Surprised to not see a Druid deck up there. Living Mana has proven a lot of fun. its an automatic 10/10 (or more) on an empty board with its major downside removed by the death rattle refunding their mana.
I've been playing a version that uses Cenarius and a single Celestial Dreamer. The former works well to close out a game (+2/+2) and to stall when needed. The other is a strong follow-up to a T3 Longneck and counts for the quest (when triggered). I've also found that Earthen Scales is a huge card in this. 1-mana for a +1/+1 and (in this deck) 6+ armor is great.
I've been trying this deck out and when it works, it works. However, I've run into the same issue that other Druid decks (not ramp-thun) I've worked with have encountered since the release of standard. That being Druids lack of spell based clears. The minute you lose control of the field, you lose. There is no real come back mechanism. Any comments or recommendations?
Same here, but Its how Ladder is running right now. Now repeat after me "C'thun C'thun C'thun C'thun C'thun C'thun C'thun C'thun C'thun C'thun C'thun C'thun C'thun C'thun C'thun C'thun C'thun C'thun C'thun C'thun C'thun C'thun C'thun C'thun C'thun C'thun C'thun C'thun C'thun C'thun"
I'm starting to get real tired of the C'thun control warrior and C'thun priest. Combining the well costed Cultists with those classes armor/heal cards is out of hand. Once C'thun hits 10 attack they gain access to the massive 10 heal/armor, which are attached to decent bodies. Add in the class control cards and you're almost forced to play face hunter/shaman/warlock to beat them before C'thun hits the magic number.
Confirmed to choose the beneficial order. As you can see, Cenarius choose the taunts then the buff, which is the opposite order of the card text. Keeper also silences then damages.
I messed around with Brann last night and found a few cards that become great with him. The first is Enhance-o Mechano, which gives put two abilities to all of your minions. Shattered Sun Cleric becomes. A solid +2/+2. Then one of my surprise hits, Frostwolf Warlord, gaining +2/+2 per minion. He also played well in a warrior, netting 10 armor per shield maiden as well as strong plays with Cruel Taskmaster.
So, I've been playing a version of the Astral deck and I've found a rather powerful card that seems to be overlooked. That being the robot butler Jeeves. He has proved invaluable to refilling my hand once I drop it for Astral Communion. In testing against some friends I've found him to be very reliable. Even when you draw him after communion, you will almost always get 3 draws from him, which ends the top-deck reliance. I've even managed a few times to live the dream where I turn 1 Jeeves and turn 2 Astral Communion. What is everyone else's thoughts on Jeevesin this style deck?
6
Surprised to not see a Druid deck up there. Living Mana has proven a lot of fun. its an automatic 10/10 (or more) on an empty board with its major downside removed by the death rattle refunding their mana.
4
This works exceedingly well, even at lower (19-13) ranks. The only issues I've had are mages because of the secrets and random spell generators.
3
I've been playing a version that uses Cenarius and a single Celestial Dreamer. The former works well to close out a game (+2/+2) and to stall when needed. The other is a strong follow-up to a T3 Longneck and counts for the quest (when triggered). I've also found that Earthen Scales is a huge card in this. 1-mana for a +1/+1 and (in this deck) 6+ armor is great.
0
Dear Mulch,
Please stop giving my opponents either the exact out for the situation(s) I put them in or lethal.
-Signed Every Druid player.
1
Here is the deck I've been playing. Its worked very well, but I've not faced a lot of ultra-agro decks yet.
0
I've been having some good luck with a more control oriented build. Only losses thus far are to RNG. Just had an amusing one vs a freeze mage.
https://imgur.com/a/6dgGW
I'll post the deck once I finish getting it loaded here.
2
I've been trying this deck out and when it works, it works. However, I've run into the same issue that other Druid decks (not ramp-thun) I've worked with have encountered since the release of standard. That being Druids lack of spell based clears. The minute you lose control of the field, you lose. There is no real come back mechanism. Any comments or recommendations?
1
0
I feel your pain.
<Brawl> "Lets give the druid an opening hand of Savagery, Astral Communion, and Angry Chicken"
<Me> Chucks it all
<Brawl> "Here have another Savagery, a C'Thun (but not buff minions), and a Molten Giant"
3
I'm starting to get real tired of the C'thun control warrior and C'thun priest. Combining the well costed Cultists with those classes armor/heal cards is out of hand. Once C'thun hits 10 attack they gain access to the massive 10 heal/armor, which are attached to decent bodies. Add in the class control cards and you're almost forced to play face hunter/shaman/warlock to beat them before C'thun hits the magic number.
2
http://imgur.com/dxXrOoZ
Confirmed to choose the beneficial order. As you can see, Cenarius choose the taunts then the buff, which is the opposite order of the card text. Keeper also silences then damages.
0
With the Violet Teacher and other token cards, would a single copy of Wisps of the Old Gods make sense as a finisher/presence card or is it to slow?
0
I messed around with Brann last night and found a few cards that become great with him. The first is Enhance-o Mechano, which gives put two abilities to all of your minions. Shattered Sun Cleric becomes. A solid +2/+2. Then one of my surprise hits, Frostwolf Warlord, gaining +2/+2 per minion. He also played well in a warrior, netting 10 armor per shield maiden as well as strong plays with Cruel Taskmaster.
0
So, I've been playing a version of the Astral deck and I've found a rather powerful card that seems to be overlooked. That being the robot butler Jeeves. He has proved invaluable to refilling my hand once I drop it for Astral Communion. In testing against some friends I've found him to be very reliable. Even when you draw him after communion, you will almost always get 3 draws from him, which ends the top-deck reliance. I've even managed a few times to live the dream where I turn 1 Jeeves and turn 2 Astral Communion. What is everyone else's thoughts on Jeevesin this style deck?
1
I like it. very versatile. It also has the option for a turn 1 (Innervate) or turn 3 mini cenarius using the Sunfury protector.