The system is really bad. The first 10-15 levels fly by quickly but getting just one daily quest a day (You wont get 3 new dailies everyday) for 800-1200 xp when the level is 1500+ is a really bad look. The xp ramps up to 4500 at level 50 and stays constant past that point for 150 gold. Meaning you have to complete 5+ dailies to get 150 gold while 5 quests with the older system would get you ~300 gold.
This system is nice till lvl 15. Then it becomes really bad because now you will be earning less gold on a daily basis from the quests.
Now that I know the numbers, I also did the math and came to the conclusion that you are wrong. You used the math that was convenient for you and ignored it when it wasnt.
Just by dailies (not counting how much you play per week) you get around 6k (weekly quest) 5.6k (dailies) per week. That means you need 16 weeks to complete the first 50 ranks. That gets you 50 ranks worth of rewards meaning 4200 gold, 16 packs, 2 legendaries and one epic card.
The weekly quests are indeed 6k xp/week, but for the dailies you used the absolute minimum value 800 while most quests worth 1000 and there are some 1500 ones, So the more realistic number is 7k xp/week instead of 5.6k. And you didnt add the 400 xp/hour gameplay xp because reasons. 4200 gold + 1600 gold (packs) + 800 gold (2 legendaries, in case you want to disenchant them and 800 dust is about 800 gold) + 100 gold (1 epic) + 200 gold (the 2 ticket which you forgot to mention) = value that is worth about 6900 gold. And thats just the first 50 levels.
To put this in perspective, I have a wild account where I just do the daily quest and log out and I have 8300 gold over the 3 months between Scholomance and Today.
So you made more than 90 gold per day just by doing daily quests? Wow you were really lucky with your dailies.
I played ranked ladder for 1 hour (No bonus/less xp from wins or losses) and earned 400xp. So I assume 1 hour of ranked play is 400xp. This means that past rank 50, you have to play ranked for OVER 10 HOURS to earn 150 gold ignoring any quests.....That is awful.
As for the "free legendary" when we login for the first time after the changes is shown as a "reward" when it is something we used to get for FREE....(They re-worded something that was free to reward).
As someone said, the new system is front-loaded, so its gonna be harder to get gold after lvl 50, but not that hard. Again with the convenient math... If you count your daily xp plus your weekly xp divided by 7 plus 1 hour gameplay per day, you get the correct picture which is 1 level up or 150 gold per 2 days. Which is still better than just doing dailies in the old system if we use average values. As for free legendary, you didnt get Silas?
TLDR: It is really bad past level 15, old system was way better.
TLDR: The new system is better if you use the correct math.
1
5 Demonhunter in a row, so I switched to my slow control deck and guess what I get a Priest -.- welcome to my 39 min game :(
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so out of 30 games i saw maybe 20 times Cthun splitt up - but I never saw it complete ^^
It is really slow or people havent figured it out yet, well given its lots of fun if they discard one of their spells..but still
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why didn't they just give Cthun for free? seems like it will be mandatory to cut long control games. The other old gods are meh once everybody pushes aggro again.
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Weekly: "play an old god legendary 10 x"
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so 3 new weekly Quests at the beginning of the week, since there is 4 slots means they don't expire at the end of the week?
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and it doesn't stop pyroblasting even if Yogg dies!
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fun deck, but I also believe that without Fist its abit borring esp. when facing other slow decks and it doesn't put any pressure so I even included Pharao for the big spells.
If the aggressive version is performing better I can't say yet. every 3rd game you get slammed by some lucky mage/warri or HL rogue.
4
Shaman - do people play shaman?
Yes, I dont know why people say that? Featured decks always have some shaman.
Quite fun actually. Wether its a spell oriented deck or Highlander it always finds its place. Oh and theres still token decks (murloc or totem) or a simple Quest Galakrond.
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why no silence or anything against big targets? I mean in a meta with buffing Paladins all over you will have to wait for Zeph. And in the vid you got lucky with Dragonqueen and him but usually thats the big Druid weakness.
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^True actually works good against aggro (either dead or you can recover at low health till you drop tidalwave)
- Takes some time before you can pull wins, control matchups are bad sometimes when theres nothing played the first turns, then it all depends on who has more luck and finds the answers first.
I 'd prefer a Plague of Murlocs over the missiles because mine never hit the right target.
And I never used the King in 10 Games. At 10 mana I either struggle to stay alive or I simply didnt draw him.
congrats on legend!