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    posted a message on Elemental Hero Power Mage

    Clockwork Automaton...! It doubles your hero power. Together with Arcane Amplifier and some cards reduced to 1 mana using galaxy you can get lethal combo's. Also synergizes with Zilliax to get more healing all of a sudden (on turn 10 worst case).

    So say you have a Clockwork and an Arcane Amplifier and a Daring Fire eater up, you do (1+2+2)*2 = 10 dmg hero power.

    I have won a fair amount of games doing an OTK with these cards at some point, especially when one or more HP cards only cost 1 mana. Have to admit, most success I had was on casual, on standard ladder I lost a lot more at rank 15.

    Here is a link to a recent game I played:

    https://hsreplay.net/replay/hpABP8FCkYToD8JMJbP7qn

     

    So my deck is more an OTK/Combo deck than midrange. I Only win from aggro if its tokens and I get an early dragonhawk and extra hero power. Say a token druid who has no removal cards will suffer against the dragonhawk. Face hunters are a race, about 50/50. 

    So in my variant I am trying to cast galaxy spell with the dragon that lets me reduce its cost to 0. So I have some dragons in the deck as well, no quests for instance. Early on I want the Dragonhawk, fire-eater and Amplifier, then cast galaxy and then draw me some lethal combo. It fails miserably when both galaxy and Jana'lai are in the bottom of my deck, since then I just do not have a win condition. I am still pondering how to fix this.

    In your variant you have more direct damage with fire balls, the mountain giants+conjurer and the Avalanches and Jana'lai so your deck is less dependent on only 2 key cards. 

    And I added Faceless Manipulators to copy me an extra Khadgar to combo me 4 Rags or to give me another Clockwork for extra *2 hero power. Can also be used to copy strong minions of the opponent...one game I copied a really buffed up mech from a mech pala and then killed his copy and happily won with mine.

    Posted in: Elemental Hero Power Mage
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    posted a message on Mischief Maker

    I would like to give them Millhouse Manastorm and then make them play it so I can play Antonidas and have infinite fireballs. Is there a way to force a minion to be played from hand?

    Posted in: Mischief Maker
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    posted a message on Elemental Hero Power Mage

    I tried a similar deck yesterday only adding more hero power dudes like the mechs that add 2 HP dmg and instead of the elementals I took healing with Zilliax and Khartut and a control card Siamat (also an elemental :)). But its fun for sure when your Pyromaniac and Spirit can clear a solid board AND draw you 3 cards with one hero power...I won an insane game against a deathrattle rogue who could put +3+3 on his hand three times but I survived them all and my last turn with empty deck was a lethal ping for 2 dmg on his face.

    Posted in: Elemental Hero Power Mage
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    posted a message on Saviours of Uldum Mecha'thun Mage

    Do you know if a reduced mecha'thun on board will trigger zephrys to give you the necessary spell to kill it? And with Ray of Frost you can do the OTK with one less mana so your mecha'thun only needs to go down to 7.

    Say if it could give you a Corruption spell you also have a OTK with a 7 mana zephrys which only fails to silence/hex/polymorph stuff.

    Posted in: Saviours of Uldum Mecha'thun Mage
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    posted a message on Babbling Book

    And....he is back in standard!

    Posted in: Babbling Book
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    posted a message on Yogg-Saron's Puzzle Box of Dragons

    In a minion heavy deck it also makes sense to include the galaxy spell. Then if you don't draw it, Tortollan Pillgrim might fish it from your deck.

    Posted in: Yogg-Saron's Puzzle Box of Dragons
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    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    I play a mage deck based on big minions, luna 's pocket galaxy and star aligners including mountain giants + khadgar + conjures calling + lots of big guys with 7 or more life and some aoe and healing and removal which utterly destroys warriors. Just wait until you can play the galaxy and then put threat after threat on the board until they run out of removal, then flood the board with all you got until they conceide.

    Obviously, this deck gets wrecked by aggro but if warriors are your target it works very well.

    Posted in: General Discussion
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    posted a message on Unexpected Results Mage

    I think you need more punch late game since your spells and 4 dmg spell damage minions are probably not enough damage. So I would definitely add a Antonidas as well, or maybe Leroy. I tried with a similar deck which had questing adventurers and banana guys and Antonidas (but no unexpected results and no spell damage ppl). And when you are going to summon minions Khadgar seems promising as well?

    The adventurers really synergize with banana's and cyclone turns and in no-time you have an improved mountain giant.

    Had ok results except against warrior who can just get out-of-reach with all the armor gain and removal.

