Freeze mage is going to be good
- Truffles20
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Member for 8 years and 26 days
Last active Thu, Aug, 8 2019 06:23:29 -
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MurocAggroB posted a message on New Mage Card - Mana CyclonePosted in: NewsThis certainly makes Ray of Frost look a lot better.
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fordagame posted a message on New Mage Card - Mana CyclonePosted in: NewsGood card, it can work.
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Chillaxok posted a message on New Card - HecklebotPosted in: NewsDoity rat 2.0. So gud
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Grefn posted a message on New Shaman Card - Sludge SlurperPosted in: NewsIt's actually a good card cuz if you play it on turn 1, overload does not matter, it guaranteed a card to play on 2 depending of which lackey you got. Nice curvestone design
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DoubleSummon posted a message on Don't underestimate low mana cardsPosted in: General DiscussionSee a lot of people underestimating low cost cards, thinking "but it doesn't have enough impact".
Not every card needs to win you the game on the spot.. many cards specially at the 2 mana slot are worth looking at since the 2 mana spot is quite weak ATM, there's a reason many decks gone odd/Prince Keleseth without many regrets.
for example Fire Fly it's nothing special on the surface, but was the most popular 1 drop by far in the last 2 years, be on the lookout for card that generate tempo, while also looking at value, flexibility,existing and new synergies while rating cards.
Also the power level of the game is drastically going down and many classes looking to play aggro will look at any early drop they can get (looking at zoo mainly), there's also the fact that many classes are losing AOE as well.. no more psychic scream, no more defile, no more spirit lash or dusk breaker, also no more Tar Creeper or Stonehill Defender so decks will have harder time defending against aggro.
Be on the lookout for tempo cards, with decent impact on the board, you might be surprised when you start facing them in aggro matchups.
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ChosenOne posted a message on In defense of Genn and BakuPosted in: Standard FormatQuote from YourPrivateNightmare >>Quote from Somaanurfed >>0% chance I'm reading that.
but you did take the time to scroll all the way down to express your lack of effort. Seems pointless tbh.
you seem one of those righteous people who think they can talk shit and people should take a moment and listen, I came to your thread with good intentions but you lost me with ur but your blind arrogance that you are "blindly calling people morons" is just laughable.
The cards DO limit design space as each new card has to be tested in both (as per your example of Voone), but that doesnt mean they are BAD cards that should not be printed, it is totally different argument. I like the cards they in theory introduced 18 new archetypes even if some dont make sense (Bakkuu Shaman? Genn Warrior? both pointless), but that doesnt mean they are not problem cards which will forever remain in the collection.
I have heard people asking for hero powers to cost 3 instead of 2 (hence Gen becomes 2 instead of 1), but that is just silly as HP are already over-costed but balanced.
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DMH_Meta posted a message on In defense of Genn and BakuPosted in: Standard FormatQuote from YourPrivateNightmare >>Quote from YourPrivateNightmare >>Yeah i like writing too thats why i write a couple of pages each day of a sci fy novel i wish one day to publish. Its only a hobbie cause i dont have any time for serious stuff due to work issues. I sure as hell wouldn't dedicate 90 minutes of my precious Saturday into defending a serious flaw in the game which nearly all streamers pro players and community say they are busted. Even the nerfs have been to cards that are overpowered due to their powecreep in those decks.
I said that as kinda of a joke but ur blatant arrogant and inflexible attitude towards me and many ppl that posted here raises a huge red flag. One that makes me not pursue any kind of further discussion regarding u or ur defense on this huge design flaw that are Baku and Genn
your only contribution was a lame joke questioning my priorities. Stupid questions demand stupid answers. If you can't handle banter then get off the internet.
Also, nice way of saying "I can't think of a proper rebuttal right now, but I don#t like you so I don't have to bother"
You are way easily offended. Try to work on that AND put that effort of defending a digital card game into something productive. Or do u profit anything from defending a game owned by a multimillionaire company? Yeah didnt think so.
Your precious company is crushing the basic and classic sets in order to sell more packs from each new exp or do u disagree with this as well? And Baku and Genn are part of that problem too. Recent nerfs are prime example of it.
If u cant see this then u are lost!
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Posted in: WarpathThis is amazing,imagine big warrior and imagine the best scenario.You have Foecleaver and you summon rot face out of that one or gromash,imagine the huge value you can get beside the board clear.
It is even,so we can get the bonus of "even" cards that we are going to get.
I think this card is 9/10,but still one that you should use,decks that use small minions are obliterated by this amazing card!
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Dovakin2 posted a message on Lord GodfreyPosted in: Lord GodfreyWow.... This card is amazing good stats for its value and mana cost. 11/10
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Why should people get butthurt that you enjoy elder scrolls legend more than hearthstone? If you enjoy the game more than Hearthstone than good for you. This thread seems kind of pointless.
