Great idea, great gamestyle, great alternatives (packages). U got my +++. Congrats
1
Great idea, great gamestyle, great alternatives (packages). U got my +++. Congrats
2
Maybe you are right about shaman card draw, but I think you misunderstood my point about Ancestral Spirit. When you have 2 or more dwarfs and you discover it from Fireheart you can play it for free in the combo turn. If you manage to get more than 1 ancestrals on the dwarf then discover something like a Lightning Bolt, you can kill your own dwarf to multiply it. It could be done in the combo turn so the opponent's removal is irrelevant.
2
There is not enough card draw ( a problem for shaman). And there is no real late game that can stand up to anything, you would just dump your hand to easily. I would cut Frost Shock and Earth Shock and add in 2 Cobalt Spellkin. for extra Value, more spells and lightning breath Synergy.
Along with that i would also cut Lightning Storm and 1 Devolving Missiles and add 2 Walking Fountain.
But lets hope we get a spell card draw!! That would be amazing.
Just my 2 cents, Admire the work! :)
2
I really like the idea, but I want to do the OTK with it, which means I want more than 2 Dwarven Archaeologists. Faceless Manipulator could help becuase we have access to Lightning Bloom. There is also a slim chance to chain multiple Ancestral Spirits on the Archaeologist on the combo turn then kill it to have more.
Im gonna try this on day 1 for sure.
2
Nice catch, I have always tried to make decks with DA but they all sucked most of the time. This could actually be nice combo.
8
Been playing this all day and it feels like if you don't draw fist within the first 15 cards you pretty much just lose.
Even if you do draw it good luck getting more than about 3 reliquaries since most of everyone is playing an aggro deck or weapon removal.
Even tried swapping Harrison for a witch's brew since most DH were running the highlander variant.
Cool deck others just seem way better.
2
oh yiss man i luv me some frogs
2
Yay!
2
Great guide. Me likey! :D
2
Made a deck just like it just a bit ago. Keep up the good work. Make shaman great again.
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2
Yeah, it's hard to say what package to go for this early - but Frost Shock & Earth Shock would be a pretty safe swap to Cobalt Spellkin since we've got spell value generation going on. I'm just keeping the list burn focussed as opposed to control/stall focussed since like you say; Shaman doesn't really have an end game these days! Hopefully some more support will be released in the next few days that steers the deck in a control/combo direction, as that would be my preference too!
5
Hopefully more support for Miracle Spell Shaman is announced, ideally a copy minion effect for hitting Dwarven Archaeologist alongside Instructor Fireheart or a neutral/shaman end game plan beyond burn
1
Instructor Fireheart is great combo'd with the forgotten Dwarven Archaeologist for a miracle spell shaman value generator or burn finisher. The package drops nicely into any spell shaman list;
5
Instructor Fireheart is great combo'd with the forgotten Dwarven Archaeologist for a miracle spell shaman value generator or burn finisher. The package drops nicely into any spell shaman list;
4
Instructor Fireheart is great combo'd with the forgotten Dwarven Archaeologist for a miracle spell shaman value generator or burn finisher. The package drops nicely into any spell shaman list;
2
Sathrovarr is too clunky to play and get pulled off if you don't hit it with Jepetto Joybuzz, you definitely need a few bounce chances since you're playing the odds of ordering on your Shudderwock. I would drop him for a Bog Slosher.
Also bare in mind for Faceless Corruptor to work on ramp and keep tempo you need to transform an existing minion. For that reason I would add a lackey generator like Sludge Slurper to help with early tempo.
There's also too many 1-of's. Drop a Faceless Lurker for another Twilight Drake, that's plenty enough health and also synergises with your Dragon's Pack.
I'd personally drop Nithogg as he's too slow on tempo, if you're behind to aggro you're dying turn 7. I'd also drop Jepetto, he only works when you're tutoring 3-4 minions our of your deck for an OTK or when ALL your targets are 6+ mana, too many duds here for me.
These slow Shudderwock decks also desperately need heal if they're not curving out value. You need Lifedrinker or Witches Brew or Walking Fountain. If you're playing Jepetto Walking Fountain is a pretty safe include.
Here's my quest-less version which goes down the route of a little more early game value/tempo; sadly I feel like in both our cases, it's a 40 card deck archetype that's trying to fit it all into 30.
1
Highlander Quest Shaman used to be a thing back in the day and looks quite nice with Saviors of Uldum, especially with the crazy combo potential of Body Wrapper. Check it out below;
2
I think Body Wrapper is really underrated, will be great in combo & value decks. Works nicely in Highlander Quest Shaman.
2
Looks good in a Pogo-hopper Rogue deck, here's an initial theorycraft:
1
It’s up for discussion, but I ran Zentimo with midrange elemental shaman this season and he was efficient as an alternative bloodlust/board threat. Electra Stormsurge would be a less high-roll’y alternative.