This card is far and away the best card that it's possible to draft in arena. You get a 4/4 body for 4 mana, and every spell that gets shuffled in is a crazy buff that autocasts on draw and also has a "draw a card" effect. If your opponent drafts this, save everyone some time and just concede. This card is just stupid.
Interesting approach to use a double Shieldbearer as a 0-damage taunt wall. I think you can do the same with a single Public Defender. You just need one more minion in addition to Kel'Thuzad behind your wall in order to kill your resurrected minions when they appear on his side.
Just don't put a Nat Pagle behind your taunt wall. I nearly got milled to death (1 turn away) by a stupid Nat Pagle that kept triggering while I waited for my Scaled Nightmares to load.
Yeah, I agree. Every time I start to ramp up my dragonhawk it gets obliterated. I don't know how I'm supposed to keep it alive long enough to actually kill the LK.
First try with 30+ extra damage on turn 6, but I got lucky with good draws and a Finlay into Steady Shot. I had a Devolve in hand from the mulligan to deal with his Frostmourne minions but didn't need it.
This deck is insane; great job exploiting the Murloc synergy. If you're struggling, try to get a Flametongue Totem just to the right of a Primalfin Totem so that it buffs the tokens as they pop out. Mulligan for those cards in the first couple of turns and you can't lose.
Still working as of K&C. Note that even if they fix the AI "exploit" which prevents the Lich King from attacking, there's still nothing he can do. He has exactly seven damage per turn and that exactly kills the Public Defender, which is resurrected by Kel'Thuzad each turn.
I mulliganed into Silence - I'm not exaggerating - five times in a row with this deck but I couldn't keep my dragon alive because I wasn't drawing enough taunts or damage/removal to deal with the enemy minions. A single enemy Haunted Creeper kills fully three of your taunts on its own. On attempt #5 my dragon got hit with a Fiery Bat. There's nothing I can really do about it; you just have to keep trying until you get lucky. I don't understand how so many people are saying "all bosses first try." They must have amazing luck.
BTW, why is there so much heal in this deck? A hand full of heal spells doesn't help clear the enemy taunts... And can Shadow Word: Death kill anything in her deck?
Bilefin Tidehunter is a truly inspired pick for this deck though.
These are definitely more challenging than previous adventures for me. Marrowgar can be beaten if you get lucky and steal his bone spikes or get some good divine spirit / inner fires, or manage to pull off an exodia combo, but none of these are very consistent. If you beat him first try with the first deck you picked, I'd say you were very lucky.
This doesn't really work. I thought that this brawl would function like a classic warsong commander but no, effect-summoned patrons don't get charge.
It's interesting that Bolster is actually good for once though. Black Knight is an excellent card too. I'm not a fan of Blood to Ichor for this deck at all.
2
Seems like the only mecha'thun deck Skulking Geist wrecks is druid?
1
Super easy, first try.
1
This card is far and away the best card that it's possible to draft in arena. You get a 4/4 body for 4 mana, and every spell that gets shuffled in is a crazy buff that autocasts on draw and also has a "draw a card" effect. If your opponent drafts this, save everyone some time and just concede. This card is just stupid.
2
Interesting approach to use a double Shieldbearer as a 0-damage taunt wall. I think you can do the same with a single Public Defender. You just need one more minion in addition to Kel'Thuzad behind your wall in order to kill your resurrected minions when they appear on his side.
2
Just don't put a Nat Pagle behind your taunt wall. I nearly got milled to death (1 turn away) by a stupid Nat Pagle that kept triggering while I waited for my Scaled Nightmares to load.
0
Yeah, I agree. Every time I start to ramp up my dragonhawk it gets obliterated. I don't know how I'm supposed to keep it alive long enough to actually kill the LK.
2
I don't see the point of running Redemption. It only resurrects a 1/1 Young Dragonhawk, not your buffed-up monster.
I'd replace those with Potion of Heroism.
1
First try with 30+ extra damage on turn 6, but I got lucky with good draws and a Finlay into Steady Shot. I had a Devolve in hand from the mulligan to deal with his Frostmourne minions but didn't need it.
This deck is insane; great job exploiting the Murloc synergy. If you're struggling, try to get a Flametongue Totem just to the right of a Primalfin Totem so that it buffs the tokens as they pop out. Mulligan for those cards in the first couple of turns and you can't lose.
2
Still working as of K&C. Note that even if they fix the AI "exploit" which prevents the Lich King from attacking, there's still nothing he can do. He has exactly seven damage per turn and that exactly kills the Public Defender, which is resurrected by Kel'Thuzad each turn.
4
Note that you pretty much have to beat him on turn 6, because it all goes to shit on turn 7 when he plays Frostmourne.
2
And then her taunts kill you next turn...
3
I mulliganed into Silence - I'm not exaggerating - five times in a row with this deck but I couldn't keep my dragon alive because I wasn't drawing enough taunts or damage/removal to deal with the enemy minions. A single enemy Haunted Creeper kills fully three of your taunts on its own. On attempt #5 my dragon got hit with a Fiery Bat. There's nothing I can really do about it; you just have to keep trying until you get lucky. I don't understand how so many people are saying "all bosses first try." They must have amazing luck.
BTW, why is there so much heal in this deck? A hand full of heal spells doesn't help clear the enemy taunts... And can Shadow Word: Death kill anything in her deck?
Bilefin Tidehunter is a truly inspired pick for this deck though.
-1
These are definitely more challenging than previous adventures for me. Marrowgar can be beaten if you get lucky and steal his bone spikes or get some good divine spirit / inner fires, or manage to pull off an exodia combo, but none of these are very consistent. If you beat him first try with the first deck you picked, I'd say you were very lucky.
3
Kor'kron Elite is a strange choice. Part of the mana cost is the charge effect but you get charge for free anyway.
Same with Dread Corsair and taunt.
2
This doesn't really work. I thought that this brawl would function like a classic warsong commander but no, effect-summoned patrons don't get charge.
It's interesting that Bolster is actually good for once though. Black Knight is an excellent card too. I'm not a fan of Blood to Ichor for this deck at all.
A few choices I would suggest trying:
Commanding Shout
Raging Worgen
Vicious Fledgling