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Good cards will always be played and because of the amount of netdecking to find out which cards or decks are strongest in the meta, even if the classic set was rotated out of standard, the cards will simply be replaced with the next best thing and then you will end up getting sick of those cards being played in every single deck again or even the same deck being played over and over again. Even if the sets always rotated it still does not fix the problem. Its like a rotating door, get rid of one thing and something else will take its place. Other card games such as MTG have learnt this lesson, no matter what meta it is, there will always be a dominant deck and if a card is strong enough, there is a chance that it will be used by many decks. It pretty much happens in any card game based on fighting with creatures and reducing the opponents life points to zero.
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I think any more nerfs to Gadgetzan engineer would effectively kill the card and giving a card the warsong treatment is a horrendous way of nerfing cards. Why nerf a card so badly to the point it is unplayable? I don't know, I am starting to think that If players on hearthpwn had control of nerfing cards, over 50% of all cards would end up getting nerfed to oblivion and we would probably end up with a meta filled with mediocre cards that also risk getting nerfed because people complain whenever they lose to a card or a deck.
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I think Hearthstone needs the classic set and the basic set for standard to even be playable to be honest. I think in hindsight creating a standard mode in general may of been a mistake. Mtg has a standard format but the difference between Mtg and Hearthstone is that Mtg releases a lot more cards in a year than hearthstone does.
The recent kaladesh expansion in MTG released 264 cards. To put this into perspective that is almost as many cards as The Grand Tournament and Whispers Of The Old Gods put together. Even their smallest expansion this year, Oath of the gatewatch contains 184 cards which is even larger than any big expansion in hearthstone. Hearthstone in standard feels like their is a limited pool of cards to build decks from, in MTG this is not as much of a problem in their standard format because there are a lot more cards to use, they even did away with their core sets because they already release more than enough cards in each expansion.
The classic set in Hearthstone has around 245 cards which is almost double the amount of cards released in any big expansion. I think if blizzard wants to keep the standard format fresh then they might need to start releasing maybe even around 50+ more cards than they have been releasing in each big expansion, because the game is much more fun when there are more cards to work with. Until they do that then for the standard format to even be playable they need to keep the classic set otherwise there just won't be enough cards to work with to keep standard even remotely interesting.
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For people who say "stats to garbage for it to be useful" Remember league of explorers? Never ever underestimate a discover card. Discover is worth three stat points, same with battlecry draw a card. It has fair stats for its cost as a neutral minion.
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Actually this is good card. its a 3 mana 4/5 taunt if your opponent over commits. For people who would want it to cost 1 less for each enemy minion, do we really want another thing from below?
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Its a 0 mana 7/7. Horrible? Too Slow? Do people actually read what the card says?
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We have literally only seen 4 paladin cards revealed so far and we have not even tested them out. How about you have a little patience and wait until the rest of the paladin cards are revealed before losing your cool? Don't know about you but I want to test these cards out first before making any rash judgements.
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At the start of every single expansion there is a thread like this. Going back all the way to gvg. A few cards get revealed, then some guy opens a thread saying "this expansion is lame" despite not even half of the cards being revealed. Threads like these are not new which shows how impatient people are on these forum, I think on one of those threads someone even said that dr boom was a garbage legendary and look how that turned out. People will never learn. I would say have a bit of patience and wait until we see the rest of the cards in the expansion before passing judgement on an entire expansion when not even half of the cards have even been revealed yet.
I do like the idea of the hand buffing mechanic, however to be fair I do think there are too many cards that do this, instead of maybe about using just 3 or 4 cards that buff your entire hand, there seems to be a bit of an over saturation of cards that do this. However the grimy goons cards that do not simply give hand buffs tend to have interesting effects and the hand buffs even make some cards potentially insane. look at dispatch kodo and dopplegangster, those cards are insane with the buffs and then you also have interesting early game minions like the mistress of mixtures which is a solid anti aggro card and dirty rat which is a strong early taunt with a downside which can end up being an upside if it pulls out a battlecry minion which is useless without its battlecry.
Also the priest cards look very powerful and we have not even seen the warlock or shaman cards yet. Kazakus is very creative and I suspect the other two tri class legendaries will be just as interesting. One thing I will say is that I hope paladin gets a card which really benefits from the buffs like hunter did with the dispatch kodo because they seem to have gotten a lot of the hand buff cards so I hope they do get something that is playable even on its own like the kodo.
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This card is going to be just like arcane giant, another card that people said was going to be a bad and now people are calling it broken. it gets a 2 mana discount whenever you play a secret, so if you play just two secrets, you get a 2 mana 5/5 and that is insane. Before people say its too slow, people have been able to play Arcane Giants for 0 mana and that card requires 12 spells in order to get played for free and we all know about Thing from below which is played in almost every shaman deck. Why do people always underestimate these types of cards? I thought people would have learnt from how thing from below and arcane giant turned out? If secret mage ends up being a thing, then you are going to hate this card.