• 3

    posted a message on YOINK, MINE NOW

    Best troll deck ever. Well done.

    Posted in: YOINK, MINE NOW
  • -8

    posted a message on Three New Druid Cards - Treant Interactions! 

    If they want to make this treant archetype work, the treants need to be 1-mana 2/2s, not 2-mana 2/2s. I've played with Witchwood Apple in an even token deck, and the biggest problem with the card is the inflated cost of the 2/2.

    Posted in: News
  • 0

    posted a message on Patches the Pirate Loses Charge - Four Card Nerfs Coming in February

    The Divine Spirit/Inner Fire combo has been somewhat popular at high levels. If Corridor Creeper were to be playable, then it would increase the popularity of another high-roll priest deck. A 3/5 wouldn't be too strong if Patches loses its position in the meta. It would be much harder to get a 3/5 out.

    Posted in: News
  • 0

    posted a message on Patches the Pirate Loses Charge - Four Card Nerfs Coming in February

    I hope they add an extra attack to Corridor Creeper. Another Potion of Madness target for priest sounds annoying af.

    Posted in: News
  • 2

    posted a message on Early UnGoro Freeze Mage

    Yes, many lists are not running Tony, instead opting for a second Pyroblast.

    Posted in: Early UnGoro Freeze Mage
  • 1

    posted a message on Dust on rotation

    The decision to dust all rotating cards seemed to be popular around the time of the first rotation. However, I think future rotations will increase the draw to Wild.

    First of all, Standard has proven it is very capable of becoming stale. It took Blizzard 2 months to do something about the 30% play rate of Shaman that emerged shortly after MSoG. While they have recently said they will act faster in the future, I'll believe it when I see it.

    Second, as the Wild card pool grows, there will be more interesting possibilities in that format. I expect a lot of the big streamers to play more Wild during the Year of the Mammoth, which will influence how the meta develops there. It should be pretty fun.

    Third, as other posters have mentioned, Wild cards are really useful in Tavern Brawls. You may not put a lot of value in this in itself, but as time goes on, this might factor more into your decisions.

    At the end of the day, it's your decision, but I would recommend only dusting rotating cards as you need to, in order to build new meta Standard decks. Dusting is such a huge cost, and it is not worth it to just have a big pile of dust. The cards will always have higher potential value than dust alone.

    Posted in: General Discussion
  • 0

    posted a message on Mike Donais Talks Elementals, and Reveals FOUR New Cards!

    Core Rager is based on a World of Warcraft mob, which was tamable by hunters, thus a beast. It does not make sense to make it an elemental.

    Scratch that, looking here, it appears you're right.

    Posted in: News
  • 0

    posted a message on What are the most trollish decks in wild?

    Mill N'Zoth Rogue

    Posted in: Wild Format
  • 0

    posted a message on Aggro Downfall?
    Quote from nevr3000 >>
    Quote from Boethion >>

    It's also worth pointing out that we got even more Aggro now with Water Rogue, while Pirate Warrior and Aggro Shaman still see a lot of play, so it really isn't a "Downfall" for Aggro.

    Aggro shaman is absolutely gone. Water rogue is closer to a tempo deck than an aggro deck, and it's extremely gimmicky. Pirate warrior however didn't suffer from the aggro downfall.
     There is a very strong likelihood that Aggro Shaman will also take on the "Water," or Murloc, package because of Everyfin is Awesome and Call in the Finishers. Aggro Shaman may not be Tier 1 anymore, but it will have a strong presence in this meta.
    Posted in: Site Feedback & Support
  • 4

    posted a message on Aggro Downfall?

    I believe the name of this patch, Aggro Downfall, is a poor choice. Mainly, that is because it is opinion-based rather than fact-based.

    I suggest something like "One-drop Nerfs" or "Spirit Claws Nerf" or "STB/Spirit Claws Nerf." Really, anything that is fact-based would be better than an opinion- or meta-based title. In two years, Aggro Downfall will be mostly meaningless to anyone who does not remember exactly what was nerfed.

    Posted in: Site Feedback & Support
  • 2

    posted a message on anti-agro wild control

    You could use another Shieldmaiden, but your win rate will suffer for it.

    Posted in: anti-agro wild control
  • 4

    posted a message on Reno N'Zoth

    Lost to Zoo, beat renolock. Good times.

    10/10, will meme again.

    Posted in: Reno N'Zoth
  • 0

    posted a message on Reno N'Zoth

    Prince Malchezaar is bad because he decreases deck consistency. Since Reno decks rely on the best possible deck consistency with one-ofs, Malchezaar makes Reno decks worse.

    If you want to have a good time, play Malchezaar. If you want to win, play Ragnaros the Firelord or any other legendary that isn't bad.

    Posted in: Reno N'Zoth
  • 0

    posted a message on New Druid Card - Verdant Longneck

    Spectral Knight actually got some play early in Naxx, from what I hear. The problem with that card, as with all 5-drops, was the existence of Azure Drake. However, I still think this Verdant Longneck is going to be pack filler.

    Posted in: Card Discussion
  • 2

    posted a message on 85% WIN RATE Rank 1 Legend Control's Renolock

    You use Dirty Rat when you can remove what you pull, when they play Doomsayer, or when you are going to Twisting Nether. Do NOT just play Dirty Rat hoping to sink their battlecry. If you pull a Rag or some other big minion, you will regret it.

    Posted in: 85% WIN RATE Rank 1 Legend Control's Renolock
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