• 2

    posted a message on [LEGEND] Control Shaman

    Nothing

    Posted in: [LEGEND] Control Shaman
  • 3

    posted a message on [LEGEND] Control Shaman

    This deck doesn't have any win condition

    Posted in: [LEGEND] Control Shaman
  • 3

    posted a message on [Legend] New Totem Shaman (video Guide)

    First one? LOL You haven't seen many

    Posted in: [Legend] New Totem Shaman (video Guide)
  • 1

    posted a message on DH has the healing potential of a priest and hits like a truck
    Quote from kitrox >>

     Why do you compare 2 completely different classes with different cards and different playstyle? And yes priest can also deal even more damage and healing in 1 round with for example buffed minion with lifesteal

    Yes I can compare. A class that can do so much damage should not be able to heal for that much at the same time with little possibility for the opponent to prevent it. The priest lifesteal minion can be removed before 1) getting so big 2) hitting your face or anything else. DH draws its lifesteal weapon and if you dont have a weapon removal in your deck or hand at that very moment the combo with Soulshard lapidary and twin slice is just insane not to mention the fact that he can still at the same time clear your board with blade dance. This combo is not hard to get with the ridiculous draw potential they have. 

    Posted in: General Discussion
  • 1

    posted a message on DH has the healing potential of a priest and hits like a truck

    In two rounds DH goes from 9 hp to 24 hp and at the same time overdamages me down to 10 hp.

    When a priest heals for that much he can't at the same time do so much damage. But hey then again this meta is great isn't it?

     

    Posted in: General Discussion
  • 1

    posted a message on Matching opponent
    Quote from T0ys0ldier13 >>

    It happens to everyone, its the game's match making ensuring you stay around 50% winrate and it gets boring fast, because it insults your deck building and meta reading skills. This exemplifies why you don't need to get all the cards each expansion, just 2 decks you enjoy grinding, because at the end of the day its just a grind fest not a skill test.

    On a side note you can also tell me if you also noticed this. When its your time to lose because your winrate is going too far over 50%, your opponent will always top deck, conveniently discover or always have the exact card they need in hand to disrupt your hand or board state even if its not a meta card(a card you will attempt to play around).

     

     

    Sure thing I have noticed this a lot and even made a post about it and guess what? Everybody flamed me as if I was out of my mind

    Posted in: General Discussion
  • 1

    posted a message on These nerfs are not enough
    Quote from Nickfuryusn >>

    Wow, you see a lot of a deck? Wow, lets nerf it to the ground! Sound good?

    Dear paladin player, I understand the topic irritates you and you are trying to ridiculise it because you have no arguments, apart from the gms crap. Nobody said nerf to the ground. I said there are problematic cards that need balancing. If you want to keep making your show I don't care a tiny bit.

    Posted in: General Discussion
  • 21

    posted a message on These nerfs are not enough

    I don't know and I don't care because guess what? I don't play at gms, I play ranked and there I see a lot.

    Stop comparing tournaments with ranked 

    Posted in: General Discussion
  • 5

    posted a message on These nerfs are not enough

    Druids and paladins are still disgusting kappa. Too much big game potential too early on in the game.

    Libram of hope and guardian animals are just ridiculous cards. They nerf aggro but they leave these abominations untouched

    Posted in: General Discussion
  • 1

    posted a message on What we need for shaman

    1 out of how many streamers? One swallow does not make a summer

    Look at the meta. Numbers don't lie

    Posted in: Shaman
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