• -7

    posted a message on The Headless Horseman Rides is This Week's Brawl!

    With my Legend 1 levels of skill, this tavern was gg ez 1st try. DM me for Tavern Brawl coaching.

     

    Posted in: News
  • 3

    posted a message on EZ pack EZ game

    Awesome deck, the win was so easy I felt kinda bad.

    Posted in: EZ pack EZ game
  • 3

    posted a message on [Top 10 Legend] Ragnaros Cube OTK Druid

    Hey @MetricTrout, first of all thanks for this deck, finally an iteration of my favorite class that is not brainless or cheesy at all.

    I have some questions though. First, how often do you use Nourish for mana? Because i often found myself not having the time to play it for mana before t10 and not having the hand size to play it for cards after that. Kind of the same situation with Ultimate Infestation, as this deck does not allow you to just spit three or four cards in a turn for the setup. And if I get a lot of Naga shit on my way, is Feral Rage the best card to dump for a second copy of Poison Seeds?

    Thanks again, and an image because a little bit of overkill never hurt anyone (just this Mage)

    Posted in: [Top 10 Legend] Ragnaros Cube OTK Druid
  • 2

    posted a message on [UnGoro] Exodia Quest Mage - Subrezon's Theorycraft Series 2!

    Funny as hell! A little bit clunky to get the quest done, but very nice to play.

    Posted in: [UnGoro] Exodia Quest Mage - Subrezon's Theorycraft Series 2!
  • 0

    posted a message on Patch 8.0 - Journey to Un'Goro: Card Flavor Text, Free Card Packs, Brawl Chalks, Maiev

    It usually takes some time for the patch to be available on mobile Hearthstone. 

    Posted in: News
  • 0

    posted a message on Priest Hero Power Inconsistency?
    Quote from Rjomario >>

    The totem summoning of shaman is basic game knowledge and not everything has to be specifically written.

    I do believe that everything has to be specifically written, I think wording is of major importance in card games.

    But I also agree with that writing the Shaman Hero Power correctly would be a nice solution for it!

    Posted in: General Discussion
  • 2

    posted a message on Priest Hero Power Inconsistency?

    Hey guys! I was talking about Hearthstone with some friends and we began to discuss what, to me, is an inconsistency between Priest and some other classes, and I'd like to hear your ideas.

    Priest has Lesser Heal, its text says: "Restore 2 Health". It can be used even if everyone is at full health, therefore, restoring nothing.

    Shaman, as you know, has Totemic Call, that has the text: "Summon a random Totem". The text is absolutely misworded, since it does not say that the Totems that can be summoned are only the basic Totems. The word "random" is also confusing, since the hero power always summons a Totem the hero does not already have in play in the battlefield, so if you already have 3 basic Totems up, the one you'll summon next time is not Random at all. If you have 4 Totems up, then you cannot use your hero power.

    Imagine this scenario: Priest versus Shaman, Shaman has the 4 basic Totems up and both Priest and Shaman have a Confessor Paletress on board, every hero and every minion at full health.
    Priest can use his Hero Power on any target even though it won't heal anything, and activate Confessor's Inspire.
    Shaman cannot use his Hero Power, even if he would summon nothing since he already has all 4 basic Totems up, and cannot activate the Inspire.

    Why is Priest the only class in Hearthstone that can do nothing with his Hero Power and still activate the Inspires? Paladins cannot use Reinforce when there are 7 minions on board, Mages would not be able to ping if all possible targets are Immune (I can't recall if you can use Steady Shot if the opponent is immune), and the other classes don't have such restrictions.

    I think the best way to deal with it would be if Priest could not use his Hero Power if every target is at full health. Or if Shaman could use his Hero Power even though he would not summon anything.

    The inspires are going away and this probably doesn't even matter in 99,9% of the games, but imho it is clearly an inconsistence.

    tl;dr: Why is Priest the only class that can use its Hero Power even if it does nothing, and still activate Inspires?

    Posted in: General Discussion
  • 0

    posted a message on Midrange Hunter TB

    Take care when using (or even better, don't use) Explorer's Hat and Infest, you'll often burn cards that are better than random beasts or a slow +1/+1 buff that will keep milling yourself.

    Posted in: Midrange Hunter TB
  • 7

    posted a message on Kooky Chemist

    What the hell happened to this guy's belly? Food must be scarce at Gadgrtzan haha.

    Posted in: Kooky Chemist
  • 0

    posted a message on Deadsteed brokeness

    Played against a Divine Spirit + Inner Fire Priest for the pack, nice 16/16 Charge minion on turn 5, but it's a shame he couldn't get past my 1/1 immortal taunt.

    "Taunt is cheat" has never been so true.

    Posted in: Deadsteed brokeness
  • 0

    posted a message on Ahoy Matey! Pirate Rogue [S31]

    Deck didn't work for me a lot (maybe because I COMPLETELY SUCK at playing Rogue), but it worked well for my "Rogue Mastery" and "Swashbuckler" dailies!

    Deck is really fun! Often you can pull some crazy shenanigans/combos.

    Posted in: Ahoy Matey! Pirate Rogue [S31]
  • 2

    posted a message on Wild Easy Rank 5. N'zoth Midrange Priest

    I got the "Death to the Living!" and the "Priest Mastery" daily quests, so this deck was the chosen one (Wild is only for my dailies)!

    So far so good, stomped Face Hunters, Handlocks, Pirate Rogues and every other shenanigan you can find around rank 15! 5-0 effortless with the deck.

    Posted in: Wild Easy Rank 5. N'zoth Midrange Priest
  • 6

    posted a message on Greetings From Gadgetzan - Upcoming Content Hints?

    Why did they change all of the murlocs suddenly? I think murlocs and mechs are coming.

    Posted in: News
  • 1

    posted a message on [Barnes] NoYogg, or the new Tempo Mage

    Very solid deck! Tempo Mage is one of my favorite decks ever.

    I was playing at low ranks because I don't enjoy ladder too much, and I felt the need to fit a Flamestrike mainly because of Mid Shamans. I subbed it for an Arcane Explosion because it was often underwhelming. Flamestrike is able to deal with Totemic Might-buffed totems and Concealed Gadgetzan Auctioneer, and is also good in the mirror match.

    What do you guys think about it? 

    Posted in: [Barnes] NoYogg, or the new Tempo Mage
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