I think hidden interactions affecting gameplay are bad for the game. However, adding an extra phrase would be pretty cool.
- quasder
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Leonid2202 posted a message on Peter Whalen Talks About Quests & Reveals 2 New Cards!Posted in: News -
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Zence posted a message on Weekly Card Design Competition 5.09 - Submission TopicFlavor: Even Masters of Time have to finish their turns in 75 seconds.
A side plot has developed in Whispers of the Old Gods! Apparently Nozdormu and the Bronze Dragonflight are trying to finish off his corrupted copy Murozond, but he keeps getting away!
A great minion to play in Dragon decks. This allows you to make up for lost turns where you don't want to lose great abilities from minions with Dragon synergy when you don't actually have any dragons in your hand. By killing and triggering Nozdormu's deathrattle (whether by trading yourself or getting your opponent to kill it), it will add Murozond, a Dragon, to your hand! Now that previously dead hand with Blackwing Technician and Netherspite Historian can be played at their full potential without missing a beat!
And Murozond is also useful. Kill him while having a dragon in your hand and now you have Nozdormu back! a 3 mana 3/4 is still a great play for Paladin and doesn't cut into your mana too much. And of course you can play him to help get another Murozond into your hand. A conditionally infinite minion that is cheap and doesn't compensate with bad stats? Incredible!
It also has great N'zoth synergy. Pally has good deathrattle cards in class already, so it could even make N'zoth Dragon Pally possible! And it complements Netherspite Historian perfectly! Once you get Murozond to your hand, you can play him after playing Netherspite for a dragon, and voila, you've now added the condition to get your Nozdormu back!
The possibilities with this card is extremely vast, and it extends even beyond the reach of just Dragon Pally!
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Banquetto posted a message on Upcoming Changes to Hearthstone Arena - Standard Format, More Spells, & MorePosted in: NewsThe switch from Wild to Standard, I'll have to see how that plays out.
The other changes, though, all sound good to me. Definitely think Arena will be more enjoyable after this patch.
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Neichus posted a message on Ben Brode On The Meta, Balance, and ShamanPosted in: NewsQuote from GloriousFaceRace >>Yeah, this isn't 60% winrate, because they mirror themselves in such big degree that one has to lose. And winrate goes down.
"We don't include mirror matches in our calculations." -
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Neichus posted a message on Ben Brode On The Meta, Balance, and ShamanPosted in: News"We don't include mirror matches in our calculations."
They're one step ahead of ya.
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ManyCookies posted a message on WCDC Season 4 Finale - Mini Comp #4 (Submission)Bertha had a wonderful semester with the Jade; she learned so many new ways to set people on fire.
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nurgling13 posted a message on WCDC Season 4 Finale - Mini Comp #4 (Submission)If you have a Power Word: Shield in your deck, this pulls it out and casts it on itself, so it is a 2 mana 2/3 that draws you a card. If not, it's a bit inefficient. It's good for efficient early game draw, and could be good in highlander decks, since two of these make the effect harder to trigger.
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mtmckinley posted a message on WCDC Season 4 Finale - Mini Comp #4 (Submission)Fixed it. Now you get a Voidwalker. So 3 mana, 3/5 over 2 bodies with taunt? Not too bad. Super nice with Bran.
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CheeseEtc posted a message on WCDC Season 4 Finale - Mini Comp #4 (Submission)Posted in: Fan Creations -
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nobravery posted a message on WCDC Season 4 Finale - Mini Comp #4 (Submission)Starving Buzzard (5 mana 3/2)
Something I made 1 year ago. Some of you might have seen it before.
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The game of thrones references are on the voice lines (both play and attack)
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Taunt
Can only attack if you have 3 or more armor
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The Dark Wanderer's Deck:
Forbidden Ritual
Battle Axe
Blood Imp
Flame Imp
2x Possessed Villager
2x Power Overwhelming
Soulfire
2x Voidwalker
Dark Peddler
2x Demonfire
Fiery War Axe
Lightining - 2 mana, deal 3 damage
2x Imp Gang Boss
Imp Master
2x Shadow Bolt
2x Hellfire
Imp-losion
Mindgames
Shadowflame
Bane of Doom
Tentacles for Arms
Fire Elemental
Siphon Soul
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As Asuryan said, you would have to add: "Discard 4 cards. can't be played without discarding" to make them balanced. The strongest 1 drops are the ones that can self-buff, but even Mana Wyrm, Tunnel Trogg and secretkeeper would be balanced at 5 mana with this text, because you would probably discard the spells, overload cards, or secrets, and end up with a 5 mana 5/10 or 5/15 with discard 4 cards. What would still be OP are the self-buff 1 drops that can be buffed by something that entered the board before it, like Small-time buccaneer and cogmaster.
To better imagine that, you could use a minion that already draws cards, and remove these 4 cards from it's abilities. This way, the card gets much simpler and it becomes easier to see that they are balanced:
Obs: 1*5-4=1
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It's fine if they change the Mistcaller and forlorn stalker to sparkle too. It would still be a bad mechanic, but at least it would be consistent. If they don't do that, if will be the first inconsistence in the game to affect gameplay (Before they were mostly text inconsistencies).
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The curator is Madam Goya and the Owner is Aya Blackpaw
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There is already some info on the official site about the prologue, and it's still not there on hearthpwn.
the boss will be Prince Malchezaar and the hero power will be "Legion (2): Summon a 6/6 Abyssal"
http://us.battle.net/hearthstone/en/expansions-adventures/one-night-in-karazhan/the-prologue
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Wing 1 - Moroes
Wing 2 - Barnes
Wing 3 - The Curator
Wing 4 - 2 legendaries - (??? and Malchezaar)
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My card is cataclysm. In WoW, the Cataclysm was the return of the evil dragon aspect Deathwing, which reforged the 2 biggest continents in Azeroth. Sorry for any english mistakes i make, a it is not mt first language.
Design decisions:
15 Mana - At 14 mana, It would be easy to just Thaurissan and Prep It, but at 15 you will need at least 2 thaurissan ticks before playing prep + this. Other cards that can reduce the cost are: Far sight, Sorceress aprentice and Shadowfiend. (Remember, you can't double prep, and innervate/coin can't go past 10 mana)
Or your opponent can just play millhouse and save you all the work.
Neutral - Probably the only class that would (try to) play Cataclysm is rogue, as the other classes' tools aren't reliable, but the theme has nothing to do with rogue, so I decided to make it neutral.
Legendary - Well, the Cataclysm was a unique event, and would be the perfect card to introduce legendary spells.
Destroying minions - Again, this is a lore decision, as the cataclysm was global (And the cataclysm is the return of deathwing, who destroys all minions too). But it does have some gameplay implications: Enemy deathrattles can kill you, resulting in a tie, and Majordomo Executus will make your opponent survive.
The best use of this card is a combo rogue:
Turn X: Thaurissan + Master of disguise / Conceal
Turn X + 1: Anything, get another thaurissan tick
Turn X + 2: Prep + Cataclysm.