Patches the Pirate Loses Charge - Four Card Nerfs Coming in February
Four cards are being nerfed! These changes are not yet live and will be available in a February patch. They will all be disenchantable for their full value once to patch arrives. Please do not disenchant these cards until that patch - Blizzard won't help you out get the correct dust value.
- Bonemare now costs 8 mana, up from 7.
- Corridor Creeper now has 2 attack, down from 5.
- Patches the Pirate no longer has charge. His voice line will also be changing. (Source)
- Raza the Chained's effect now sets your Hero Power to 1 mana, up from 0.
We've got dedicated threads available to discuss each card nerf.
Discuss the Nerf Discuss the Nerf Discuss the Nerf Discuss the Nerf
Quote from BlizzardIn the upcoming 10.2 update, we will be making balance changes to the following cards:
Bonemare - Now costs 8 mana. (Up from 7)
Bonemare has been quite strong in both constructed and Arena. It has a big, immediate impact on the board, and since it’s neutral, it’s been finding its way into a wide variety of decks.
Increasing its mana cost by 1 will give opponents more time to utilize powerful late-game cards to counteract Bonemare’s effect on the board.
Corridor Creeper - Now has 2 Attack. (Down from 5)
Due to the way that Corridor Creeper’s mana cost reduction works, it can cause big swings based on whether or not it happens to be in-hand at the start of the game.
Since it’s a very strong neutral card, Corridor Creeper has been played by a lot of classes. By lowering its attack, we reduce the overall swing potential and power level of the card, but still allow players who draw it early to benefit from having a low-cost minion to play when the game state is ideal.
Patches the Pirate - No longer has Charge.
As we move closer to the new Hearthstone Year, we had some concerns about allowing Patches to remain in his current state after moving out of Standard. Patches’ strength has caused almost every class to add some Pirates just to benefit from him, and his early game power forces control decks to include a good answer to him. This change should give Wild players more flexibility when building their decks.
Removing Charge will lower his power level, ensuring he shows up in fewer decks and allowing opposing players some additional time to respond to Patches, making him less “in charge” of the early game.
Raza the Chained - Now reads: Battlecry: If your deck has no duplicates, your Hero Power costs (1) this game.
In a similar vein to Patches the Pirate, we had some concerns about allowing Raza to remain in his current state forever. Raza is currently an important combo piece along with Shadowreaper Anduin, and can lead to games that rely heavily on drawing him by turn 5. Adjusting his Battlecry will lower his overall power level when combined with Shadowreaper Anduin in Standard, and keep his power level reasonable in Wild as we prepare for the new Hearthstone Year.
Once these card changes are live with Update 10.2 next month, players will be able to disenchant the changed cards for their full Arcane Dust value for two weeks. Thanks for reading, and we’ll see you in the tavern!
Cubelock is going to be destroyed by Quest Mage and Miracle Rogue now that Razakus Priest is gone.
I agree with all nerfs except the one with corridor creeper . That one is a little to harsh in my opinion. It could have been 3/5 instead of 2/5. Now Corridor Creeper just sucks.
I just feel like patches coould have changed to:
Battlecry: Gain charge. / with the same effect, so drawing him wouldn't be that bad.
Well shit now Cubelock is going to be the only deck you see on ladder but glad to see priest finally getting the nerf it needs.
RIP Druid Quest. Corridor Creeper was such a cheat to complete it. Let's search again 'attack : 5+'
Btw, another card with the keyword Charge gets nerfed. They don't know how to balance this
On a sidenote, even if i disagree with Patches nerf, i am glad they show some care for Wild.
GTFOH!!!!! Wow!!!! Corridor creeper a 2/5!!!! Raza 1 mana hero power!!!! Wowwww. These are huge nerfs, bonemare not so much, 8 mana is fair i think, patches will now say im not in chargeeeeeee nowww lol I was not expecting this today, im quite blown away, the corridor creeper they nerfed to the ground. Has for all yall talking about Warlock, Im sure the new expansion will give us cards to deal with demons and maybe even a new silence? *crosses fingers* maybe they should just change dark pact to sacrifice a demon, gain 8 health instead of any minion.
fucking dark pact of cubelocks void
Anytime a card or effect costs (0) it will eventually be broken and nerfed.
Yes, nerf Wisp blizz
Think of a card's cost as equal to one card + mana needed to spend it. The card itself is a resource.
I'm not saying Wisp currently needs a nerf, I'm saying because it costs nothing you have a development problem for future sets because you constantly have to restrain the rewards for casting creatures. If the reward is high enough, Wisp will be broken. This was the case in Magic where Ornithopter is a shit card but in a deck like Affinity it suddenly gets broken.
I hope they add an extra attack to Corridor Creeper. Another Potion of Madness target for priest sounds annoying af.
With 2 attack it won't see any play, so doesn't matter
It still has 5 health, and you dont really want to Potion of Madness a minion that will not instantly die or give you some positive effect like deathrattle. Besides 3/5 would be still too strong.
The Divine Spirit/Inner Fire combo has been somewhat popular at high levels. If Corridor Creeper were to be playable, then it would increase the popularity of another high-roll priest deck. A 3/5 wouldn't be too strong if Patches loses its position in the meta. It would be much harder to get a 3/5 out.
Cubelock be like
Raza was one of my favorite cards when it first came out. I was hoping they would nerf the deathknight instead.
I sense the return of freeze/burn mage with the upcoming warlock meta domination.