blackhowl gunspire very op this brawl
- ludo897
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Member for 8 years, 5 months, and 28 days
Last active Mon, May, 18 2020 16:13:44 -
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walahenzap posted a message on Ragnaros' Fire Festival Brawl Returns for the Midsummer Fire Festival!Posted in: News -
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GoreMetal posted a message on Mr. Yagut's Tess Greymane & Face Collector Tempo RoguePosted in: Mr. Yagut's Tess Greymane & Face Collector Tempo RogueI'm loosing all games with this deck... :( I hope in a guide soon!
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Czim posted a message on Fed up with ShamanstonePosted in: General DiscussionMy time machine works!!!
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DiViNE_Priest posted a message on Top 5 Problematic Hearthstone cardsPosted in: Standard FormatThese are not cards that I consider overpowered in the current meta game, but card design that really hurts Hearthstone balance wise, restricts future card design, and overall problematic.(In no particular order)
1: Devolve
Remember when Lightning Storm was considered Strong? Or even arguably on of the best clears in the game because Shaman can RNG out Wrath of Air Totem and hit 4 to the enemy board for 3 mana? Well meet Devolve, an AOE Silence/"Fuck your board" spell, for only 2 Mana and No Overload tag. So overpowered it will have you wondering why Mass Dispel even exist. It gives Shaman favorable trades, Removes taunts/problematic cards ect. For a 2 Mana spell its way too efficient for the Utility it provides.
2: Ice Block
The Win-Con of every deck is the same. Reduce your opponents health to 0 or lower. Decks accomplish this in various ways. This card defies the very way Hearthstone is supposed to be played. Paying 3 Mana to become invincible with only 1 card that interacts with it is essentially an uninteractive experience because of the way Tech Cards typically work in Hearthstone, cards like Eater of Secrets and Skulking Geist are Great when they serve their purpose and completely useless in other match ups. So in a lot of cases running Tech Cards hurt you more than they benefit you. With this card Mage is able to cheat out 2 turns, which is a Huge advantage that is uninteractive and game winning.
As much as I hate the Aggressive Play style in Hearthstone because it constantly suffocates the meta, crushing every players hopes and dreams of a Control Meta. Spreading Aids is really an instant win against most aggressive decks that aren't Token Shaman. While your opponent spends 3 and a half years climbing over a wall. Druid completely stabilizes and the enemy is looking at an army of 1 mana 30/30 Jade Golem.
In the current meta this card isn't necessarily overpowered, but objectively it is. Sure this card has the combo tag, but lets be real its a 5 Mana "Combo" fuck any minion in the ass. This card generates way too much value on average, and with Blizzard announcing that they are going to be printing more Late Game minions in future sets(Which is why Hex was nerfed, Vilespine Slayer will get out of hand.
In its current state it isn't too overpowered, unless you highroll because as you guessed, 4 Mana(Insert OP Minion Here) is problematic. Big Priest is virtually unstoppable when it does High Roll. Considering that even more OP late minions are coming according to Blizzard, you can expect the power lever of this card to rise. But realistically it all depends on the power-level of late game minions, which is something Blizzard now has to worry about when creating Future big minions.
NOTE: I know some people are going to say Shadowreaper Anduin is problematic. But realistically, I would agree if he wasn't literally carrying Priest on his back. Shadowreaper Anduin is pretty OP when drawn on curve alongside Raza the Chained, but without it Priest is back to Hero Power , Emote, Pass for 5 turns then conceding after drawing every single Shadow Word in the game.
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how the tables have turned
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There isn't any card than can really replace Edwin if you can I'd highly suggest crafting it since it's played in many decks and it's in the classic set.