• 0

    posted a message on New Epic Hunter Spell Revealed - Toxic Reinforcements

    LMAO people rating, grading cards without knowing 80% of the set

    Posted in: Card Discussion
  • 0

    posted a message on New Warlock Legendary Card - Dark Pharaoh Tekahn

    At least has some anti synergy with the 4-mana 8/8

    Posted in: Card Discussion
  • 5

    posted a message on Making Mummies

    The reward hero power reads

    (2): Summon a 2/2 copy of a friendly minion

    I'm not completely sold on this card, it seems that the best application for this hero power is wild at the moment.

    With the scarcity of reborn minions (I'm confident there won't be more than 4[x2] playable), you can't run the quest in an aggro or tempo deck. Perhaps some kind of Undataka deck? You still dilute your deck with reborn cards that aren't that impactful, even if they grant an additional sum of a 4/4 body when you finish the quest.

    It's also a "nonbo" with Sir. Finley.

    Surely it looks interesting, though. Kinda usable with Banker + prismatic lens for comboes.

    Posted in: Making Mummies
  • 0

    posted a message on New Paladin Legendary Card- Sir Finley of the Sands

    Odd Pala in Wild is the Reason that this cost 2 Mana and not 1

     

    Hell no, Crystallogy and Call to Adventure are the reasons because this costs 2 mana instead of 1.

    Still, it is as powerful as Keleseth I'd say.

    Posted in: Card Discussion
  • 0

    posted a message on Weekly Card Design Competition 9.12 - Final Poll

    I don't want to bring your hopes down, but you can count on your fingers of your blasted-off hand how many cards are actually feasible. If any other would be printed, hearthstone would lose 80% of its players.

    Posted in: Fan Creations
  • 0

    posted a message on New Hunter Hero Card - Zul'jin

    The random order means you cannot do any reliable combo with Zul'jin.
    That said, this is a board refill for 10 mana for spell hunter at the moment. (Can't wait to Baited Arrow my spellstone wolves and get rid of that 5 armor with kill command.)
    The hero power screams ''we didn't bother to spend any time on this and decided to play it safe". 

    Not impressive, but neither bad. I was so hyped and now I'm so disappointed of the only f2p troll we have in HS. Hell, that's the biggest letdown in a while.

    Posted in: Card Discussion
  • 0

    posted a message on New Druid Card Reveal - Wardruid Loti

    That's how it works with Loti but that never was the logic behind it. Fandral combines the "choose one" options, and while there were only two options, he combined both, ability- and statistics-wise. Which makes sense as it takes a literal interpretation of Fandral's bility, unlike with Wardruid Loti. I don't get the downvotes on Mamizou.

    Posted in: News
  • 8

    posted a message on Time Out!

    This card is terrible in paladin. Here's why.
    People comparing it to ice block don't take in consideration that paladin has just one OTK condition (and it sucks realiability-wise), and has no burn potential. 
    Ice block's strenght was to allow mage to hurr-durr face spells and completely disregard the board, as well as giving mage one more turn for their 100% reliable OTK, thing that paladin can't do at the moment.
    As long as there is no Auctionmaster Beardo to guarantee your OTK with Uther DK, or more feasibly a better way to kill your own Mecha'Thun, this spell is garbage. 

    Its true potential lies in Yogg comebacks :D

    Posted in: Time Out!
  • 0

    posted a message on New Rogue Spell - Cannon Barrage

    Control? Midrange? Lol this is purely aggro. With that Sharkfin Fan you can prep this card anytime and seize the board back. Even pirate rogue is gonna be the $#!%, believe me.

    Posted in: Card Discussion
  • 1

    posted a message on New Warrior Weapon - Sul'thraze

    People comparing this to Fools' Bane didn't take in consideration the potential this card has in aggro warrior. In my opinion this card steals the slot to Arcanite Ripper because it is pretty much garanteed to hit face regardless of earlygame and midgame taunts. Fools' Bane could not hit face, and that's why it never saw play.
    This card also becomes insane with Upgrades.

    Posted in: Card Discussion
  • 7

    posted a message on New Warrior Legendary Reveal: Geosculptor Yip

    why in the fuck you just used every possible font alteration to write such a random and boring sentence?

    Cucumber

     
     
     
    Posted in: News
  • 4

    posted a message on Breath of Sindragosa

    Can't wait for miracle freeze mage :>

    Posted in: Breath of Sindragosa
  • 0

    posted a message on Rotface

    He's a boss for the solo adventure, I already wasn't counting on seeing him in a card, since the only way to get a boss card is usually from their card prizes (and there shouldn't be any with this adventure, packs only).

    On the other hand, Sindragosa got her card. Sucks.

    I feel you, bro.

    Posted in: Rotface
  • 0

    posted a message on Valeera the Hollow

    “Effects that invoke Mana Cost reduction will not be copied by Shadow Reflection. (Like Emperor Thaurissan ticks, Preparation, Shadowstep.) ”

     

    I'd formulate this more like “Mana cost reducing effects from third cards will not be copied by Shadow Reflection.”
    The Arcane Giant in the video is pretty evidently casted for 0 mana.

    Posted in: Valeera the Hollow
  • 2

    posted a message on Pity Timer Bug Confirmed - To Be Fixed this Week

    An news? Anyone received anything?

    Posted in: News
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