Don't think a single one of those cards would see play. 8 mana 4/7 is super under statted, plus if you draw it, it basically undoes whatever effect it had. Seems really, really, bad.
Edit: Rereading it, didn't see that stats were randomized, I think they would all have to be super small mana costed minions to see play, and even then, the downside is so much larger then the upside that they wouldn't see play.
Also Wyrmrest purifier is a terrible card, and wouldn't be drawn sometimes before you draw the card.
2
Yep, Flesh Giant is definitely a good card, but its just a bit better than wild due to Kobold Librarian and the rest of the self-harm package, or so I've heard... I haven't played for a while because of school, so I don't really know if standard can support the giant rn, but absolutely go ahead and put it in if it's working for you!
5
Sap is cheaper and removes the body. Ironbeak Owl doesn't remove the body, and thus provides no tempo and doesn't sufficiently impact the board.
2
Honestly, I don't think Nozdormu is a problem. Animations just really shouldn't take as long as they do, and really shouldn't impact the results of a card game. I agree with changing The Beast, but not Hogger. Hogger honestly isn't in need of a big buff, and anyone who thinks otherwise needs to feel the pain of your opponent slamming hogger on an empty board when you don't have removal. Everything else in the post is great tho. Old, weak stuff that doesn't add anything interesting to the game needs to be buffed/reworked.
22
Note - Don't play Transfer Student. On the new board, it has the effect of adding a dual class card to your hand, but since the scholomance cards aren't out yet, it just does nothing and ends up being a 2/2.
3
The no-duplicate system remembers what cards you've opened, and does not care about whether or not you dust them.
Thus, for example, if you have all commons in the set and dust Crimson Sigil Runner, you are not guarenteed to get the card out of your next pack because the game still assumes you have it.
This is specifically to prevent abuse of the dust system in the situation you have mentioned.
14
I like how people are reacting to this without reading the post and noticing the sarcasm
6
I disagree. I really don't think Altruis needs to be nerfed. Sorting by winrate when included into a deck, it's the 15th best card, below offenders like Warglaives of Azzinoth and Priestess of Fury.
I've said this in other threads, and I'll say it in this one too. Altruis the Outcast is a combo card. Combo cards work very well in specific situations and are near-useless in others. The reason why so many people hate Altruis when there are more powerful cards is that whenever the opponent DH plays Altruis, it's because they have already set up a situation where Altruis is good. What you don't see is all the times when Altruis doesn't have the proper setup and ends up screwing over the DH's hand, because the DH never plays Altruis in that situation.
2
You're right, to a degree. Interestingly, this isn't so much the case in standard as it is in arena. There is very little comeback potential in standard right now - if your opponent drops a Priestess of Fury or a Scalelord and is already ahead on board, there's really nothing you can do in most situations. However, in arena, it's a different story. Value rules arena - quality currently outvalues tempo for the reason you stated. Cards like Twin Tyrant, Burly Shovelfist, Troll Batrider, and other similar cards rule arena.
1
Looking at matchup winrates on hsreplay, Egg warrior seems to bop both of them. This is primarily because neither hunter nor demon hunter have strong enough boards to survive a Risky Skipper combo, and also because warrior's armor gain with Armorsmith outstats most of their burn options.
1
Good to see that you're having fun!