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    posted a message on Wailing Vapor

    I mean it's pretty good, but I think Elemental Shaman needed a 4 mana elemental. Most of the times you can't activate that frog elemental unless you play that awful 4 mana one.

    Posted in: Wailing Vapor
  • 0

    posted a message on Wailing Caverns Mini Set - More New Cards

    Excuse me, but it was played in a lot of Control Warlocks at latest stage of that meta and it was pretty good. Thijs started using it and then everyone did it.

    Posted in: News
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    posted a message on Wailing Caverns Mini Set - More New Cards

    Celestial Alignment for Lady Anaconda and Deviant Dreadfang. Will it work? Who knows. But it does has support.

    Posted in: News
  • 0

    posted a message on New Shaman Rare Primal Dungeoneer
    Quote from Greator >>
    Quote from fjl93 >>

    Shaman now really needs a 4 mana elemental and a high cost spell and elemental shaman would work!

     Shaman would need several good 4 mana cards before they would be played instead of Kazakus.

     In elemental shaman you want 4 mana elementals otherwise it screws your curve with that 5 mana that hexs a minion. That’s the main flaw of the deck, bad curve at middle game and lack of tempo swings. Primordial can give you an 8 mana minion if you run that lifesteal spell, but that spell is useless in a lot of matchups. We need a proactive high cost card for Primordial.

    Posted in: General Discussion
  • 0

    posted a message on Wailing Caverns Mini Set - New Cards

    If you draw any 7 mana card against agro you are toast dude lol. Don’t point the obvious.

    A highlander priest or warlock could use this. Its a good tech card for the excesive amount of combo or op cards there are on wild. 

    Posted in: News
  • 0

    posted a message on Wailing Caverns Mini Set - New Cards

    Why not both? This card is perfect for a highlander deck in wild!

    Posted in: News
  • 0

    posted a message on New Shaman Rare Primal Dungeoneer

    Shaman now really needs a 4 mana elemental and a high cost spell and elemental shaman would work!

    Posted in: General Discussion
  • -1

    posted a message on Wailing Caverns Mini Set - New Cards

    Freeze. Agro. Ok.

    Posted in: News
  • 0

    posted a message on Wailing Caverns Mini Set - New Cards

    You need to take this card with caution. Indeed this card would be a dead draw on most decks. But in control decks it won't. In control it's fairly normal and doesn't disrupt so much your game plan having a card in hand for a few turns. This is a tech against decks like OTK DH, and it gives a chance to control decks like priest to win against warlock. Have a Y'shaarj in hand buddy? My murloc boy says yummy yummy.

    Posted in: News
  • 2

    posted a message on Wailing Caverns Mini Set - New Cards

    Nothing like a bronze level card analysis for knowing if a card is good or not lol.

    Posted in: News
  • 1

    posted a message on Wailing Caverns Mini Set - New Cards

    I think it's good disruption, not toxic disruption like Tickatus. Tickatus is an OP RNG fiesta. Whenever you can, just drop it and enjoy. This boy needs more brains for playing it, and big hand reading skills.

    Posted in: News
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    posted a message on [Legend] No Spells Deathrattle Demon Hunter

    Sweet deck dude! I removed 1xTrueaim Crescent for another Tuskpiercer since I felt it's a little too short on draw.

    Also changed Mankrik, Cairne Bloodhoof and Vectus for 2xClaw Machine and a N'Zoth, God of the Deep. I found you won't always trigger Olkra since the deck lacks of draw, and felt Vectus was a little to slow since you rely on broom and there are a lot of deathrattles that basically do nothing sometimes. I really like Cairne, but wanted to push more the N'Zoth (and also have some additional draw)

    Love the idea!

    Posted in: [Legend] No Spells Deathrattle Demon Hunter
  • 0

    posted a message on What everyone's opinion about the Meta after the buffs and nerfs?

    I mean most of the complains are not THAT big of a problem. Except Paladin. And the main issue is Conviction. Ranked Spells tend to be underperforming at rank 1. How is 1 mana 3 damage bad? That's insane! And rank 2, it's 1 mana Fireball. At rank 3, it's almost a 1 mana Pyroblast. 2 mana 18 damage, how is that balanced? Conviction should give 2 attack. I think it's one of the most broken cards they have printed that I can remember...

    Posted in: Standard Format
  • 1

    posted a message on Design direction i'd like to see for combo decks

    OTK DH may be one of the best decks of the meta among with Miracle Rogue, but the skill required for actually having success with it is high legend minimum. 

    Posted in: General Discussion
  • 0

    posted a message on is warlock new king after paladin nerfs?

    I'll quote the most sensate comment on this post:

    lol

    Posted in: General Discussion
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