• 1

    posted a message on Elysiana Need To Be Nerfed Or Turn Limit Be Increased.

    I'm really glad this got nerfed.

    Control shaman probably beats control warrior now by being naturally 10 turns ahead in fatigue.  This might actually give control shaman a place in the meta.  Rogue will be a bit easier to deal with and warrior can't out last them.

    Posted in: General Discussion
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    can we nerf warrior already please.

    i can't imagine what it must be like to be so bad at the game that you play this shit so you can auto win or lose based on your queue rather than what you do.

    boom is cancer

    Posted in: General Discussion
  • 8

    posted a message on Why is Zoolock not Tier 1 on hsreplay?

    Zoolock is like tier 3 or worse, not really a strong deck.  Certainly not tier 1

    It is weird that there are like a ton of zoolock decks with 60+% but a lot of that is people smashing through lower ranks with the fastest deck, a lot of that data is also probably pretty old because zoolock was doing ok when the expansion first dropped but it's fell out of the meta harder than probably any other  early meta deck.  I saw literally one single zoolock on my way to legend, it's not a deck that has much success at higher levels of play.  

    I don't have hsreplay premium but i imagine if you filter by the last week at legend and 1-5 then all those zoo lists would disappear.  I wouldn't put a lot of stock into hsreplay's lists unless you have premium because with out it there are a lot of outdated lists at the top of the winrates.

    Posted in: General Discussion
  • 1

    posted a message on The Pepper Thread - Share your good vibes!
    Quote from beppe946 >>

     That Soup Vendor tho very ballsy lol

     yeah I have it as a one off, it's not that bad really.  all the heals in the deck are 3+ so if it draws a card it's worth it, and it's cheap enough to throw down when you play a heal thing and it has a decent amount of health.   people try really hard to kill it too, a fucking rogue hit it with his waggle pick, lol.

    It's not even the weirdest/worst card i have in the deck.  i'm running a Pumpkin Peasant as a one off but i'm probably going to take that out, mostly just put it in for the lulz.  Minions that heal/have lifesteal don't give you a ton to choose from which is the biggest challenge in the deck.  Might go for a Hench-Clan Hag or two since it would curve into zilliax.

    Posted in: General Discussion
  • 1

    posted a message on "Miracle Mage" as a deck Archetype

    miracle mage is still kind of a tempo deck, just with explosions of tempo.

    I do think it would make sense to have it as an archetype because there is an obvious difference in the way it plays compared to the traditional tempo mage.  

    Posted in: General Deck Building
  • 32

    posted a message on Leeroy is THE problem actually

    nah.

    when a deck is a strong as tempo rogue is, you start to feel like every card is broken.  Stuff like Leeroy and Sap aren't broken but they "feel" like it when rogue is already so far ahead after slapping your shit.

    It's the raiding party package that tips rogue over the edge.  raiding party draws you great tempo cards with great synergy that curves out perfectly.  Think about how good master's call made midrange hunter, now consider if you could play every one of the cards you draw over the next two turns and have them all be hugely impactful.   

    Posted in: General Discussion
  • 3

    posted a message on why punish players for getting max value from quests?

    if you have three quests just do one of them, lol.  it's 10 gold difference which is like 4 dust from a normal 40 dust pack. Micromanaging it on that level is excessive and if you know you can be punished in this manner then it's possibly a net loss.

     

    Posted in: General Discussion
  • 1

    posted a message on Is boom master flark worth it?

    It's worth it for that deck, yes.  It's important for the last push of pressure in games that last long enough to play it.  Not only do you make a board that generates 8 damage if you clear it, but you develope a 5/5 that has to be dealt with and you have four tokens to magnetize or buff.  Nobody can say for sure if mech hunter will stay a thing all year but it should remain a solid deck.  If you're super hard up on dust then you could consider waiting until the nerfs in case warrior gets deleted from the meta since countering warrior is really the thing that pushes towards the front of the pack. 

    It's funny because everyone memed about the new Boom being so much better (and on a standalone basis it is), but after things have settled Flark is the one in a better deck because magnetize synergy and pushing burst is more important for mech hunter than any warrior.  

    Posted in: Card Discussion
  • 1

    posted a message on Is Everything Aggro?
    Quote from iFaisal11 >>

     This is the case, you don't need to maximize the damage, nor think hard or anything, the strategy is basic and everyone know it, but even with that fact they can't stop it, in aggro you can still make missplays and crush your opponent, the opposite for other archetypes. 

     you can make huge misplays and win as control, how can you even say that?

    Posted in: General Discussion
  • 2

    posted a message on Is Everything Aggro?
    Quote from Narg >>

     Well arguably as control games last longer you have more decisions to make, and a better player should be able to capitalize on that by taking the right decision more often, so control decks should have a higher skill cap.

    That being said, if the OP keeps losing with control against aggro, maybe there's a problem...

     Not necessarily.  When playing aggro the small decisions are very impactful and can decide the game and it takes skill and experience to recognize them.  There are some control games where you both know you're going to fatigue so you just hero power pass or throw down one card to not burn it and then the game is decided by your Archivist cards, hagatha cards, boom hero powers, Hecklebot pulls, etc.  And some control vs aggro games play themselves.  You just curve out removals and they run out of stuff.  Playing Dynomatic on 5 is a lot easier than building a board from turn one that can deal with a dynomatic on 5.

    I think control warrior and shaman right now have a decent skillcap, but if you think back to odd warrior for example, many aggressive decks require much more thought than that one card per turn deck.  

    Posted in: General Discussion
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