There is no particular clever usage for that card- Vicious Fledgling is there because originally when this deck was strong in the meta, that card was everywhere- This is a must remove card because it can easily snowball and it sometimes can give you a win when you shouldn't. I also really like that card- a cute looking card that can spell death.
As I write with most of my decks, you can feel free to adjust the deck to your collection.
Awesome flavor text for anyone who ever played Diablo 2.
A pity it's unplayable. If it was a little more balanced (7/3 or 8/2 instead of 9/1) I'd make a meme deck with it, but as a 9/1 it's not even worth making a meme deck...
Next standard year: a 3/6 Divine Shield Taunt Mech for 6 mana.
2nd next standard year: a 4/8 Divine Shield Taunt Mech for 8 mana.
3rd next standard year: a 5/10 Divine Shield Taunt Mech for 10 mana.
4th next standard year: Annoy-o-Giant: 8/16 Divine Shield Taunt Mech for 16 mana, Get's cheaper by two mana for each Annoy-o-Tron type minion you played this game.
Because this is a fun-deck, not polished or built to its ideal. using the same spell over & over reduces from the fun-factor, so let's have some spikeridged Steeds!
0
didn't mess with the code, that was generated by the website.
Have no idea how to fix it (if I even can)...
0
What do you mean?
There is no particular clever usage for that card- Vicious Fledgling is there because originally when this deck was strong in the meta, that card was everywhere- This is a must remove card because it can easily snowball and it sometimes can give you a win when you shouldn't. I also really like that card- a cute looking card that can spell death.
As I write with most of my decks, you can feel free to adjust the deck to your collection.
0
Nothing not to like, By default, it will go into any control deck (in wild as well, I think).
2
Love it. Great card even unrelated to any specific deck, but also helps bind my old wild quest druid (Jungle Giants) deck together.
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Awesome flavor text for anyone who ever played Diablo 2.
A pity it's unplayable. If it was a little more balanced (7/3 or 8/2 instead of 9/1) I'd make a meme deck with it, but as a 9/1 it's not even worth making a meme deck...
3
I love the flavor of this card:
To activate Mecha'thun's ability to utterly obliterate your opponent, you first have to obliterate your hand, deck & board.
Also, the flavor text is awesome (based of-course on the text lines of the original C'thun).
0
So then, Mr Bitey (Dragonling Mechanic's mecha-whelp) is all grown up and now has whelps of his own...
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So there you are, playing a slow, control mech paladin, and it is finally time for Kangor's Endless Army, and then... Counterspell !
You know this will happen on trolden...
6
It's new, it's hip, it's the all new, pocket sized, Mini-Al'akir !
Call now and we'll throw in two free Boom-Bots !
1
So, lore wise, how would that work?
Why would this little defender bot suddenly gain a massive attack buff?
Did it get annoyed at all the Annoy-o-Tron type mechs blizzard is making?
0
Next standard year: a 3/6 Divine Shield Taunt Mech for 6 mana.
2nd next standard year: a 4/8 Divine Shield Taunt Mech for 8 mana.
3rd next standard year: a 5/10 Divine Shield Taunt Mech for 10 mana.
4th next standard year: Annoy-o-Giant: 8/16 Divine Shield Taunt Mech for 16 mana, Get's cheaper by two mana for each Annoy-o-Tron type minion you played this game.
5th next standard year: ???
2
Well, to each his own meme I guess...
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Because this is a fun-deck, not polished or built to its ideal. using the same spell over & over reduces from the fun-factor, so let's have some spikeridged Steeds!