Now here is a Mecha'thun deck that will leave your opponent thinking "what the Lich King just happened?". The deck is pretty much an insta-win against control-ish decks and has enough board clears to keep you alive against aggro until its combo time.
The are multiple ways to do the combo:
- Luna's Pocket Galaxy gets Mecha'thun down to 1 mana, once your hand and deck are empty (which shouldn't be too hard because you have a lot of draw) play a 1 mana Mecha'thun, hit it with Frostbolt and then with Snap Freeze
- Sometimes it happens that you draw Mecha'thun before Luna's Pocket Galaxy, in that case: play Galvanizer 4 times to get him down to 6 mana (2 Galvanizer are already in your deck and the Brewmasters give you another 2) and use the remaining 4 mana for the Frostbolt + Snap Freeze combo.
Edit #3: So after the rotation I've been trying to figure out the best list and this is the one I have come up with so far, might need some more tuning. The loss of Arcane Artificer is significant, it was a good way to gain life, Batterhead is pretty damn good against Tempo Rogues, Murloc Shamans and Zoo-style decks, Polymorph and Voodoo Doll are op against Summoner/Khadgar Mage dropping Mountain Giants and Twilight Drakes on early turns. All Warrior match-ups seem to go in your favour.
Overall I think the deck is really good even though it does struggle a bit against Tempo Rogue and Token Druid but if you manage to survive the early turn it should be smooth sailing from there. Murloc decks are a pain to deal with but you can manage it with freezing the board.
One thing to note is: I have not tried Kalecgos in the deck yet as I do not own him yet. The discovery effect and the 0-mana spell seem really strong so he is on my watch list. Oh and one more thing...
THANKS FOR THE 7K VIEWS HOLY LICH KING GUYS!!!
Almost 10k I love you guys! Have fun