    Posted in: Mage
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    posted a message on Literally nobody uses original decks whether it's casual or ranked (If any, it's like less than 5%)
    Quote from Strongpoint >>

    I am curios, are there people on chess forums that complain that nearly no one plays original debuts and make good moves against their opening a2-a4?

     Well...chess has no company changing the rules of the game every 3 months, so basically a4 is well established to be a bad move and will remain that forever. So to complain that your opponent does not make a bad opening move is silly. However, the same kind of complaints are heard when ppl face certain boring openings like Berlin defense, which is just a good opening for black, but for white you immediately enter a queenless middle game which is not to everyone's taste. So maybe not on 1.a4 but definitely yes on other openings.

    Posted in: Standard Format
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    posted a message on Literally nobody uses original decks whether it's casual or ranked (If any, it's like less than 5%)
    Quote from Irini >>

    There is another reason: Unless you spend a lot of money on this game, you don't get enough resources for testing. You have to decide to spend your precious dust for either some random deck ideas you have (and if they suck, you get back a fourth if you dust the cards) or wait a couple of days and craft some of the proven netdecks. Since most of the game rewards you for winning (lots of daily quests and ranked rewards require winning, Bonus Gold is for winning rather than playing) and winning is easier with proven netdecks. So all signs point to crafting netdecks

    For example, I opened 90 packs RoS packs and got four legendaries: Khadgar, Heistbaron Togwaggle, Barista Lynchen, Vereesa Windrunner. So I went ahead and crafted the missing cards for Tempo Rogue, Conjurer Mage and bombless Control Warrior (had a lot cards already from Odd Warrior).

    I've never even played Barista once, because making a Control Shaman with her would have costed my entire HoF dust alone as I am missing every legendary besides Shudderwock and DK-Hagatha for it. The expansion before, I opened a golden High Priestess Jeklik and a golden Gonk, the Raptor and never played them even once for the same reason: crafting the rest of the deck for them costs several thousand of dust.

     Well if you miss some cards it becomes easier to be original: that's when you have to be inventive to compensate for the dust you are lacking.

    Posted in: Standard Format
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    posted a message on How to spot a bad player in Hearthstone

    Before we can spot a bad player it might be necessary to define what a bad player is. And I am afraid that we are not all on the same page here. I can think of a number of definitions to rate a player:

    • winrate below a certain percentage
    • lifetime achievements (highest rank attained etc, total price money earned, number of followers on stream)
    • average number of obvious misplays per game
    • number of high legend finishes

    All these chracteristics can only be observed after more than one game. So my first thought about this question is: you can only spot a bad player once you have faced him at least 5 times (or some other meaningful number) or have some record of how he is doing over a longer period of time.

    The fooling around with emotes or handling of the rope and even his name can be part of a decoy to make you believe you are dealing with a bad player, in other words these are the common plays of the hustler. And even an obvious misplay at some not so important moment in the game can be intentional (to invite extra agression etc). It is possible to bluff in HS.

    So I think its not so easy to recognize a bad player from one game experience.

    Posted in: General Discussion
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    posted a message on How to spot a bad player in Hearthstone
    Quote from funkhelmfriedel >>
    Quote from Zwanezang >>

     Never see a bad player since I am above rank 5.

     you must be kidding. rogueplayers between r5 and r1 are 90% bad.

     Thank god I play mage mostly.

    Posted in: General Discussion
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    posted a message on How to spot a bad player in Hearthstone

    See below post :) bad players also do not know how to post properly on forums.

    Posted in: General Discussion
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    posted a message on Literally nobody uses original decks whether it's casual or ranked (If any, it's like less than 5%)

    And as a final note on this topic: it is much more enjoyable to lose against a new inspired interesting deck than to lose against the same netdeck everyone is playing. So if we all play original decks we all have a much more fun experience overall. Note that I am not telling people to do this or that, everyone is free to do what he/she wants :).

    Probably this was the idea of casual. However casual is also used by people learning to play the netdeck who are afraid of losing with it while they are still learning to play it optimally.

    As an aspiring pro player your goal is different, you do not care about anything else but winning as much games as possible. However, I think you will become a better player if you experiment with different decks and learn to learn from your losses, since they can make you a better player. If you always play the same deck which you have nailed to perfection you will have a problem after a meta-change (nerf, new cards etc).

    Posted in: Standard Format
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    posted a message on Literally nobody uses original decks whether it's casual or ranked (If any, it's like less than 5%)

    I can have fun with good netdecks but honestly I have more fun with my own creations if I win ofc. For instance I have an interesting mage deck trying to get the star aligner combo. Have a bad winrate with it but its so much fun when it works...and it outvalues the warrior :).

    Posted in: Standard Format
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