• 0

    posted a message on Death Knight currently 64% winrate in Arena LOL

    I get that death knight might be a problem in arena, but a bunch of commenters on this thread are complaining about them in standard. They seem really fair to me. Hunter and druid are the problem classes right now from what I've seen.

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place! V2

    This expansion is feeling very boring. I might take a break from hearthstone.

     

    Death Knight really hasn't added much to the game in my opinion. Most of their cards are just sorta generic.

    Then we have Demon Hunter. It looks like another expansion of relic hunter with some adjustments.

    Hunter is also boring; their new mechanic is just spells.

    Mage got more damaging spells and is either going to be boring or busted and also boring.

    Paladin got more cards that buff.

    Priest got more ways to resurrect and add cards to hand.

    Rogue has concoctions, which will hopefully be a little interesting.

    Shaman doesn't have anything mind blowing but is a little better off than the other classes.

    Warlock has discard and deathrattle support. We haven't seen discard in a while, but it feels like a rehash.

    Warrior cards are all very simple and do not add much in terms of new play styles.

    Druid will continue to be busted 

    Posted in: General Discussion
  • 2

    posted a message on Murder At Castle Nathria Mini Set: Maw & Disorder - Launches September 27th!

    Druid just got what might be the best mill card ever

    Posted in: News
  • 1

    posted a message on Rotate Guff

    I agree. There might have been similarly busted cards in the past, but they were always dependent on synergy. Guff is just obviously busted and would see play in any deck that isn't agro. After the first use, you will still have the same mana as your opponent after using the hero power. Personally, I would nerf Guff so that the battlecry and hero power effect both players, but I really hate the card.

    Posted in: General Discussion
  • 1

    posted a message on Theotar opinions?

    I think the card is a pretty good card but also overrated. The tempo cost to playing him is real and you need to have 3 cards in hand that you are willing to get rid of or you risk giving your opponent something you want. The Relic Demon hunter example is interesting because there is a counter: control the board. If you have a big board of minions and are dealing face damage, your opponent cannot afford to play him and sacrifice that much tempo.

    Posted in: General Discussion
  • 1

    posted a message on Animation time: Speed it up, a lot?
    Quote from YourPersonalGuru >>

    Sadly animation time is also part of what limits OTK's. In wild there were people who used animation skip to "cheat" their infinite combos out on turn 6. It seems absurd that a game needs tedious esthetics to prevent you from exploiting its fundamental design flaws, but that's sadly how the game is made. There is a way to increase the framerate, but it only gives you that slightly snappier game, which you see streamers have.

     They could just nerf the otks honestly

    Posted in: General Discussion
  • 0

    posted a message on Animation time: Speed it up, a lot?

    Gotta agree. I would speed up animations and I also would set a limit of time in between moves during a player's turn. 

    Posted in: General Discussion
  • 0

    posted a message on Murloc Holmes bug

    Did you succeed with the first Murloc Holmes? It might only work if it worked the first time

    Posted in: General Discussion
  • 0

    posted a message on Awesome expansion so far!
    Quote from twirl >>

    I haven't changed a single card and continue playing Beast Hunter / Quest Hunter / Quest Priest. Actually, because no Nathria card makes these decks stronger.

    So yeah, awesome expansion. Haven't crafted a single legendary yet, cause, well, there is no need to.

     That really surprises me. I have been seeing a ton of new cards. Can you really hold up against druid and warlock?

    Posted in: General Discussion
  • 1

    posted a message on Hypotheses of New legendary Card Murloc Holmes

    Many classes probably wouldn't play it even if getting the effect was guaranteed. Adding 3 cards from your opponent's deck works very poorly for a lot of strategies. 

    Posted in: Card Discussion
  • 0

    posted a message on Top 5 Strongest Cards of Castle Nathria + Your personal Picks

    I feel like the demon hunter weapon that replenishes your hand the stronger card between it and the 4/4.

    My guess is that the new Druid Dragon or the Priest card that steals cards will end up being strongest. Probably the Druid Dragon. I think it's being super underestimated. Druid can get it very easily on curve or a couple turns before it would be playable in another class. In the right druid deck, they will not be able to lose against board-based decks after that turn. I also don't think most spell-based decks will be able to handle the added pressure. It will summon at least 3 of the little dragons every turn.

     

     

    Posted in: General Discussion
  • 0

    posted a message on Top 5 Strongest Cards of Castle Nathria + Your personal Picks
    Quote from Lvkrijger >>

     Tome Tampering It won't do much in Standard, but in Wild it might get banned.

     Yeah, discard lock would definitely use it and it might enable some really crazy combos.

    Posted in: General Discussion
  • 0

    posted a message on Huntsman Altimor

    It's pretty weird how they introduce wildseeds but gave the legendary animal companions. Those cards are pretty interesting.

    Posted in: Huntsman Altimor
  • 0

    posted a message on New Demon Hunter Legendary Card Revealed - Kryxis the Voracious

    I guess this goes in a deck that empties the hand. If you never play with more than 3 cards in hand and there arent a lot of silences, this could be good.

    Posted in: News
  • 0

    posted a message on New Shaman Legendary Card Revealed - The Stonewright

    Could see play in a deck that doesn't rely on synergy after the hero card rotates out. Seems like a control card that will keep giving you a little more value throughout the game. In a 40 card control deck, that might be enough

    Posted in: News
  • To post a comment, please login or register a new account.