They should nerf Lock self healing because when u think u can face him he easy heal himself for 8 + 8 + 7 + 7. He is better healer than priest.
1
They should nerf Lock self healing because when u think u can face him he easy heal himself for 8 + 8 + 7 + 7. He is better healer than priest.
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Resubmitting this idea with a version much lower on the mana curve for faster and more consistent quest completion. This deck is a ton of fun to pull off dropping two Rag fireballs in a turn.
Still trying to find the right balance between combo pieces and taunts. I toyed with the blackwalled pixie though started to favor more taunts over them. Have fun with it!
Edit: To note that the OTK is rng bomb toss unless you can clear the board!
**Edit: Since some peeps might not click the link to read the explanation here it is.
This is an actual one turn kill deck, though without the proper setup it is slightly more of a OTK roulette.
The OTK requires you to have the Sulfuras heropower and then the combo cards with a second Sulfuras reduced to 1 mana.
After Rag power is online and you use the two charges on the weapon, you assemble the combo by playing a Rummaging Kobold for a new Sulfuras. Reduce the cost with an Ebon Dragonsmith to 1 mana. The combo is then to play clockwork (5 mana), heropower (2 mana), new weapon (1 mana), hero power (2 mana). 8 damage doubled for 16 damage with 2 hits equal to 32 damage in a single turn.
Setup:
Set up turn before with doomsayer for empty board and guaranteed OTK. If you can stick a second Clockwork on the turn before you can hit two times at 32 damage each for a whopping 64 damage. This is also a guaranteed OTK of they have only one minion on board.... and are at 32 health or below.
If you have two clockwork in hand with the combo you can play clockwork doomsayer to bait the board clear. If they choose to build a board and kill doomsayer then you play the combo for 64 damage per heropower making the rng at least an OTK with a single lucky hit or just guaranteed with only one other minion on their board.
Quest Warrior OTK
Taunt Warrior Deck
by TheyCallMeYames - Apr 10, 2018
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I have a bug to report - when my opponent plays this card called Shudderwock I lose the rest of my evening, not sure if you're aware of it.
Blizz pls fix.
37
But they did get a handful
I'll show myself out.
1
Righteous Protector is my favorite but VL is no slouch.
8
Saying f u to someone is a great taunt.
8
Don't mean to sound rude, but clearly you don't play wild too often (or at high ranks?). Wild is a mana cheating highroll format where Naga Sea Witch, Call to Arms, Barnes, and Voidcaller prevent you from playing anything that resembles a midrange or control deck.
Very few decks are playable right now in wild. You play hyper aggro, paladin, combo, or highroll. That's all I ever see anyway. Honestly I can't even play the format right now. It's just in a sad state, and as you've said, the Witchwood expansion will do little to change that.
3
Best of each class/ most fun card
Warlock: Lord Godfrey - Just insane tempo and board control, could push warlock to god tier with cubelock.
Shaman: Shudderwock - just a fun card, which some crazy combo potential
Rogue: Blink Fox - i feel like a 3 mana 3/3 add a card to your hand is just too strong and will be the reason why Tess Greymane will see play. Great arena card as well.
Priest: Chameleos - i have to choose this one as i love steal priest and this card is really a toptier steal/ information card. will see play in some kind of deck!
Paladin: Bellringer Sentry - For me it was a toss up between Prince Liam and bellringer. at the end of the day bellringer seems just more fit for current deck, so i feel like it will see more play probs, but prince Liam is also really nice.
Mage: Book of Specters - i dont really love this card, but it draws 3 cards so it makes it probs the best mage card in the set. i also love Toki, Time-Tinker as its fun and i like the fun cards more than the tier 1 cards.
Hunter: Rat Trap - just as it exists makes this card good. people have to play around it even if you dont run it, so seems just really good.
Druid: Wispering Woods: 4 mana 7/7! over 4 bodies!! that can all be buffed! cant say its not a really good card
2
Thinking about secrets in standard this has a very high chance of getting explosive runes every time at least that or counterspell will almost always be an option. This card will cause a lot of salt.
1
Well.. Just think about Warlock that has basically ALL its good removals at even slots alongside Mountain Giant, Twilight Drake, Bloodreaver Gul'dan and Rin
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1
Sorry man. Got Twig myself... notsureifgood.
2
Just imagine if that Dungeon Run quest WAS daily. A pack a day for some Dungeon Run fun. That'd be awesome.
13
1
50 pre-order + 50 from gold + however many freebies there are (3 from tavern brawls so far plus 6 on launch?)
4
Wow, two cards that work together in the same set! Blizz did a good thing.
1
You can still have minions in your deck at the start of the game... yes, the archetype is probably garbage, but it'll be fun to try building around. Also obviously designed to fit in with Rexxar Deathstalker for da zombeasts.
2
Cards are getting more and more and more swingy... it's getting pretty ridiculous.
2
ancient watcher into humongous razorleaf confirmed good... I think that's my fastest ever pack, thanks Hearthpwn! :)
3
$50 every 3 months to feed my gacha habit? Oh hellz yes.
2
Fluffy Paladin bois!