty strong hero power.
Yeah, that's why odd mage is so popular. /s
-
-4
Mfunn posted a message on Dragonmaw ScorcherPosted in: Dragonmaw ScorcherDespicable Dreadlord is always better than this, except dragon tag and neutral card
-
39
RaptorWithWings posted a message on Serpent WardPosted in: Serpent WardDie Insect! *pew
- To post a comment, please login or register a new account.
4
Depends, if it's already turn 10, you'll have 6 mana. If it is turn 4, you'll have 0 mana but 10 empty crystals for your next turn (your opponent will be at 10 mana too, but the immediate turn after you play Nozdormu).
2
Who cares when you can frostbolt his face every turn
2
Of course there is restriction? it's an OTK enabler like cube druid or smth.
Or not even that, it could be like Star aligner where you gotta have exactly 3 of these, no less but no more either.
5
The reward hero power reads
(2): Summon a 2/2 copy of a friendly minion
I'm not completely sold on this card, it seems that the best application for this hero power is wild at the moment.
With the scarcity of reborn minions (I'm confident there won't be more than 4[x2] playable), you can't run the quest in an aggro or tempo deck. Perhaps some kind of Undataka deck? You still dilute your deck with reborn cards that aren't that impactful, even if they grant an additional sum of a 4/4 body when you finish the quest.
It's also a "nonbo" with Sir. Finley.
Surely it looks interesting, though. Kinda usable with Banker + prismatic lens for comboes.
2
The priest Spirit of the Dead is basically a Sonya Shadowdancer that instead puts the minion in your decks, so you'll be drawing those cards too. Bowsmandi doesn't require you to have a lot of 1drops at all.
8
This card is terrible in paladin. Here's why.
People comparing it to ice block don't take in consideration that paladin has just one OTK condition (and it sucks realiability-wise), and has no burn potential.
Ice block's strenght was to allow mage to hurr-durr face spells and completely disregard the board, as well as giving mage one more turn for their 100% reliable OTK, thing that paladin can't do at the moment.
As long as there is no Auctionmaster Beardo to guarantee your OTK with Uther DK, or more feasibly a better way to kill your own Mecha'Thun, this spell is garbage.
Its true potential lies in Yogg comebacks :D
1
People comparing this to Fools' Bane didn't take in consideration the potential this card has in aggro warrior. In my opinion this card steals the slot to Arcanite Ripper because it is pretty much garanteed to hit face regardless of earlygame and midgame taunts. Fools' Bane could not hit face, and that's why it never saw play.
This card also becomes insane with Upgrades.
2
It's not OP at all. You use 2 cards combination for killing a 2drop and summoning a 6/6 and a 1/1, cost 6. In constructed you need WAY more value from your cards.
7
why in the fuck you just used every possible font alteration to write such a random and boring sentence?
Cucumber4
Can't wait for miracle freeze mage :>