• 2

    posted a message on Tavern Brawl - C'thun Combo

     Only thing I would change is -2 Voidlords. Just doesn't do much in this deck I don't think. Added 2 knife jugglers as another chance at a combo, but I think lots of things could fill the slot.

    Posted in: Tavern Brawl - C'thun Combo
  • 2

    posted a message on Oracle Rogue (top 100 legend)

    I liked this deck more than I thought I would. I'm not sure how fantastically amazing it is, but its definitely pretty fun. I don't think it is worth crafting any cards to make it, but if you have all the cards it is worth trying out.

    I only have one Fal'dorei Strider, so I subbed in a Mimic Pod. Not really a great change, but still playable.

    Posted in: Oracle Rogue (top 100 legend)
  • 0

    posted a message on EvoFest

    This deck really does not work. It can't do anything against the hordes of aggro/buff decks.

    Posted in: EvoFest
  • 0

    posted a message on [NEW] Aggro Paladin

    Vinecleaver is so good. Made this deck with exactly this substitution, and this card has already won me the game a couple of times. Vinecleaver + Sunkeeper Tarim is too good.

    Posted in: [NEW] Aggro Paladin
  • -5

    posted a message on Stancifka's Corpsetaker Rogue

    There is no way that young dragonhawk is bad. I get that maybe it doesn't fit into this deck, but it can often be 10 damage if not dealt with immediately. It is a great target for all the attack damage buffs in this deck. I'm not saying it fits, but I'm not sure why. It reduces the problem of drawing stormwatcher being "very unpleasant".

    Your quote about lifesteal is just stating that they are unplayable, not really why. I get they aren't great cards, but giving an extra 2 cards lifesteal seems like they would have to be absolute dog shit. Bloodworm is just 1 mana too expensive. Seems like saying it isn't even close to playable is a stretch.

    Posted in: Stancifka's Corpsetaker Rogue
  • 0

    posted a message on Stancifka's Corpsetaker Rogue

    Why not young dragonhawk for windfury instead of stormwatcher? Wouldn't that fit much more into the deck's theme? 

     

    Also, why no lifesteal? One of rogue's weaknesses seems to be lack of any good health regen. Is bloodworm not mana efficient enough?

    Posted in: Stancifka's Corpsetaker Rogue
  • 1

    posted a message on [Easy Win Tavern] Midrange Hunter

    This deck is pretty bad... I've got maybe 50% WR across 5 or 6 games, but that is against decks that are barely functional. Since it is so popular, I've played against it a lot, and I have only lost once or twice. Its early game is only mediocre, and its late game is just bad. Lacking highmane and houndmaster pretty much kills this deck.

    Posted in: [Easy Win Tavern] Midrange Hunter
  • 0

    posted a message on Blood Magic Brawl Paladin FTK (First Turn Kill)

    Made a few minor changes based on what cards I have, but this idea I think is the best.

     

    Biggest critique is it needs blessing of wisdom x2. It works way too well with adaptation.

     

    Posted in: Blood Magic Brawl Paladin FTK (First Turn Kill)
  • 2

    posted a message on murloc tsunami

    This deck needs the quest for sure. Having a full hand of murlocs being reduced on turn 3 or 4 is amazing.

    Posted in: murloc tsunami
  • 4

    posted a message on J4CKIECHAN's 26-2 Frozen Throne Control Warlock

    I see this deck all the time around rank 15. Every time, it is an easy win. I think I have literally never lost to it, even with pretty mediocre decks that miss big legendaries. I guess it could be good against a straight aggro deck, but that's about it. 

    Posted in: J4CKIECHAN's 26-2 Frozen Throne Control Warlock
  • 0

    posted a message on Death Knight Miracle Rogue

    I would say valeera is necessary. At first I didn't understand how she works at all. Seemed marginal at best and definitely not worth 9 mana. But I was way wrong. It lets you multiply your arcane golems, among other things. Cast one arcane golem for free, get a second arcane power for free from your hero power. Then, since you had to use your entire turn the previous turn to cast valeera, your opponents board is probably pretty big. Vanish. You now have 2 arcane golems in your hand. You can then cast one and hero power each turn (4 total), or play all three the same turn you vanish. It is crazy fun.

    I haven't been able to get a great double vancleef turn yet using the hero power, but I'm sure it is because I am playing it wrong. Usually it takes most of my mana to use enough cards to create a first meaningful vancleef, so I don't have enough mana for a second one. 

    Posted in: Death Knight Miracle Rogue
  • 0

    posted a message on Dog's Miracle Death Knight Giants Rogue

    I've been playing her mostly for fun, but I agree. The battlecry is kind of mediocre, and to take advantage of the hero power it seems like you really need a deck tailored around her. Having an extra counterfeit coin on a gadgetzan turn is great, but is it worth taking the entire 9 mana the turn before? Maybe there is a better use. Double eviscerate could be pretty epic I guess.

    Posted in: Dog's Miracle Death Knight Giants Rogue
  • 0

    posted a message on Patron 79% wr Rank 10-15 20 Games

    This deck works just fine, but it really just isn't good enough for wild. I find the claimed 79% winrate very difficult to believe.

    Posted in: Patron 79% wr Rank 10-15 20 Games
  • 2

    posted a message on [S37 Legend] Murloc Quest

    I was pretty skeptical, but this is a super fun deck. Requires almost no thinking and you get to play a ton of cards every turn. Only played it a few times, but it might be my favorite deck ever. Good job.

    EDIT: Played it a bunch more now. Still really like it. The one thing I don't like is the coldlight oracle. The only time I ever play it is when the opponent has completely dealt with my full board 3-4 times and I am completely out of cards. It is almost always a waste to play before megafin (it will usually reduce the number of cards megafin will let you draw, as it is no problem completing the quest), but it is also a waste to keep in your hand when you play megafin. So, if you draw it early, it is pretty much a dead card. It can be great after you play megafin, if the enemy is able to deal with your hand of murlocs. Why not put in a card that can let you win the game instead of just drawing a few cards in that situation? So, only changes I've made to this deck are -1 coldlight oracle, +1 gentle megasaur.

    I don't have Finja, but it seems kind of slow and situational for this deck. I might play it if I had it, but it doesn't seem necessary here. I'm not sure I've been in a situation yet where I thought "gee, I wish I had a finja right here." I've even

    Posted in: [S37 Legend] Murloc Quest
  • 2

    posted a message on Firebats Quest Rogue 75% winrate

    Played 10 or so games with this deck. Not a fan. Shiv and fan of knives are way too slow. And there is absolutely no way for dealing with a big board. Vanish and backstab are much better imo. I like the taunts he is including though.

    I'm sure firebats has good reasons for making it the way he did, but I'm really not understanding. Even in the videos, when he doesn't get a great starting hand, he often loses.

    Posted in: Firebats Quest Rogue 75% winrate
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