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Saviours of Uldum Mecha'thun Mage

  • Last updated Aug 12, 2019 (Saviors of Uldum)
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Standard

  • 18 Minions
  • 12 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Exodia Mage
  • Crafting Cost: 11120
  • Dust Needed: Loading Collection
  • Created: 8/7/2018 (Boomsday)
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  • Battle Tag:

    NotoriousE

  • Region:

    EU

  • Total Deck Rating

    15

View 8 other Decks by Notorious_E
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Now here is a Mecha'thun deck that will leave your opponent thinking "what the Lich King just happened?". The deck is pretty much an insta-win against control-ish decks and has enough board clears to keep you alive against aggro until its combo time.

THE COMBO

The are multiple ways to do the combo:

  1. Luna's Pocket Galaxy gets Mecha'thun down to 1 mana, once your hand and deck are empty (which shouldn't be too hard because you have a lot of draw) play a 1 mana Mecha'thun, hit it with Frostbolt and then with Snap Freeze
  2. Sometimes it happens that you draw Mecha'thun before Luna's Pocket Galaxy, in that case: play Galvanizer 4 times to get him down to 6 mana (2 Galvanizer are already in your deck and the Brewmasters give you another 2) and use the remaining 4 mana for the FrostboltSnap Freeze combo.

Edit: Giggling Inventor is too expensive now. Saronite Chain Gang and Rotten Applebaum get the job done.

Edit #2: Dropped one Rotten Applebaum for a Voodoo Doll, the hard removal with your hero power is better when your opponent busts out their biggest minion.

 Edit #3: So after the rotation I've been trying to figure out the best list and this is the one I have come up with so far, might need some more tuning. The loss of Arcane Artificer is significant, it was a good way to gain life, Batterhead is pretty damn good against Tempo Rogues, Murloc Shamans and Zoo-style decks, Polymorph and Voodoo Doll are op against Summoner/Khadgar Mage dropping Mountain Giants and Twilight Drakes on early turns. All Warrior match-ups seem to go in your favour.

 Edit #4: Dropped the Rotten Applebaums for Khartut Defenders as they provide more healing and are harder to remove from the board.

Overall I think the deck is really good even though it does struggle a bit against Tempo Rogue and Token Druid but if you manage to survive the early turn it should be smooth sailing from there. Murloc decks are a pain to deal with but you can manage it with freezing the board.

One thing to note is: I have not tried Kalecgos in the deck yet as I do not own him yet. The discovery effect and the 0-mana spell seem really strong so he is on my watch list. Oh and one more thing...

THANKS FOR THE 7K VIEWS HOLY LICH KING GUYS!!!

Almost 10k I love you guys! Have fun