You guys have just been spoiled by the stupid amount of board clears in recent times.
Take shaman. It still has both Hagatha, and Hagathas scheme. Lightning storm is still around for early on. Beakered lightening or whatever it's called as well. Shudderwock to repeat Hagathas clear.
Mage still has it's classics in blizzard and flamestrike, as well as the powerful shooting stars and arcane explosion.
Warrior has the flexible warpath, brawl, supercolider and sulthraze, plus the best single minion clearing options.
Paladin has been hit hard, but can still use consecrate, equality/pyro/ and shrink ray.
Warlock still has clears at 1 Mana, 4 Mana, 7 Mana, and 8 Mana. It is hardly going to miss defile.
Druid never has board clear except swipe and Starfall which they always had. Rogue has the same classics in fan of knives and vanish it always had.
Priest has lost a lot of board clear no question.
In short I think people are used to playing this stupid version of hearthstone where they basically do nothing. They either hero power, play a neutral taunt, or skip their turn altogether. Eventually things start looking dangerous and they just wipe the board and start over. Around turn 8 or 9 they take their first real turn. Forget whether you like aggro or control, that's a really boring way to play. It has also led to the crazy rize in combo decks. Combo decks should feel fun, but they feel like solitaire because all the other player is doing is wiping the board.
I think the result is going to be that the rotation forces control decks and combo decks to include another 4-6 cards aimed at survival. Maybe your goal is to win on turn 16, but you can't just skip turn one, skip turn two, drop a tar creeper turn three, armor upor heal on turn four and pass, and then wipe the board turn five. Maybe instead you have to include a few 1 and 2 drops that lower the overall value of your deck or slow your combo down, but they ensure you actually survive.
The worst example of this has been control mage. The deck has varied, but usually runs two dragons fury, blizzard, meteor, and flamestrike. That is eight extremely powerful board clears. All mage needs to do is get to turn five and aggro is basically done. So I've got 4 rounds as an aggro player, and I also have to deal with tar creeper on turn 3 and probably two pings on my minions. Almost as bad was odd warrior. The only way to give aggro decks a fighting chance was stupid stupid things like odd paladin and odd rogue.
Maybe I'll be wrong, but I've been saying for months too much aoe is killing the balance. I'm glad blizzard agrees.
1
I'm really glad this got nerfed.
Control shaman probably beats control warrior now by being naturally 10 turns ahead in fatigue. This might actually give control shaman a place in the meta. Rogue will be a bit easier to deal with and warrior can't out last them.
2
can we nerf warrior already please.
i can't imagine what it must be like to be so bad at the game that you play this shit so you can auto win or lose based on your queue rather than what you do.
boom is cancer
8
Zoolock is like tier 3 or worse, not really a strong deck. Certainly not tier 1
It is weird that there are like a ton of zoolock decks with 60+% but a lot of that is people smashing through lower ranks with the fastest deck, a lot of that data is also probably pretty old because zoolock was doing ok when the expansion first dropped but it's fell out of the meta harder than probably any other early meta deck. I saw literally one single zoolock on my way to legend, it's not a deck that has much success at higher levels of play.
I don't have hsreplay premium but i imagine if you filter by the last week at legend and 1-5 then all those zoo lists would disappear. I wouldn't put a lot of stock into hsreplay's lists unless you have premium because with out it there are a lot of outdated lists at the top of the winrates.
1
yeah I have it as a one off, it's not that bad really. all the heals in the deck are 3+ so if it draws a card it's worth it, and it's cheap enough to throw down when you play a heal thing and it has a decent amount of health. people try really hard to kill it too, a fucking rogue hit it with his waggle pick, lol.
It's not even the weirdest/worst card i have in the deck. i'm running a Pumpkin Peasant as a one off but i'm probably going to take that out, mostly just put it in for the lulz. Minions that heal/have lifesteal don't give you a ton to choose from which is the biggest challenge in the deck. Might go for a Hench-Clan Hag or two since it would curve into zilliax.
1
miracle mage is still kind of a tempo deck, just with explosions of tempo.
I do think it would make sense to have it as an archetype because there is an obvious difference in the way it plays compared to the traditional tempo mage.
32
nah.
when a deck is a strong as tempo rogue is, you start to feel like every card is broken. Stuff like Leeroy and Sap aren't broken but they "feel" like it when rogue is already so far ahead after slapping your shit.
It's the raiding party package that tips rogue over the edge. raiding party draws you great tempo cards with great synergy that curves out perfectly. Think about how good master's call made midrange hunter, now consider if you could play every one of the cards you draw over the next two turns and have them all be hugely impactful.
3
if you have three quests just do one of them, lol. it's 10 gold difference which is like 4 dust from a normal 40 dust pack. Micromanaging it on that level is excessive and if you know you can be punished in this manner then it's possibly a net loss.
1
It's worth it for that deck, yes. It's important for the last push of pressure in games that last long enough to play it. Not only do you make a board that generates 8 damage if you clear it, but you develope a 5/5 that has to be dealt with and you have four tokens to magnetize or buff. Nobody can say for sure if mech hunter will stay a thing all year but it should remain a solid deck. If you're super hard up on dust then you could consider waiting until the nerfs in case warrior gets deleted from the meta since countering warrior is really the thing that pushes towards the front of the pack.
It's funny because everyone memed about the new Boom being so much better (and on a standalone basis it is), but after things have settled Flark is the one in a better deck because magnetize synergy and pushing burst is more important for mech hunter than any warrior.
1
you can make huge misplays and win as control, how can you even say that?
2
Not necessarily. When playing aggro the small decisions are very impactful and can decide the game and it takes skill and experience to recognize them. There are some control games where you both know you're going to fatigue so you just hero power pass or throw down one card to not burn it and then the game is decided by your Archivist cards, hagatha cards, boom hero powers, Hecklebot pulls, etc. And some control vs aggro games play themselves. You just curve out removals and they run out of stuff. Playing Dynomatic on 5 is a lot easier than building a board from turn one that can deal with a dynomatic on 5.
I think control warrior and shaman right now have a decent skillcap, but if you think back to odd warrior for example, many aggressive decks require much more thought than that one card per turn deck.