I also think two Execute is also pretty necessary as it doesn't look like there is much hard removal for big creatures if it gets to that point.
Also wondering about the Shield Bearer. I understand why its there, but I'm not sure it adds enough to the deck. I think Cleave might offer your cards protection through removal.
My current deck has Whirlwind and Cleave. I keep going back and forth on whether or not to replace Cleave with Wild Pyromancer. They both provide pretty much the same function, and the pyro could potentially leave you with a body on the board. Wild Pyromancer probably synergizes better with an enrage deck. Also been toying with throwing Doomsayer in that spot purely for tempo purposes.
Also looks like your card draw is completely designed around Acolyte of Pain. I'm not sure how I feel about that.
However without the Charges unavailable the deck has gotten very weak after the patch. Being unable to charge the Frothing Berserker and Gurubashi Berserker takes so much away from this deck. I feel it needs more tweeks to make it viable now.
Playing mage aggro, miracle rouge, spellrouge, and this deck, I was around rank 2~3 before the reset.
Among all the decks I played so far, I would say that this was one of the most if not the most enjoyable decks to play. It feels very different from a lot of cookie-cutter decks out there, it feels very 'Warrior' like and I love it.
Before the patch notes were released I used to run Charge x2, Sylvanas x1 but after the patch notes were released I swapped them with Shieldbearer x2 and x1 Gurubashi berserker.
It's sad the the Gorehowl + Charged Alextraza combo is no longer available, but this deck has lots of other ways of smashing your opponent down.
I feel like all the cards synergize quite well in dealing with most styles of decks, not sure if Alextraza is worth its card slot after the charge completely rekt.
I would really appreciate feedback and advice on this deck as I have only played around 10 games with it and haven't experimented with it all that much.
Often times when I play, I don't really know what the issue is but I tend to disconnect a lot (I do live pretty far away from the US).
This isn't really an issue when playing constructed because there is nothing at stake really if you lose a constructed match (although it is pretty disappointing when it is a close game and you think that you just might be able to win with the cards in your hand).
However, it is very, and I mean VERY frustrating when you disconnect from an arena game, no matter the situation. This is obviously because there is definitely something to lose, especially for people like me who has to win at least 7 or more games to continue the arena runs for new cards.
I don't expect the changes to happen in the very near future, because there is so much stuff for the devs to worry about as of now. However I do feel that this feature definitely needs to implemented in some way before there are actual rank systems and such.
To end my rant with a suggestion, although it may be frustrating for the opposing player (but who knows s/he might be the one to disconnect next game) the disconnected player should at least be given a time-frame to reconnect (maybe 5 mins?)
to think about it, it actually does makes a lot of sense to replace the 1 cost stealths with the 5/5 tigers as they won't be much of use after a few turns and I won't have the mana/cards to do all the combos. Cheers
no fancy legendary or epic cards ( don't think I'll be putting a whole lot of money as soon as I start just to get fancy cards / none of them are necessary as we have everything we need already )
Lots of board control (4 silence cards to deal with taunts etc.)
Some card draw (not too many)
Azure drake is great as it is a decent minion by itself ( which we can obviously use to buff and do the combos / spell power for our dmg spells, and card draw )
lots of buffs(windfury/+attack) to buff our stealth creatures/deal massive damage on a single turn
taunt creatures to protect us while we get ready for big combos
direct dmg cards for finishing blows as well as board control
totem will synergize well with the buffs and minions we have
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any suggestions will be greatly appreciated
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I followed your advice and replaced the 2xDark Iron Dwarf with 2xGnomish Inventor and the deck seems to run smoother.
However without the Charges unavailable the deck has gotten very weak after the patch. Being unable to charge the Frothing Berserker and Gurubashi Berserker takes so much away from this deck. I feel it needs more tweeks to make it viable now.
Thanks and more advice will be appreciated : ]
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I moved this thread from the general card discussion forum as it seemed more appropriate here.
17-Jan-2014: Replaced 2x Dark Iron Dwarf with 2x Gnomish Inventor
Also replaced 2x Shield Bearer with Slam and Cleave
Playing mage aggro, miracle rouge, spellrouge, and this deck, I was around rank 2~3 before the reset.
Among all the decks I played so far, I would say that this was one of the most if not the most enjoyable decks to play. It feels very different from a lot of cookie-cutter decks out there, it feels very 'Warrior' like and I love it.
Before the patch notes were released I used to run Charge x2, Sylvanas x1 but after the patch notes were released I swapped them with Shieldbearer x2 and x1 Gurubashi berserker.
It's sad the the Gorehowl + Charged Alextraza combo is no longer available, but this deck has lots of other ways of smashing your opponent down.
I feel like all the cards synergize quite well in dealing with most styles of decks, not sure if Alextraza is worth its card slot after the charge completely rekt.
I would really appreciate feedback and advice on this deck as I have only played around 10 games with it and haven't experimented with it all that much.
Peace
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I've been collecting dust for about two weeks now to create sylvanas, and now I've finally reached 1600 dust today.
However, I am wondering if Sylvanas will still be comsidered one of the best legendaries that fits in any kind of deck like it is now, the "best"
Would it be worth it for me to still create sylvanas? I'd like to hear your thoughts because I have some epic cards I would like to make as well.
Cheers
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Well aren't you a patient bloke
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Often times when I play, I don't really know what the issue is but I tend to disconnect a lot (I do live pretty far away from the US).
This isn't really an issue when playing constructed because there is nothing at stake really if you lose a constructed match (although it is pretty disappointing when it is a close game and you think that you just might be able to win with the cards in your hand).
However, it is very, and I mean VERY frustrating when you disconnect from an arena game, no matter the situation. This is obviously because there is definitely something to lose, especially for people like me who has to win at least 7 or more games to continue the arena runs for new cards.
I don't expect the changes to happen in the very near future, because there is so much stuff for the devs to worry about as of now. However I do feel that this feature definitely needs to implemented in some way before there are actual rank systems and such.
To end my rant with a suggestion, although it may be frustrating for the opposing player (but who knows s/he might be the one to disconnect next game) the disconnected player should at least be given a time-frame to reconnect (maybe 5 mins?)
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The only stealth the Rouge could've given the pint sized summoner is conceal and that only lasts for one turn.
Oh nvm he could summon the Master of Disguise since he had the pint-sized out okayyy
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to think about it, it actually does makes a lot of sense to replace the 1 cost stealths with the 5/5 tigers as they won't be much of use after a few turns and I won't have the mana/cards to do all the combos. Cheers
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Thanks for the feedback,
I thought about that too but in that case what cards would be good to replace with the stealth tiger(s) or the rouge(s)?
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Self explanatory deck.
no fancy legendary or epic cards ( don't think I'll be putting a whole lot of money as soon as I start just to get fancy cards / none of them are necessary as we have everything we need already )
Lots of board control (4 silence cards to deal with taunts etc.)
Some card draw (not too many)
Azure drake is great as it is a decent minion by itself ( which we can obviously use to buff and do the combos / spell power for our dmg spells, and card draw )
lots of buffs(windfury/+attack) to buff our stealth creatures/deal massive damage on a single turn
taunt creatures to protect us while we get ready for big combos
direct dmg cards for finishing blows as well as board control
totem will synergize well with the buffs and minions we have