You should be bursting face with Lifedrinkers, lackeys and wasps.
If you read the guide and watched the replays you wouldn't need to ask that question, but you can't expect people to have common sense these days.
4
You should be bursting face with Lifedrinkers, lackeys and wasps.
If you read the guide and watched the replays you wouldn't need to ask that question, but you can't expect people to have common sense these days.
2
Hey, cheers for the feedback.
Since the Mage/Warrior nerfs there are definitely a few things you can swap out MCT isn't too important, neither is spellbreaker imo.
Swampqueen hagatha can be hit and miss, sometimes you get the most rat shit choices as there are many 0 cost spells or you get incredible value so it's a gamble to play a 7 mana 5/5 or 9 mana for double battlecry.
If you do want to add 2x Former champs i'd recommend taking out the spellbreaker and an MCT.
But yeah Walking Fountain has won me so many games against Aggro Rogues, Zoolocks and Mech Hunters they just instantly concede, and with Lifedrinker and all the tempo you can generate with lackeys you'd usually make it to turn 8 against those decks, even in control match ups it's an amazing card to apply pressure, especially if you swampqueen a Eureka! or in the mirror match up to keep above their burst potential.
Glad to see you having fun though bro, I was having a blast too which is why I had to post it
1
Missed opportunity -- should have called it Muster for Bunnies
8
As I walk through the valley of the shadow of death
I take a look at my life and realize there's nothin' left.
15
I'm sorry guys =(
I really wish it wasn't out of my control. So many awesome memories, strong foot forward though.
4
If you don't think this will break the game you're either blind or stupid or both. A 0-mana 2/3 echo magnetic mech is not something that can exist without completely destroying the game. The meta would be warped around it like nothing we've ever seen. Players would quit the game in droves.
It's simple. Mulligan for Reckless Experimenter, Snip Snap, and Dead Ringer. Draw Snip Snap with Dead Ringer. Use removal spells and mechs to remove taunts/stay alive and, once you're ready, keep playing mechs until one sticks. Coppertail Imposter and Unpowered Steambot are ideal for this.
Then play Reckless Experimenter, magnetize Snip Snap as many times as you can until you run out of time, play Topsy Turvy just to BM, and kill your opponent. The only thing that can stop it is if your opponent somehow clears your board of every mech, including token 1/1s, every single turn and/or puts up lots of taunts that you aren't able to remove. Unless the whole meta omega-warps around this and every other deck spams taunt, which would destroy the game, you'll get a window no later than midgame to execute the combo and win.
3
You are fucking crazy.
3 individual nerfs executed on the same day. If you can't wipe the floor with rogue at this point, I think Hello Kitty Island Adventure might be a little more up your alley.
Of course, if you can't wipe the floor with rogue NOW, it's because you're deliberately playing a deck that is ill-suited against the most common deck of the meta. That's a conscious choice YOU made.
Whatever, as far as I know I was the first one to recommend the Archivist-to-9-mana buff, so I'll take solace in that.
Any two of these rogue buffs would have been more than sufficient. All three together are going to add up to a joke on anyone who crafted relevant cards for the rogue deck.
3
I'd say Dragons' firepower has also been significantly buffed. I don't think they were able to OTK stone buildings in the past.
5
Gee Brain, what do you wanna do tonight?
The same we do every night, Pinky - open a thread to talk about nerfs!
4
On May 9 we announce when we announce when we announce when we announce when we announce the date of the single player adventure!
j/k, I rather wait longer for better quality ;)
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1
This was from a while ago... been playing on my phone since then and now at 21-5. The heal from Zilliax and 2x Walking Fountains has won me so many games. Spellbreaker also unexpected in the meta atm and can be really good vs. Priest in particular.
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Just wanted to come back and post on this. The deck is INSANE. I've gone 21-3 ranks 9-5. Only difference is I don't have Hagatha so I'm running 1x Fire Elemental, which has been super strong for me.
Have been tempted to remove an MCT and add former champ or work Mutates in there but honestly, I think this is the 100% best build of the Shaman Quest deck, why mess with it? The Walking Fountains provide enough come back and people aren't expecting them.
In terms of gameplay, one thing I do is often hold my Vulpera Scoundrel/Ethereal Lackey for post quest completion, double spell discovery is super OP.
Also, playing this deck has been the most fun I've had in hearthstone for months if not years. Thanks OP!
1
Yeah this is a good time to not care too much about ladder rank or match ups and just have fun with new cards and crazy deck ideas. The meta will settle in a few weeks and then everyone will be playing the card-for-card same 4 decks that are considered "the best" and 90% of the cards from the new set will be forever discarded from competitive play.
Thief rogue is super good times right now. Strong enough to be competitive but every single game is different because of the thief cards (which are good now!). Ripping timeout off of henchclan burglar vs. aggro and then playing Tess the next turn is GOOD TIMES :D
1
Got 1 legendary from 37 packs and that was the guaranteed legendary in the first ten packs (it was in pack 10 of course!). Going from paid to free to play sucks man hahaha.
2
Wait so with 2x Wrenchcalibur and 2x Weapons Project you never attacked 5 times? I can't remember a Warrior game that went beyond turn 10 in which I _didn't_ attack at least 5 times. Not saying the card is good, just don't agree with your hyperbole.
3
"We're gonna be sad!"
1
Am I missing something or does this just seem meh?
1
I've found the heroes to be exceedingly unbalanced. Maybe it's just me, but the Priest hero feels like dumpster garbage compared to the Mage with the pay (1) -> reduce cost of a card by 2. Once you have cards down to 0 cost, it never hits those cards either, so it's always value. The topsy-turvy Priest power is just crap in comparison.
I've played the Streets of Dalaran maybe 5 times on heroic with priest and been beaten on boss 8, 8, 3 (!), 7 and 8. Decided, screw this, I'll go back to Mage, first run, absolutely destroyed every boss including f*ing Jepetto Joybuzz. The Priest heropowers, starting decks and loot offerings all just feel terrible.
1
Just play 100% unadulterated face deck. You'll beat big priest 60-70% of the time by turn 5 or 6. If you don't, concede and move on. The side benefit is that you'll hopefully make them stop playing it :)
1
EVIL Miscreant is the main problem here with 5 health. After playing it, it generally lives a turn, allowing you to shadowstep/wagglepick it back to hand, replay it for 1 and get even more 1-cost minions which are amazing combo enablers as well as some just being good (ethereal and kobold!).
The games I lose playing the deck are where I don't find any of 1) EVIL Miscreant or 2) Raiding Party. Tempo Rogue runs out of steam pretty quick without those.
Still, 60% win-rate... is it really that out of control? I dunno, give it a few weeks at least.