• 0

    posted a message on BONESTORM !!!

    didn't mess with the code, that was generated by the website.

    Have no idea how to fix it (if I even can)...

    Posted in: BONESTORM !!!
  • 0

    posted a message on Just For Spite !

    What do you mean?

    There is no particular clever usage for that card- Vicious Fledgling is there because originally when this deck was strong in the meta, that card was everywhere- This is a must remove card because it can easily snowball and it sometimes can give you a win when you shouldn't. I also really like that card- a cute looking card that can spell death.

    As I write with most of my decks, you can feel free to adjust the deck to your collection.

    Posted in: Just For Spite !
  • 0

    posted a message on Maiev Shadowsong

    Nothing not to like, By default, it will go into any control deck (in wild as well, I think).

    Posted in: Maiev Shadowsong
  • 2

    posted a message on Archspore Msshi'fn

    Love it. Great card even unrelated to any specific deck, but also helps bind my old wild quest druid (Jungle Giants) deck together.

    Posted in: Archspore Msshi'fn
  • 0

    posted a message on Disguised Wanderer

    Awesome flavor text for anyone who ever played Diablo 2.

    A pity it's unplayable. If it was a little more balanced (7/3 or 8/2 instead of 9/1) I'd make a meme deck with it, but as a 9/1 it's not even worth making a meme deck...

    Posted in: Disguised Wanderer
  • 3

    posted a message on Mecha'thun

    I love the flavor of this card:

    To activate Mecha'thun's ability to utterly obliterate your opponent, you first have to obliterate your hand, deck & board.

    Also, the flavor text is awesome (based of-course on the text lines of the original C'thun).

    Posted in: Mecha'thun
  • 0

    posted a message on Mechanical Whelp

    So then, Mr Bitey (Dragonling Mechanic's mecha-whelp) is all grown up and now has whelps of his own...

    Posted in: Mechanical Whelp
  • 0

    posted a message on Kangor's Endless Army

    So there you are, playing a slow, control mech paladin, and it is finally time for Kangor's Endless Army, and then... Counterspell !

    You know this will happen on trolden...

    Posted in: Kangor's Endless Army
  • 6

    posted a message on Zilliax

    It's new, it's hip, it's the all new, pocket sized, Mini-Al'akir !

    Call now and we'll throw in two free Boom-Bots !

    Posted in: Zilliax
  • 1

    posted a message on Omega Defender

    So, lore wise, how would that work?

    Why would this little defender bot suddenly gain a massive attack buff?

    Did it get annoyed at all the Annoy-o-Tron type mechs blizzard is making?

    Posted in: Omega Defender
  • 0

    posted a message on Annoy-o-Module

    Next standard year: a 3/6 Divine Shield Taunt Mech for 6 mana.

    2nd next standard year: a 4/8 Divine Shield Taunt Mech for 8 mana.

    3rd next standard year: a 5/10 Divine Shield Taunt Mech for 10 mana.

    4th next standard year: Annoy-o-Giant: 8/16 Divine Shield Taunt Mech for 16 mana, Get's cheaper by two mana for each Annoy-o-Tron type minion you played this game.

    5th next standard year: ???

    Posted in: Annoy-o-Module
  • 2

    posted a message on Kaleidosaur of Librams

    Well, to each his own meme I guess...

    Posted in: Kaleidosaur of Librams
  • 0

    posted a message on Kaleidosaur of Librams

    Because this is a fun-deck, not polished or built to its ideal. using the same spell over & over reduces from the fun-factor, so let's have some spikeridged Steeds!

    Posted in: Kaleidosaur of Librams
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