I'm not completely sold on this card, it seems that the best application for this hero power is wild at the moment.
With the scarcity of reborn minions (I'm confident there won't be more than 4[x2] playable), you can't run the quest in an aggro or tempo deck. Perhaps some kind of Undataka deck? You still dilute your deck with reborn cards that aren't that impactful, even if they grant an additional sum of a 4/4 body when you finish the quest.
It's also a "nonbo" with Sir. Finley.
Surely it looks interesting, though. Kinda usable with Banker + prismatic lens for comboes.
I don't want to bring your hopes down, but you can count on your fingers of your blasted-off hand how many cards are actually feasible. If any other would be printed, hearthstone would lose 80% of its players.
The random order means you cannot do any reliable combo with Zul'jin. That said, this is a board refill for 10 mana for spell hunter at the moment. (Can't wait to Baited Arrow my spellstone wolves and get rid of that 5 armor with kill command.) The hero power screams ''we didn't bother to spend any time on this and decided to play it safe".
Not impressive, but neither bad. I was so hyped and now I'm so disappointed of the only f2p troll we have in HS. Hell, that's the biggest letdown in a while.
That's how it works with Loti but that never was the logic behind it. Fandral combines the "choose one" options, and while there were only two options, he combined both, ability- and statistics-wise. Which makes sense as it takes a literal interpretation of Fandral's bility, unlike with Wardruid Loti. I don't get the downvotes on Mamizou.
This card is terrible in paladin. Here's why. People comparing it to ice block don't take in consideration that paladin has just one OTK condition (and it sucks realiability-wise), and has no burn potential. Ice block's strenght was to allow mage to hurr-durr face spells and completely disregard the board, as well as giving mage one more turn for their 100% reliable OTK, thing that paladin can't do at the moment. As long as there is no Auctionmaster Beardo to guarantee your OTK with Uther DK, or more feasibly a better way to kill your own Mecha'Thun, this spell is garbage.
Control? Midrange? Lol this is purely aggro. With that Sharkfin Fan you can prep this card anytime and seize the board back. Even pirate rogue is gonna be the $#!%, believe me.
People comparing this to Fools' Bane didn't take in consideration the potential this card has in aggro warrior. In my opinion this card steals the slot to Arcanite Ripper because it is pretty much garanteed to hit face regardless of earlygame and midgame taunts. Fools' Bane could not hit face, and that's why it never saw play. This card also becomes insane with Upgrades.
He's a boss for the solo adventure, I already wasn't counting on seeing him in a card, since the only way to get a boss card is usually from their card prizes (and there shouldn't be any with this adventure, packs only).
On the other hand, Sindragosa got her card. Sucks.
I'd formulate this more like “Mana cost reducing effects from third cards will not be copied by Shadow Reflection.” The Arcane Giant in the video is pretty evidently casted for 0 mana.
0
LMAO people rating, grading cards without knowing 80% of the set
0
At least has some anti synergy with the 4-mana 8/8
5
The reward hero power reads
(2): Summon a 2/2 copy of a friendly minion
I'm not completely sold on this card, it seems that the best application for this hero power is wild at the moment.
With the scarcity of reborn minions (I'm confident there won't be more than 4[x2] playable), you can't run the quest in an aggro or tempo deck. Perhaps some kind of Undataka deck? You still dilute your deck with reborn cards that aren't that impactful, even if they grant an additional sum of a 4/4 body when you finish the quest.
It's also a "nonbo" with Sir. Finley.
Surely it looks interesting, though. Kinda usable with Banker + prismatic lens for comboes.
0
Hell no, Crystallogy and Call to Adventure are the reasons because this costs 2 mana instead of 1.
Still, it is as powerful as Keleseth I'd say.
0
I don't want to bring your hopes down, but you can count on your fingers of your blasted-off hand how many cards are actually feasible. If any other would be printed, hearthstone would lose 80% of its players.
0
The random order means you cannot do any reliable combo with Zul'jin.
That said, this is a board refill for 10 mana for spell hunter at the moment. (Can't wait to Baited Arrow my spellstone wolves and get rid of that 5 armor with kill command.)
The hero power screams ''we didn't bother to spend any time on this and decided to play it safe".
Not impressive, but neither bad. I was so hyped and now I'm so disappointed of the only f2p troll we have in HS. Hell, that's the biggest letdown in a while.
0
That's how it works with Loti but that never was the logic behind it. Fandral combines the "choose one" options, and while there were only two options, he combined both, ability- and statistics-wise. Which makes sense as it takes a literal interpretation of Fandral's bility, unlike with Wardruid Loti. I don't get the downvotes on Mamizou.
8
This card is terrible in paladin. Here's why.
People comparing it to ice block don't take in consideration that paladin has just one OTK condition (and it sucks realiability-wise), and has no burn potential.
Ice block's strenght was to allow mage to hurr-durr face spells and completely disregard the board, as well as giving mage one more turn for their 100% reliable OTK, thing that paladin can't do at the moment.
As long as there is no Auctionmaster Beardo to guarantee your OTK with Uther DK, or more feasibly a better way to kill your own Mecha'Thun, this spell is garbage.
Its true potential lies in Yogg comebacks :D
0
Control? Midrange? Lol this is purely aggro. With that Sharkfin Fan you can prep this card anytime and seize the board back. Even pirate rogue is gonna be the $#!%, believe me.
1
People comparing this to Fools' Bane didn't take in consideration the potential this card has in aggro warrior. In my opinion this card steals the slot to Arcanite Ripper because it is pretty much garanteed to hit face regardless of earlygame and midgame taunts. Fools' Bane could not hit face, and that's why it never saw play.
This card also becomes insane with Upgrades.
7
why in the fuck you just used every possible font alteration to write such a random and boring sentence?
Cucumber4
Can't wait for miracle freeze mage :>
0
He's a boss for the solo adventure, I already wasn't counting on seeing him in a card, since the only way to get a boss card is usually from their card prizes (and there shouldn't be any with this adventure, packs only).
On the other hand, Sindragosa got her card. Sucks.
I feel you, bro.
0
“Effects that invoke Mana Cost reduction will not be copied by Shadow Reflection. (Like Emperor Thaurissan ticks, Preparation, Shadowstep.) ”
I'd formulate this more like “Mana cost reducing effects from third cards will not be copied by Shadow Reflection.”
The Arcane Giant in the video is pretty evidently casted for 0 mana.
2
An news? Anyone received anything?