It does not take 10 minutes....everyone should play this! It's a super troll way to win and it's guaranteed if you can draw the combo and follow the directions :)
- jlucchetti
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Member for 7 years, 4 months, and 8 days
Last active Sun, May, 21 2023 10:18:55 -
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Theonlyprelude posted a message on Tavern Brawl - C'thun ComboPosted in: Tavern Brawl - C'thun Combo -
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ShazttBot posted a message on [ Budget ] Lich KingPosted in: [ Budget ] Lich KingThis deck is garbage
oh man hope I luck into the perfet mulligan after 20 trys , then luck into the perfect taunt minion draw, then luck into Alarmo-botting the right minion, then lucking into him not having obliterate, and then....and then...and then.
Yeah good luck to any who attempts this BS. You have better odds in Vegas.
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DirkTheNorseman posted a message on Oracle Rogue (top 100 legend)Posted in: Oracle Rogue (top 100 legend)Just used this deck for some Rogue quests since I had the cards, went 5-1 in like 20 min, it was awesome. Once going second had coin + counterfeit coin into VanCleef for an instant concede haha. +1
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CrystalPanther posted a message on EZ Aggro Druid Free PackPosted in: EZ Aggro Druid Free PackThis is just meh in my humble opinion. If you can't swarm the board early on, you've lost. And there are too many Shadow Reflections, sometimes you draw one when you desperatly need something to play, thus losing the game on the spot.
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user-21719390 posted a message on [NEW] Aggro PaladinPosted in: [NEW] Aggro PaladinVinecleaver works pretty well, good for tokens too.
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user-100227367 posted a message on [NEW] Aggro PaladinPosted in: [NEW] Aggro PaladinAny replacement for Val'anyr
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Pathalen posted a message on Kobolds & Catacombs - Hearthstone's Seventh ExpansionPosted in: GuidesThat would be very stupid considering how some weapon happy pirate warriors and oil rogues will have even less trouble, not to mention Atiesh didn't receive special VIP treatment like that so why should some clunky weapons too XD. Considering there's a neutral card that returns a weapon you used this game back to your hand, they shouldn't touch the oozes or Jones, which would be unfair to begin with considering they'd be removing all counter-play and that's just counterproductive, like removing taunts due to aggro decks not being able to blow up your face properly.
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dontbemad posted a message on Ultimate KelesethPosted in: Ultimate Kelesethnice arena draft, maybe add Reno Jackson ?
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Croniix86 posted a message on Kolento's Plague DruidPosted in: Kolento's Plague DruidHands down one of the worst deck Ive ever played since beta. At the start of the expansion it was really good. Now you cant even win 1 single game with it! The meta changed so much against this deck with dispell, Board Clear and huge minions, which this deck can do absolutly 0 about!, that its completly invalid. If you still thinking of copying this. DONT DO IT! ITS HORRIBLE!!!
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arcadeahri posted a message on Death Knight Miracle RoguePosted in: Death Knight Miracle RogueHey! Not that great with the new rogue but ive consistently been legend etc and managed to hit rank 5 with a list similar to this one!
A few of the changes are similar to the ones listed below, -2 undercity -2 Shadow Strike +2 SI7 +2 Vilespine, the thing is the deck already has a ton of removal and the saps are great in this meta, the problem is it has so little tempo, and with so many spells if you dont have auctioneer you just lose. SI7 and Vilespine are both removal plus bodies (most things by turn 3 dont have much more than 2 health / 3 + weapon swing).
A big big game changer for me has been running Vanish. It lets you set up Valeera the hollow care free, you drop it and gain stealth, the enemy can setup as much as they want, then just reset the board with vanish (even if it doesnt reset its great in most situations since most cards this patch drop so many random minions @ filling the enemy Guldan / Thralls hand with 6+ cost minions)
I also run Sherazin over Shaku since there are no other 4 cost cards and SI7 fills the curve for 3's, and when it works its nice to drop Sherazin after Valeera, as keeping 2 up is incredibly easy with Hollows passive.
Basic strategy is just keep board control until you can cycle for Valeera + Giant / Vancleef combo. A big mistake a lot of people making is blowing all of the steam in one turn, if you have 2 giants and VanCleef in hand, play them over 3 turns to get the max value, these are your finisher cards, once theyre gone its hard for the deck to come back, but theres little that 4 Giants and 2 VanCleefs lose to!!!
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Only thing I would change is -2 Voidlords. Just doesn't do much in this deck I don't think. Added 2 knife jugglers as another chance at a combo, but I think lots of things could fill the slot.
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I liked this deck more than I thought I would. I'm not sure how fantastically amazing it is, but its definitely pretty fun. I don't think it is worth crafting any cards to make it, but if you have all the cards it is worth trying out.
I only have one Fal'dorei Strider, so I subbed in a Mimic Pod. Not really a great change, but still playable.
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This deck is pretty bad... I've got maybe 50% WR across 5 or 6 games, but that is against decks that are barely functional. Since it is so popular, I've played against it a lot, and I have only lost once or twice. Its early game is only mediocre, and its late game is just bad. Lacking highmane and houndmaster pretty much kills this deck.
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This deck needs the quest for sure. Having a full hand of murlocs being reduced on turn 3 or 4 is amazing.
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I see this deck all the time around rank 15. Every time, it is an easy win. I think I have literally never lost to it, even with pretty mediocre decks that miss big legendaries. I guess it could be good against a straight aggro deck, but that's about it.
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I was pretty skeptical, but this is a super fun deck. Requires almost no thinking and you get to play a ton of cards every turn. Only played it a few times, but it might be my favorite deck ever. Good job.
EDIT: Played it a bunch more now. Still really like it. The one thing I don't like is the coldlight oracle. The only time I ever play it is when the opponent has completely dealt with my full board 3-4 times and I am completely out of cards. It is almost always a waste to play before megafin (it will usually reduce the number of cards megafin will let you draw, as it is no problem completing the quest), but it is also a waste to keep in your hand when you play megafin. So, if you draw it early, it is pretty much a dead card. It can be great after you play megafin, if the enemy is able to deal with your hand of murlocs. Why not put in a card that can let you win the game instead of just drawing a few cards in that situation? So, only changes I've made to this deck are -1 coldlight oracle, +1 gentle megasaur.
I don't have Finja, but it seems kind of slow and situational for this deck. I might play it if I had it, but it doesn't seem necessary here. I'm not sure I've been in a situation yet where I thought "gee, I wish I had a finja right here." I've even
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Played 10 or so games with this deck. Not a fan. Shiv and fan of knives are way too slow. And there is absolutely no way for dealing with a big board. Vanish and backstab are much better imo. I like the taunts he is including though.
I'm sure firebats has good reasons for making it the way he did, but I'm really not understanding. Even in the videos, when he doesn't get a great starting hand, he often loses.