• 1

    posted a message on Battlegrounds Free vs. Paid = 0.2% winrate diff

    Funnily enough, I disagree with both of the premises in the post.

    1. Going from an average placement of around 4.1 to 4.3 is NOT a .2% increase. It is a flat .2 increase - but that is not the same as .2 percent. A flat .2 increase is a lot bigger, and half a standard deviation does matter - it's double digit percentage points.

    2. A battlegrounds pass is not a "pay to play" function. The pass is unlockable with gold for 2500 coins, which is not that difficult to get - I myself had around 5k gold saved up since the previous expansion, and was comfortably able to purchase both the tavern pass and a sizeable number of packs for the new expansion. I'd like to note that I'm f2p, and only purchased something once - the 10pack + legendary classic bundle, and that was using a gift card I'd earned from playing video games on clickloot (a site which rewards you for playing video games).

    TLDR: I disagree. A tavern pass DOES provide a noticeable advantage, but having one has nothing to do with whether or not you are P2P and everything to do with how good you are at managing your ingame resources and your skill.

    Posted in: Battlegrounds
  • 1

    posted a message on Do we still need constant class identities?

    The problem is that if you remove class identity, you remove much of what the classes really ARE. At its core, each class is an individual class BECAUSE of class identity. The classes also draw from world a warcraft (WoW), and many of the cards that are playable are actually spells/units from world of warcraft. They must, to some degree, stay consistent with the lore.

    The other reason is because gamers seem to like class identity. This could have many reasons - easy to learn for new players, creates imagery of what your class represents, creates rivalries and teams, etc. Look at the top card games on twitch - besides Poker, the top 3 card games, Hearthstone, Legends of Runeterra, and Magic the Gathering ALL have established class identities.

    In conclusion, the idea is interesting, but would cause Hearthstone to lose a lot of its appeal.

    Posted in: General Discussion
  • 4

    posted a message on Should I dust Ysiel Windsinger?

    Absolutely not. Assuming that you're a standard player, the only time you should dust a card is when it rotates. Dusting a card - especially one that is released at the start of the new hearthstone rotation - means that you run a very high risk that the card becomes part of the meta due to any one of the 5 next expansions. Don't dust.

     

    Edit: I should note that "absolutely not" was directed at the post title. You should not dust, because there IS potential.

    Posted in: Card Discussion
  • 1

    posted a message on notes on RNG

    If it's what got the company to be worth hundred of millions of dollars, sure, why not? If it's not broke don't fix it. 

    Posted in: Druid
  • 1

    posted a message on Rexxar Is Unstoppable

    Warlock falling off the charts shouldn't have been surprising. The most common matchup for the warlock was tempo demon hunter vs. gala warlock, and in that matchup Sacrificial Pact often killed off a Battlefiend, a Satyr Overseer, or in rare cases a Priestess of Fury for free while gaining 5 hp. It's no wonder that the winrate has dropped as hard as it has.

     

    Posted in: General Discussion
  • 3

    posted a message on Does Mo'arg Artificer work as intended?

    Yes. At first, I was confused because I remember Brann Bronzebeard not stacking. But here's the big difference: wording. Mo'arg Artificer uses the word DOUBLE, while Brann Bronzebeard uses the word TWICE. Having multiple Branns on the board doesn't stack, because the effects still happen twice. Having multiple artificers does, since you're doubling multiple times (x2->x4->8, etc..)

    Posted in: General Discussion
  • 1

    posted a message on Question About Nerfs and Dust Refunds
    Quote from MurlocHolmes_HS >>

     It should also be noted that only three of the nerfed cards are eligible for full dust refunds for this particular round of nerfs.

    Bad Luck AlbatrossOpen the Waygate, and Bloodbloom.

     Frenzied Felwing is also eligible. I don't know why it's not mentioned, but it's disenchantable for the full refund in HS.

    Posted in: General Discussion
  • -5

    posted a message on 17.0.2 Balance Patch - All the Nerfs and Buffs - Including BGs

    *Bad Luck Albatross, Bloodbloom, and Open the Waygate will be eligible for a full dust refund for two weeks after the 17.0.2 patch has been released.

    HOW ABOUT Frenzied Felwing?????

    Posted in: News
  • 1

    posted a message on Blizzard should buff all Prime cards

    Just about all of them are either balanced or slightly above the curve. Some are seeing play in very specific decks and just about all of them are playable in highlander. So no, they don't need buffs. We should buff some of the cards we know are bad - like Savagery, or Magma Rager

    Posted in: General Discussion
  • 1

    posted a message on We need other nerfs
    Quote from Nordachsemilitaer >>

    Altruis the Outcast is so hard to set up when 80 percent of your stuff costs 3 or less . she needs  a buff your right make her cost 0 when played while outcasted and deal 2 dmg to everything.

     If 80 percent of your stuff costs 3 or less that means that either

    a)You're a face deck that runs out of steam and doesn't have cards by the time you play altruis 

    b)You can't count

    Posted in: Demon Hunter
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