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    posted a message on Infinite Arcane Giant Cycle Warrior

    Infinite Arcane Giant Cycle Warrior
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    Minion (10) Ability (17) Weapon (2) Playable Hero (1)
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    Play it the same way as you would with the original Arcane Giant warrior....cycle, cycle cycle. The issue with the deck before KoFT was that there was a limited amount of cycling that you could do before you just died to fatigue. It also limited the amount of Arcane Giants that you could get. With double Dead Man's Hand the issue of cycling is resolved and so many more options open up. Rotface and Scourgelord Garrosh are my personal picks just to add some other options to the deck in the unfortunately case where you cant get any other combos off. Please feel free to take them out and experiment with the deck and comment below.

     

    PS- Some will say 2x DMH isn't needed but it is the reason why the deck is viable now

    PSS- Some will say 1x Brawl isn't needed but all I have to say is try the deck without it and you'll see.

    Thank you

    Posted in: Warrior
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    posted a message on Priest Hero Card Revealed! - Shadowreaper Anduin

    Clearly to pull radiant elementals.....as well as raza 

    Posted in: Card Discussion
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    posted a message on Priest Hero Card Revealed! - Shadowreaper Anduin

    Guess 2x dirty rat if I see a lot of priests come out of the woodwork.

    Posted in: Card Discussion
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    posted a message on Theory craft fatigue deck

    Why are you not running the pyromancer core with the arcane giants? That's where deadmans hand will shine....the deck is almost all draw and will make shuffling a full hand into your deck a non issue since you can just cycle through it again. I will be looking to make a list like that because getting a few giants off of blood warriors and then shuffling them into the deck again is ridiculous. The current problem with the list is that you only have 2 pyros to abuse. To bandaid fix that now I run a brawl as well. Which also wouldn't be an issue to keep anyway.

    Posted in: Warrior
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    posted a message on Trump's Un'Goro Theorycraft - Quest Warrior

    Curator is pointless with this list, draw one dragon?? King Mosh should be in the list for sure, it's the 7-8-9 combo. Also, I'd consider adding at least 1 whirlwind. Other than that it more or less resembles my list.

    Posted in: Trump's Un'Goro Theorycraft - Quest Warrior
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    posted a message on Any ideas about warrior quest?

    I have a very deep dark feeling that the quest will probably be something like:

    play ~6 taunt minions: get some dinosaur with taunt. 

    They have been pushing this taunt theme for so long that I can't see it stopping now. Maybe we will get some cards that make taunt warrior viable? 

    Posted in: Warrior
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    posted a message on MSoG Tempo Warrior

    Few things-

    1. I don't run the ghouls because there are no executes in my list. You may want to consider adding them but I've been fine thus far without them.

    2. The lack of 2 drops hasn't been an issue because you're always looking to start the game as if you're pirate warrior. Pirate on 1 and then hopefully a weapon or nzoths on 2.

    3. The buff mechanics make for very tempo oriented turns, you just need to know when to tempo. The curve is very low in the beginning allowing for you to drop 1-2 minions pretty easily. 

    4. Aggro hasn't been a problem because the pirate engine give you an aggressive start to match theirs and then you have a bunch of taunts and other minions to keep the pressure up with them. I think I've lost to 1 pirate warrior and that's because varian didn't pull one of the 2 taunts remaining. All of the minions you have are high priority because they either have taunt, enrage, buff other minions, or draw you cards.

    5. Sylv is defintely to too slow idk what you're talking about. Maybe it's just the list but if you continually keep the pressure on them, which this deck seems to do well then syl on curve is deadly. In control matchups, Renolock, Reno DP, regular Reno priest, Reno mage, CW (yes I have seen a few) the sylv can be very important. If not for the effect but to bait removal on your larger buffed minions. 

    6. Varian is also not even that bad rn. I've played him a multitude of times against aggro and control. You just have to know when you can and cannot risk playing him. Against Reno you bait removals or kazakus potion and against aggro you just can't be that far behind or fear that they have enough burn. There are like no spells in the deck so you know you're going to get minions 95% of the time. Pulling double taunts or even a blood hoof has saved me multiple times.

    7. You could try korkrons but then I think the buff mechanic might not be that good. You're already needing luck on your side to have the buffs hit korkron and then if it doesn't it kind of sucks. The decent part about the list I'm running is that the only minions you hope they don't hit are the pirates (barring hanchos because a 1 mana 6/6 is great). Because the pirates are so cheap you can easily play them and guarantee buffs don't hit them.

    I tried to hit all of your points/constructive criticism and if I missed something let me know.

    Posted in: Warrior
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    posted a message on MSoG Tempo Warrior

    Hello everyone,

    I was never into the playstyle of pirate warrior and right now CW isn't working out too well for me. With that being said I looked into making a buff taunt warrior. This of course failed miserably and dropped me down to rank 20. I took some time and worked on making the buff mechanic viable and where I found it shine was in this tempo warrior style deck. In one sitting, roughly 3 hours, I win streaked to rank 10, lost 2 games and then win streaked down to rank 8 (normally get to around rank 2-3 every month). I am currently trying to optimize it and invite anyone who wants to to pick up the list and try it out. Its working amazingly and no one expects it.

    Looking forward to hearing back from you all.

    http://www.hearthpwn.com/deckbuilder/warrior#33:1;69:2;215:2;428:2;503:1;632:2;643:1;664:2;22342:1;27255:2;33132:2;35205:2;35209:2;49624:1;49664:2;49679:2;49683:1;49759:2;

    Posted in: Warrior
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    posted a message on How will Blizz stop pirate warrior?

    @OP 

    All I ever see from you are complaints. What's worse is that they aren't even valid issues and the only problems you have are L2P. Stop wasting time with your mindless comments....

    Posted in: General Discussion
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    posted a message on Drakonid Operative needs to be nerfed

    @Tze There is no point in talking to these people man. They have been in the rank 25 meta for too long and have forgotten how to think. 

    Posted in: Card Discussion
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    posted a message on Drakonid Operative needs to be nerfed

    I'd like to start a new poll....

    How many of you are just rank 20-25 super salty shit players? I've been playing dragon priest all month long and have only run into about 10-15 other dragon priests in all of my roughly 100-150 games. Operative isn't OP, it's really good yes, but not OP. You're just upset that someone used your classes cards against you. There's 2 operatives in the deck, meaning if you're not a dragon priest yourself I can only take 2 of your cards. Often times 1-2 of the 3 choices are shit and then the 3rd is decent. Maybe you just play a few games as dragon priest, come to this understanding and then stfu.

    Posted in: Card Discussion
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    posted a message on There needs to be a heavier punishment for using a weapon

    On a serious note, how many of you qq'ers are just rank 25 bads who don't know how to tech against weapons and just come here to waste people's time with your pointless complaints? Stop, use a little brainpower and move on.

    Posted in: General Discussion
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    posted a message on Can Blood Giants Make America Great Again?

    I'm just trying to save you a lot of time and losses, but it's up to you.

    Posted in: Warrior
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    posted a message on Can Blood Giants Make America Great Again?

    Also forgot, remove both blood warriors (there's better things to add), remove both bashes (there's better things to play), both revenges, both shield slams, and the gnomish. Add a second ichor, 2 battle rages, thalnos, 2 inner rages and grom

    Posted in: Warrior
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